Deep plating... lol.. reactive composites... lol they .melt like butter under the gaze of the new meta Python Mk2....
Shinrarta Dezhra is heaving.... My log file scripts picked up over 30 Python Mk 2 flying PVPers in system. But my runabout was destroyed before I could finish the tally.
Swapped commander and went back to SD in an engineered ship with fully engineered shields a couple of g5 boosters and fully decked out hull reactive composite G5 HD and resist balancing G5 HRP.. but alas I was again successfully interdicted within about 10 seconds of jumping into the system. The other player apeeared in front of me (maybe just jumped into supercruise...) But I didn't think anything of it because he was "safely" in front of me or so I thought. but alas I was wrong and died within 4 seconds according to the Journal data.
Not sure what unearthly engineering they're using but the PMK2 with full frag cannon is just too much even for a fully G5 engineered ship with 4 pips on shields.
Not even a chance to spool up the High wake FSD which I had already set. Unless you can somehow avoid a frontal interdiction you are guaranteed to die.
Anyway, I was just trying to count how many of the ships flying around seal clubbing the unwary were actually Python Mk 2s rather than FDLs... and the consensus is: All of them, it seems.
... just small suggestion: instead that very costly armor increasing rebuy cost considerably, and which also slightly slow ship down, buy V1 SCO FSD ... much higher chance for survival in Open in busy areas
+ that superlight variant by Aashenfox
All depends on what ship you're flying, what the exact build is and your evasive flying skill. Reactive armour isn't a silver bullet on it's own. What was your build that got turned to toast in 4 seconds? If I had to guess I'd say you had either no shields or weak shields, <500mj and armour less than 1k, but I'm just speculating here.
A few weeks ago during a CG I was in my T-8 heavy trader, 1300 shields, 3200 armour. Restinances between 20% and 30%. Saw a frag PMk2 and SCO'd outta there...they followed me for quite a while. I ended up making some school boy errors and ended up being interdicted, which resulted in a very long FSD cool down.
During the 1-2 minute long barrage of frags I tried to high wake but cancelled it last second. Doh! So took even more fire.
Ended up high waking at 40% hull. Closest I've come to rebuy in a very long time. If I hadn't made so many mistakes in a row I would have escaped with my shields still intact.
Frag Python Mk2s hit HARD!
While charging the FSD do NOT fly in a straight line towards your jump star as this means you're a sitting duck, instead you need to face the attacker and fly as if you're dog fighting with them. This reduces the incoming fire drastically. Then at the last second point towards your destination and jump.
All ships have different SCO top speed. CMk5 is the fastest at 7.5k LS and the PCMk2 is the slowest at 3k LS. A PMk2 will easily catch up to a PCMk2 in SCO. So an SCO isn't a "get out of jail free" anti-hanker module.
Superlight - Heavy Duty engineering on lightweight bulks, no HRPs, no resistances
Middleweight - Lightweight engineering on Reactive bulks, 1 thermal HRP of the smallest size possible. Decent armor, GREAT resistances. Add Heavy Duty HRPs to taste.
Hardcore - Heavy Duty engineering on Reactive Bulks, 1 thermal HRP of the smallest size possible. Slightly lower resistances, but much more armor.
You can do anything in the game with other configurations, but these are optimal, imo, and work for any size of ship. Add further HRPs to increase resistances and armor to taste. Military bulks have no business on a ship that you love.
Agreed.
Talking open only builds, not solo or PG...
I can't think of anything where I would use lightweight amour, even in exploration.
Middleweight and hardcore is where you really see a big difference in defences. Although when and how you use these comes down to what task you're doing and what ship you're flying. For example, as a rule of thumb, the slower and less agile the ship would lean more towards hardcore. Shielded or shieldless would also be a contributing factor. I don't think I would use middleweight on a PCMk2 in open when doing a trade CG as the loss in armour is greater than the benefit of resistance increase.
You can "fix" the only negative resistance on reactive so its all positive against all types of damage.
Yup. A single 1D HRP with thermal res and reflective does a great job of balancing armour resistances.
Been using this for the last 10 years.