The CG forum? https://forums.frontier.co.uk/forums/elite-dangerous-community-goals/Can anyone show up this "Initiative exclusive Panther Clipper Mk II ZPG Gold Paintjob"?
From the CG thread:Can anyone show up this "Initiative exclusive Panther Clipper Mk II ZPG Gold Paintjob"?
...overall size of the Panther in relation to the large landing pad. Basically there's some more wriggle room there it seems as regards ship size, so maybe any ship slightly larger than the Panther is possible in future?
I posted about it.. here.So uhm... how long was this thing in the works?
And no one did catch that the hardpoints fire through the ship and the cargo-scoop?
I am a bit miffed by this to be honest.
Also, with the size now being considerably less than expected, can we get the LX please as well next? That one looked way better from initial concept art and it would be a shame to let it go to waste.
Additionally, some love for the Beluga would be appreciated as well.
So uhm... how long was this thing in the works?
And no one did catch that the hardpoints fire through the ship and the cargo-scoop?
I am a bit miffed by this to be honest.
I've had many a job at home I was meaning to finish but got distracted...only for the consequence's of that to suddenly bite me on the a*** later on.![]()
Just remember, the white zone is for the immediate loading and unloading of cargo and humans. There is no stopping in a red zone.All joking aside, I'm contemplating having 2: one stationed in the current colonization project at the Refinery station, second on my carrier for loading/unloading whatever I need or participating in CG-s.
Actually, it kind of shows that the clipper has a pretty tough hull.Dont Remind me xd but yea i think it needs moved
It just needs to be rotated so it points aft.Dont Remind me xd but yea i think it needs moved
Just imagine the outrage when people learn they couldn't use fixed weapons (or gimbals very easily) with the hardpoints. Don't think it would bother me as I'd only use the ship to periodically fight off an NPC pirate and turrets would likely suffice to that end... but...It just needs to be rotated so it points aft.
I am imagining it and trying to remember where my grin covering face mask is.Just imagine the outrage when people learn they couldn't use fixed weapons (or gimbals very easily) with the hardpoints. Don't think it would bother me as I'd only use the ship to periodically fight off an NPC pirate and turrets would likely suffice to that end... but...
I would suggest that a class 4 FSD booster would make more sense than a 5. Using a fully engineered FSD this is a good combination to jump reasonable distances and still have that extra 16t.Greetings Commanders
On this week's Frontier Unlocked we shared an in depth look at the Panther Clipper MK II, which launches into ARX Early Access on 22nd July. If you missed the show, you can catch up below to see the Panther take flight for the first time!
Below we have added three example builds to whet your appetite when it comes to outfitting this legendary ship - we can't wait to see what builds you come up with for yourselves!
Build 1 - Optimised For Cargo
This build maximises your storage space, perfect for the safer trade routes or colonisation efforts, or for when you absolutely have to transport as much cargo as possible.
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Build 2 - Long-range Comfort
Sacrifice some storage space for comforts such as shields, a fuel scoop and an advanced docking computer to make your long-range cargo running more comfortable.
View attachment 433540
Build 3 - Striking A Balance
Looking for more of a balance? This build has everything you could deem as essentials for hauling, without sacrificing too much storage space.
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o7
A small Bi-Weave might be too weak on a ship as large as the Panther.I would suggest that a class 4 FSD booster would make more sense than a 5. Using a fully engineered FSD this is a good combination to jump reasonable distances and still have that extra 16t.
For shields, why don't you guys use bi-weaves engineered for thermal resistance and fast charge?
Then for utilities look at two shield boosters, chaff and maybe a point defence for the bottom of the ship.
I would like to engineer the powerplant for low emissions to make it cool so they can't lock on.
Even as shieldless (I will have 2) I would put point defense, chaff and a heat sink on and engineer the PP for low emissions.
The shielded one of to fight those 9 Anacondas and the shieldless one to avoid them and to build more stations.
I am thinking for a reinforced hull for the shieldless one and light weight for the shielded one. Everything obviously engineered to the max.
Guns on the shielded one would be some kind of lasers and multi-can ons.
Might be valid for a medium ship, but considering the PC2’s size/status as a large ship and how much cargo it can carry… the mass penalty of heavy duty to shield boosters probably won’t be particularly noticeable. As for the shield itself, I guess it would be personal choice but reinforced might serve the ship better as it’s probably not going to dodge many plasma accelerator shots.which can be quite big from Boosters.