Wait this does defeat the whole realism and immersion, this would fit well into a CRPG experience Medieval mature player popuilated server with Mount & Blade Bannerlord II, something "Persistent Bannerlord" for example never managed to have due to the players lack of interest for simulation and immersion and just arcade.
But in ED you have "no rules" potentially, so a system should actually be contextually aligned with it and I explained the way that by design the player will be able to prevent any negative outcome just by buiying the highest level of defense available every month there will be a money collection for such security and as I said it could be NPC involving, but also player potentially could join not only the attack buyt the very defense, by getting alerted if the ship they vowed to defend is being attacked...
This creates connections between players and potential contacts and friendships or merely profesional cooperations.
As said again and again the design would allow for the ship owner that pays an actual external, internal and harware-type of defense (3 layers) that cannot be trepassed).
And if one goes for the sabotage entry accessing via stealth etc.. it would still meet the very strong in ship protection.
Defense again if not understood is NPC, it's not players mainly as it is payed and it's an automatic server.
It's up to the assaulter to realize if x or y FC is equipped with what and which one is breachable...
Just to make it clear, I am against Solo and Private play, I do need a game to be meaninful, interacting with anyobody, I do not fear interaction with different people, there is nothing to fear, I do not seek power fatnasy in game nor a comfort zone. And again I provided Ideas from the first post people don't read or the following ones that do already solve these non issues raised.