Core Dynamics is an entirely irrelevant manufacturer now...

As I mentioned in my 1st post...subjective. Weapon loadouts always are. It almost comes down to personal preference and flying style.
I'm running 2 cryptos on my Mk5, so that may be the reason it seems less capable when targeting the PP.
As you know my playing style involved hugging the target and taking out the PP. I find the Vulture excels at this more than any other ship in the game, even after a boost as it has almost no drift. Beam and Multi (both short range) are a deadly combination and power plants don't stand a chance.
Have you tried 3 SRB Concord cannons on Cobra V? These things slap modules like nothing 🙃 I combine them with one small corrosive MC for even more module slapping and one feedback cascade railgun for dealing with the SCB spam of NPC-s. Sometimes I just go full psycho and take all the modules out one by one: FSD to prevent escape, then shield, then life support, then engines, and finally--if the hull hasn't lost all the HP-s yet--the power plant.

Though I'm more of a boom'n'zoom jouster/boost orbiter than hull hugger:)
 
Have you tried 3 SRB Concord cannons on Cobra V? These things slap modules like nothing 🙃 I combine them with one small corrosive MC for even more module slapping and one feedback cascade railgun for dealing with the SCB spam of NPC-s. Sometimes I just go full psycho and take all the modules out one by one: FSD to prevent escape, then shield, then life support, then engines, and finally--if the hull hasn't lost all the HP-s yet--the power plant.

Though I'm more of a boom'n'zoom jouster/boost orbiter than hull hugger:)
They are my next goal. Not got the pp2.0 rank yet for concords, close but no cigar yet. Heard great thinks about them.
I fully intend to fit them on a number of ships. Never really had an issue with npc scbs, I always out dps them, but may try that weapon load out like you mentioned.
Now if only fdev would stop with these cgs and module rewards I may
 
This is why we need the Core Dynamics “Constrictor” military prototype, based on a slightly elongated/sleeker FAS platform and sporting 6 utilities alongside a C4 (rear roof) 3xC3 (forehead and sides) and 2x C2 (under nose) hardpoints with C7 PP and PD.

(For reference I make that 11 C2 equivalents vs the Python MkII at 10)
 
Almost all the other ship manufacturers have released new ships in the last 8 years, but not Core Dynamics. Furthermore, their ships are the weakest combat ships in the game now.
So I have this idea for a new ship CG idea, where CD AND Gutamaya have a design vompetition, where CD has to build their take on a Federal Cutter, and Gutamaya has to build their take on the Imperial Corvette. Sign up for either side, missions can be attacking prototypes to work out the bugs, hauling supplies, whatever. Winner gets the rights to release their model first (possible free ship to people over X% contribution).

This is all because I selfishly want nacelles on a Corvette, think of the curves!
 
Have you tried 3 SRB Concord cannons on Cobra V? These things slap modules like nothing 🙃 I combine them with one small corrosive MC for even more module slapping and one feedback cascade railgun for dealing with the SCB spam of NPC-s. Sometimes I just go full psycho and take all the modules out one by one: FSD to prevent escape, then shield, then life support, then engines, and finally--if the hull hasn't lost all the HP-s yet--the power plant.

Though I'm more of a boom'n'zoom jouster/boost orbiter than hull hugger:)
That's almost my setup at the moment, but I didn't do SRB, mine are standard overcharged/oversized. Still shred modules like mad. I also run a small MC for corrosive, but didn't put a third different weapon on it, just went with a second MC. Somethimes I swap those for Cytoscramblers.

What engineering are ppl using on concords?
I have a few sets of them, the majority are overcharged, I also have some high capacity that I used basically as training wheels to get used to the tracking and aiming of those cannons. In the beginning I had autoloader on the cannons, but found it worked very badly, so I ditched it for oversized.

They are my next goal. Not got the pp2.0 rank yet for concords, close but no cigar yet. Heard great thinks about them.
I fully intend to fit them on a number of ships. Never really had an issue with npc scbs, I always out dps them, but may try that weapon load out like you mentioned.
Now if only fdev would stop with these cgs and module rewards I may
The concord cannon is a lot of fun just for the sounds alone - the BAM BAM BAM never gets old. In numbers they are also devestating. A Cobra V with three of them has teeth, a Corsair with all of them is downright mean (hat tip again to @Elpapo for turning me on that particular layout). When you learn to hit the full salvo, and that takes some getting used to, they literally shred the NPCs. Not as mean and efficient as frags, but much more fun. with consequent power plant targeting I've had small and medium NPC ships explode either immediately or on the wrong side of 40% hull, something that usually only happens to me with Anacondas and T-X's.

I love the Concord Cannon.
 
The Vette could definitely do with an update.
Make it SCO compatible, squeeze in class 2 HPs instead of the class 1's and buff its speed.
Can't sell a rank-gated ship for ARX, and the days of purely credits-only ship releases are over. Can't get rid of the rank gate without causing outrage amongst those who've done that brutal grind. I don't think the Corvette will ever be updated. Nor do I see them coming out with something new that's better and doesn't need the rank.
 
Can't sell a rank-gated ship for ARX.
Sure they can. The rules are whatever they want the rules to be. If they want to make it rank or arx they can do that just fine. People might complain but with how they're sucking down the new ships I doubt there would be much more than a murmur.
 
Vulture - entirely usurped by Cobra 5
FAS - Even the now also aging alliance ships are much better
FGS - Has been obsolete since the Challenger
FDS - lol
:)

Vulture - still better than the CM5 at combat against large ships due to its large hardpoints, so doesn't suffer damage loss due to size difference.

FAS - still an excellent combat ship and one in my regular rotation for bounty hunting and CZs. 4 short range inertial impact burst lasers and the speed/agility to remain close to targets and delete them.

FGS - another of my favourite combat ships. Lasers plus 4 concord cannons do a nice job. Plus it can fit a SLF bay, which the Challenger can't. Maybe you meant the Crusader, but the Crusader is probably the weakest of the Alliance ships.

FDS - not a bad ship at all, a good medium multirole ship, not primarily a combat ship. I've used it in the past for mining, but these days i use it as a dropship. Multiple SRVs, missile racks for taking out ground personnel.

Out of the Alliance ships, i do have them all fitted for combat, and i find the Chieftain to be the best all round. This is also in my regular rotation for combat, the other two Alliance ships less so.
 
What engineering are ppl using on concords?

I use long range for the ammo speed boost. That's the main weakness of cannons, by the time the ammo arrives the ship has moved, even if you're fairly close. OTOH, if you can keep very close, then Short Range is probably better.
 
Vulture - still better than the CM5 at combat against large ships due to its large hardpoints, so doesn't suffer damage loss due to size difference.
OTOH, the five hardpoints of Cobra V means you can always have a corrosive MC or frag to negate the armor piercing penalty of medium weapons. Or you can use weapons that intrinsically have high AP even at medium size (plasma, railguns). The Concord cannons are a natural weapon for Cobra V and Mandalay, and these excel at taking out power plants (unless the target ship has 3 MRP-s, like Powerplay NPC-s at certain signal sources seem to have), making both ships very effective big ship killers even with their limited hardpoints🙂

I really like the flexibility of Cobra V, it's the perfect CSAR ship for Powerplay.
 
Can't sell a rank-gated ship for ARX, and the days of purely credits-only ship releases are over. Can't get rid of the rank gate without causing outrage amongst those who've done that brutal grind. I don't think the Corvette will ever be updated. Nor do I see them coming out with something new that's better and doesn't need the rank.
A theoretical new Federal Corvette successor could just not be rank locked. We recently got the Imperial Beak and that doesn't require Empire rank either.
 
Vulture - still better than the CM5 at combat against large ships due to its large hardpoints, so doesn't suffer damage loss due to size difference.

FAS - still an excellent combat ship and one in my regular rotation for bounty hunting and CZs. 4 short range inertial impact burst lasers and the speed/agility to remain close to targets and delete them.

FGS - another of my favourite combat ships. Lasers plus 4 concord cannons do a nice job. Plus it can fit a SLF bay, which the Challenger can't. Maybe you meant the Crusader, but the Crusader is probably the weakest of the Alliance ships.

FDS - not a bad ship at all, a good medium multirole ship, not primarily a combat ship. I've used it in the past for mining, but these days i use it as a dropship. Multiple SRVs, missile racks for taking out ground personnel.

Out of the Alliance ships, i do have them all fitted for combat, and i find the Chieftain to be the best all round. This is also in my regular rotation for combat, the other two Alliance ships less so.
Bruh...

I mained a pvp FAS back before engineering was a thing, believe me I want to love the FAS, I still have one, I don't use it. The Vulture is a victim in pvp compared to the cobra V and in no way comparable in combat (if you ever want a demonstration fo this, let me know ;) ), plus the limitation of only 2 hardpoints makes weapon variety a real problem, it's a weak ship now in every way.
Yeh I love the FGS too, but that doesn't change the fact it's a suboptimal choice compared to several more recent ships for ANY role its capable of.
No I didn't mean the crusader, and being able to carry a fighter is not technically related to the strength of the mother ship. The FGS has a very small hardpoint size advantage as well, but the challenger is just better. Also the Corsair, Python 2 and Krait are all much better, too, the challenger is the lowest ship that's better, that's how irrelevant the FGS is now. The chally even has the same excellent biweave recharge as the FGS.

The FDS is a ship not even a mother could love, like the Crusader, since you mentioned it. But Lakon doesn't need the love, Core Dynamics does.

These ships are nothing but nostalgia and novelties in the current game, to say otherwise is a bizarre position to take, you know my complaints aren't coming from lack of experience, plus the fact that Core Dynamics has had NO love, ever. It's their time :)

How are we supposed to spread freedom across the galaxy in these archaic tanks :p
 
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FAS is still a really fun ship to fly, but that's aside. I think there will eventually be SCO optimised large and small combat ships and Core Dynamics is a strong candidate for both.
 
The FGS has become a victim of engineering. Even on G5 dirty drives it's still a slow turd barely faster than an Anaconda. When all other ships run rings around you, you are toast even in PvE, no matter how many hardpoints you run, unless you also bring the defensive capability of a large ship. The Vulture on the other hand went from a slow turd to a ship as fast as any medium combat ship, but was always held back by it's undersized powerplant.
 
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The FGS has become a victim of engineering. Even on G5 dirty drives it's still a slow turd barely faster than an Anaconda. When all other ships run rings around you, you are toast even in PvE, no matter how many hardpoints you run, unless you also bring the defensive capability of a large ship. The Vulture on the other hand went from a sow turd to a ship as fast as any medium combat ship, but was always held back by it's undersized powerplant.
And the limitation in loadout offered by only two hardpoints. And the small and few optional slots, and the most vulnerable canopy in the game, and the easiest small ship to hit with fixed weapons (passenger and cargo ships aside). And another thing... nah just kidding :) but yeh... Make CD Great Again.
 
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