Some engineering: https://s.orbis.zone/r1zE
My shielded Cutter often tries to hit the station which is why I always keep an eye on what it and the ADC are up to, the Panther hasn’t hit the station once though I have had to go manual to deal with other ships blocking the slot.Is it just me, or did FDEV perform a lobotomy on the Advanced Docking Computer? With my unshielded Cutter or Panther Clipper, it normally gets into the station without problems. When leaving, it bumps into structures on the inside of the station and takes damage.
Do you need a size 8 power plant?My Panther Clipper has a 8D power plant, Overcharged G1 and Stripped down. Thrusters are 8A with Clean tuning G3 and stripped down. This ship heats up to 63% during a jump, and I have not yet heard the critical heat warning in this ship.
My shielded Cutter often tries to hit the station which is why I always keep an eye on what it and the ADC are up to, the Panther hasn’t hit the station once though I have had to go manual to deal with other ships blocking the slot.
So I would say the ADC is its usual untrustworthy self.
I am using about 105% of the output of the 8D, overcharged G1, when hardpoints are deployed. I just now compared those power plants in EDSY, and I see that the 7A is in every way better than the 8D. I should replace that when I have the time. With Armoured G2 and stripped down it is quite optimal.Do you need a size 8 power plant?
You'd probably be better off with a 7A (or even lower if you're not using that much power) with low emissions (if you can get away with it) and thermal spread.
I'll go out on a limb and say the lower size A is always better than the D. I've compared the stats on my PC build, 7A vs 8D, both armored G5 no experimental, but the 8D can't really run all modules because it doesn't have enough power.Yes, going down a size and getting an A-rated plant is invariably better than the D-rated version of the class above, from what I've seen.
I'm sure there might be a few edge cases where it's not true, but for the majority of the time it's a better option.
To hand in the CG and get the cash, you have to go back to the CG station, yes.The previous CG is still ongoing for me, and I cannot complete that in my ship and at the stations that I have visited today. Do I have to go back to Aiaba to complete it and receive rewards?
I've used auto dock and launch extensively while colonising and found that when there are large station structures directly in the launch path, even my Python tends to clip them occasionally. I assume larger ships would be more likely to do so. It seems the computer does not raise the ship vertically enough before moving toward the mail slot on a direct vector that can intersect a corner of the tall structures that sometimes sit just in front of the pad. Not so much a lobotomy (it does very well except in somewhat exceptional circumstances) as a weak ability to gauge path integrity due to inaccurate(?) awareness of the station internal landscape.Is it just me, or did FDEV perform a lobotomy on the Advanced Docking Computer? With my unshielded Cutter or Panther Clipper, it normally gets into the station without problems. When leaving, it bumps into structures on the inside of the station and takes damage.
Gives them time to tinker with vanguard update without also having to gin up a CG.Four weeks though....
That seems excessive.
Again, what moron would have built those structures inside a docking bay, especially between the entrance and the landing pads.I've used auto dock and launch extensively while colonising and found that when there are large station structures directly in the launch path, even my Python tends to clip them occasionally. I assume larger ships would be more likely to do so. It seems the computer does not raise the ship vertically enough before moving toward the mail slot on a direct vector that can intersect a corner of the tall structures that sometimes sit just in front of the pad. Not so much a lobotomy (it does very well except in somewhat exceptional circumstances) as a weak ability to gauge path integrity due to inaccurate(?) awareness of the station internal landscape.
Nor I, it is definitely a safety hazard. I guess the workaround is if you sit behind one of these towers, switch off auto launch to get above and beyond them, then back on for exiting the mail slot. Clumsy but should avoid collisions more reliably.Again, what moron would have built those structures inside a docking bay, especially between the entrance and the landing pads.
I can't see any logical reason to do so.