COMPLETED CG Support Panther Clipper Mk II Launch with Critical Deliveries (Trade)

It really doesn't. It's a fluff piece. Nothing more, nothing less. The only reason this gets delayed if they find something gamebreaking, or for some reason decide to alter the ship last minute.

I’m not taking about the Arx release… I guess I should have been specific but I thought it would be obvious.
 
I’m not taking about the Arx release… I guess I should have been specific but I thought it would be obvious.
Things are always more obvious to ourselves than others. I had thought you were talking the Arx date.

I really doubt the result of the CG is going to have a noticeable affect on the credits release date which is likely to follow the Arx one by 80-120 days give or take.
 
Wow - who can resist a lightweight point defense turret

for

a PANTHER CLIPPER

just think of the extra jump range you'll get 🤣 🤣 🤣
i wouldn't be using for a Panther clipper which I won't be getting Oct Nov time ish or I may not buy it as I don't have a need for it yet . It's the other advantages I was after along with I don't have them yet. I'm a bit of a hoarder and you never know
 
Hi All :)

It really doesn't. It's a fluff piece. Nothing more, nothing less. The only reason this gets delayed if they find something gamebreaking, or for some reason decide to alter the ship last minute.

It WOULD be amusing if they set the release date to when the CG completes.

🤔...:eek:...😭

Joking aside (I hope!)...🤣
Just to get this straight, I've delivered 512t of superconductors to the trade CG...So does this mean I'll be eligible to receive the PC paint job and point defence module now? (I'm assuming yes).
If not then I'll keep on trucking stuff. I'm at a port where they've got all three commodities in abundance at the moment. I've just filled up with gallium for this run back to Aiaba so...🤷‍♂️

Jack :)
 
Just to get this straight, I've delivered 512t of superconductors to the trade CG...So does this mean I'll be eligible to receive the PC paint job and point defence module now? (I'm assuming yes).
As long as 512 is still larger than 1, yes you will.
Pilots who register at least 1 contribution will receive the following rewards

While doing some bounty hunting, I also dropped off a T8 full of Polymers, so I am going to be receiving two of those point defences, one for each CG - this one isn't competitive and mutual exclusive, you can do both. I could have dropped only one unit, but that seemed silly, so did a whole boat load.
 
39 millions for a cutterload of Gallium, plus almost 20 millions in trade dividends... Wow! Profitssss!
EliteDangerous64 2025-07-19 12-33-32.jpg
 
Maybe the goalpost for at least some of the rewards should hang a little higher. I'm not sure if the CG makes it past tier 2. The bounty hunting one might not get past tier 3.
 
I apologize for the somewhat off-topic question, but at least it's tangentially related.

In later months I have been delving myself a bit into the BGS, trying to understand it and influence it a bit. I was curious to see how influence has been affected in Vespucci City by the absolutely humongous amount of trading done there, and I was a bit surprised when I saw that the influence of the "owner" faction of the station had recently gone from 63% to 51%, which looks like a massive drop regardless of all the trading. Since the CG has been going on since Wednesday, ie. 4 days ago, the BGS has gone through several "ticks", so I think the drop is definitely affected by the CG. I'm just surprised by the direction it has affected it. I would have assumed that their influence would have skyrocketed rather than gone down.
 
I would have assumed that their influence would have skyrocketed rather than gone down.
In summary: the BGS has a lot of diminishing returns curves intended to prevent that happening, because otherwise every moderately-busy system would likely have its controlling faction pinned to >95% influence.

The basic problem is that:
- bounty hunting without a KWS accrues almost exclusively to the controlling faction; even with a KWS still well over half of it goes to the system controller
- trade and exploration go to the station owner, which especially in systems like Aiaba built around a single major station will almost always be the system owner
- missions are more spread out but not so relevant for a CG system

So as a result, if everything was just linear, the controlling faction would accelerate out towards maximum influence unless there was a very specific (mission-heavy) pattern of activity - and this would be the case even in very low-traffic systems.

To stop this there's two diminishing returns curves in place.

1) 100 actions is not ten times as effective as 10 actions - not even close. So this means that while the non-controlling factions don't benefit from the increased trade, and don't get as many bounties as the controlling faction, they don't end up that far behind on influence points. (This is the main one people think of as the diminishing returns curve in the BGS)

2) Because of how influence adjustments are calculated, 10 actions for a faction on low influence is much more effective than 10 actions for a faction already on high influence. This isn't strictly a deliberate diminishing returns curve - it's an emergent property of other lower-level calculations - but it has the effect again of dampening out influence movements for factions which already have a lot of influence.

So the controlling faction isn't getting that much more (because of curve 1) than most of the non-controlling factions, and the non-controlling factions get much more use out of it (because of curve 2) since they were starting at about 5% influence and the controller was at 60%. And there are multiple non-controlling factions, so as they rise, the controller has to fall.

It will likely not continue forever - as the controller falls and the others rise, the relative effect of the second curve will decrease - and that will eventually form a new equilibrium level, probably before the controller gets dragged into a conflict with one of the other factions.

(Note that the system's Anarchy faction, which won't be gaining any significant bounty voucher influence and may be getting targeted by "massacre pirates" missions which specifically reduce its influence, is also dropping - not that it started off that high in the first place - rather than rising)
 
Nah this must be something else. The other day I was at Didi's, and the hair was all slotchy and one color. Looks like sometimes the rendering of those images just fluffs up.
 
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