The large fuel tank allowing for much larger coverage without a fuel scoop is really handy. I have a colonized system that's over 300 Ly from ShinDez (which is my main base of oprations), and I couldn't fly either the Type-9 nor the Cutter there without having to make a refueling stop (trying to find a system with large landing pads) or a fuel scoop, but with the Panther Clipper it wasn't a problem at all.my PCMkII carries 67% more cargo up to 60% further on a tank of fuel (without resorting to economic routing).
8A Dirty Drag, and you'll be smiling. No compromises there.
I made both like this, and they fly like a dream. The only thing Cutter still has better is a direct forward speed.
I've been thinking how uncomfortable the command chair actually is whenever seeing screenshots. It looks as if it's set in the middle of the aisle. Could have used an elevated platform up front.
Noone uses this aisle anywayI've been thinking how uncomfortable the command chair actually is whenever seeing screenshots. It looks as if it's set in the middle of the aisle. Could have used an elevated platform up front.
After doing a bit of Engineering on my decidedly trade only outfitted PCMkII, I took it out for a few CG deliveries last night - although slower than the Cutter, I prefer the handling of the new ship.
Full tank jump range of c.48LY/32LY empty/laden (1,152t cargo) with corresponding ranges to tank empty of 488LY/325LY makes it a bit more than a bit of a cargo hauling beast.
In comparison my trade Cutter was c.52LY/39LY (688t cargo) and 271LY/202LY - which means that, in its current configuration (without a fuel scoop), my PCMkII carries 67% more cargo up to 60% further on a tank of fuel (without resorting to economic routing).
It is early access not jump start, non of the EA ships were engineered.I'm enjoying my PC2, but I'm a little annoyed that none of the modules (on the Stellar version) are engineered -- not that I can't engineer them myself, but still.
That would eliminate class 8 shields or fuel scoop from the build options as well as being greedy.Also, I'm hoping the devs will turn the second Class 8 optional slot into another cargo slot. It's silly we're artificially capped with one 8 and one 7 of those new cargo racks.
I checked just white dwarf and had no issuesDoes anyone else have issues getting a FSD overcharge in a neutron star? I was trying last night for maybe 5 minutes to get the boost but it never applied? Gave me the warnings and the damage just not the boosted jump range.
Believe me... Temple, TX in the summer is no holiday!That's no boycott, that's holidays. I am in the same terrible situation.
(My wife ist somewhat annoyed I play with coriolis since yesterday evening...)
Size comparision.
I really like this ship, but I accept the fact this is (visually) smaller version of how we remember historical and legendary PC Mk 1, and that's totally fine!
And I did one for exploration and exobiology (it has everything like two SRVs, limpets, and Fighter Hangar and still can do 50 Ly jump), but it is hard to land, and I don't mean just like usual big ship, just like it is some issue with landing indicator or smth. I am not sure. (And I have to compare exobio version of Beluga, Type-7, Imperial Clipper, Corvette and did even Type-9 and 10).
And it doesn't boost it deploys a nuke behind the ship
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That's a fair point. I'm currently flying mine shieldless, just like my T9 was/is. Maxxing out the cargo is what I prefer for haulers. I'm not the biggest fan of hauling, so anything that lowers the number of trips is good.It is early access not jump start, non of the EA ships were engineered.
That would eliminate class 8 shields or fuel scoop from the build options as well as being greedy.
It's already tall and quite chunky. If it filled the landing pad and was taller than it is already, it would not get through the mail-slot. We already have carriers, a ship that cannot land at any pad.Agreed. The PC2 really should fill the landing pad completely and I see no reason it was not made that way. It should be at least as long as the Anaconda and as wide as the T9.
The main body could be taller, as tall as the rear nacelles go.It's already tall and quite chunky. If it filled the landing pad and was taller than it is already, it would not get through the mail-slot. We already have carriers, a ship that cannot land at any pad.
Did you remember to add a fuel scoop, you can't overcharge without one.Does anyone else have issues getting a FSD overcharge in a neutron star? I was trying last night for maybe 5 minutes to get the boost but it never applied? Gave me the warnings and the damage just not the boosted jump range.
The main body could be taller, as tall as the rear nacelles go.