Release EDDiscovery 18.X is now out! New modules panel upgrade and Engineering

*** Unknown Module { "paintjob_testbuggy_destination_pink", new ShipModule(-1,ShipModule.ModuleTypes.VanityType,"Paint Job SRV Destination Pink") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it to known module lists

*** Unknown Module { "paintjob_feddropship_mkii_militaire_desert_sand", new ShipModule(-1,ShipModule.ModuleTypes.VanityType,"Paint Job Feddropship Mk II Militaire Desert Sand") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it to known module lists

*** Unknown Module { "paintjob_asp_operator_pink", new ShipModule(-1,ShipModule.ModuleTypes.VanityType,"Paint Job Asp Operator Pink") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it to known module lists
 
*** Unknown Module { "paintjob_cobramkv_metallic_gold", new ShipModule(-1,ShipModule.ModuleTypes.VanityType,"Paint Job Cobramkv Metallic Gold") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it to known module lists
 
*** Unknown Module { "cobramkv_shipkitb_wings1", new ShipModule(-1,ShipModule.ModuleTypes.VanityType,"Cobramkv Ship Kit B Wings 1") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it to known module lists
*** Unknown Module { "type8_shipkitd_bumper1", new ShipModule(-1,ShipModule.ModuleTypes.VanityType,"Type 8 Shipkitd Bumper 1") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it to known module lists
 
*** Unknown Module { "paintjob_cobramkiv_tactical_grey", new ShipModule(-1,ShipModule.ModuleTypes.VanityType,"Paint Job Cobra Mk IV Tactical Grey") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it to known module lists
*** Unknown Module { "paintjob_eagle_metallic2_gold", new ShipModule(-1,ShipModule.ModuleTypes.VanityType,"Paint Job Eagle Metallic 2 Gold") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it to known module lists
 
*** Unknown Module { "paintjob_corsair_01_18", new ShipModule(-1,ShipModule.ModuleTypes.VanityType,"Paint Job Corsair 1 18") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it to known module lists
 
Probably a FAQ, but is there a way to track what commodities you need for a colonization construction project?
There is either SRV Surevey as a standalone application or an EDMC plugin that tracks your progress on Raven Colonial.

 
Here's a couple more, if they haven't been reported already:

Code:
*** Unknown Module { "paintjob_cutter_slipstream_orange", new ShipModule(-1,ShipModule.ModuleTypes.VanityType,"Paint Job Cutter Slipstream Orange") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it to known module lists
*** Unknown starport type `GameplayPOI`
 
minor issue, recon limpet being reported as prospector in history tab. it was fired from a operations multi controller
1751291707162.png
 
Hi folks.

Wondering if you can help.

When I start EDD, it can take up to three minutes before all the history data loads. It's reading over a million entries to be fair, but then it also says it's creating my CMDR and loading all the entries again.

Is this normal? I'm sure it was faster in the past.

On top of that, it's also pretty slow shutting down.

For info, my journal entries are being stored on an SSD so not a mechanical device where could understand the times. I'm wondering if I have something incorrectly set.

Thanks!
 
Could someone help me a bit?

I'm trying to use EDDiscovery to help me farm suit&weapon modification materials. I'm trying to do this by opening the "engineering" tab, filtering by what I want to get (eg. "Scope"), selecting it, and then clicking on the "push items wanted to resources panel", and when that tab opens, I click on the "set" button of the popup dialog... but nothing happens. It just has a big list of materials listed, but I don't see anything that would help me keep track of the materials I still need for that "Scope" modification.
 
And we have a release. Don't forget the new Canonn add-on, and the new voice pack 24

Most bodacious

I shall be on the d/l later.

Thanks! 😊
 
For some reason the new version is scaled significantly larger than before, meaning that everything is bigger and thus less stuff fits in the same space. What's the deal with that? And is there a setting to make it scaled smaller once again?
 
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