Game is lacklustre and boring for me, help me understand

Indeed a stick is a fantastic toy if you have enough imagination, I guess we wanted an actual fun to play game and not be forced to imagine we have that.
 
I'm having enormous amounts of fun. I'm sorry if you're not, but this isn't a game on rails - it's a galaxy in a box. I subjected myself to CoD:AW because a good mate of mine worked on the facial tools, and you know what? It was a nice cheesburger. This is having the run of the kitchen, and it's stocked with absolutely top-rate ingredients.

If you can't see the fun in having a functioning starship, in the whole Milky Way galaxy, with everything to do from simple missions to gaming the stock markets to murder for money... well, you know? Blaming the universe itself seems quite petulant. You've been given a credit card and the stars. You even got an invitation to go do stuff out there.

It's been less than 2 days and you're already saying your bored?

Don't worry. Next year, Activision will have another Call of Duty for you - and it'll be just like the last half-dozen.
 
I'm having enormous amounts of fun. I'm sorry if you're not, but this isn't a game on rails - it's a galaxy in a box. I subjected myself to CoD:AW because a good mate of mine worked on the facial tools, and you know what? It was a nice cheesburger. This is having the run of the kitchen, and it's stocked with absolutely top-rate ingredients.

If you can't see the fun in having a functioning starship, in the whole Milky Way galaxy, with everything to do from simple missions to gaming the stock markets to murder for money... well, you know? Blaming the universe itself seems quite petulant. You've been given a credit card and the stars. You even got an invitation to go do stuff out there.

It's been less than 2 days and you're already saying your bored?

Don't worry. Next year, Activision will have another Call of Duty for you - and it'll be just like the last half-dozen.


2 Days? No.

You see, I have zero problem with the posts that start with "I'm sorry you're not having fun, but I'm loving it! And heres why:..." It's when it devolves into these little snarky posts where you go into "Dont worry, you can go and play CoD". Thankyou for proving my point, that the level of fanboyism around ED is so ridiculous it shuts down any kind of criticism of your beloved game. I wonder if you had paid less than you did if you'd be so quick to defend it.

Gaming the stock market sounds fun, so does murdering for money, but when you break it down into the mechanics that actually allow you to do those things, it becomes much less fun. Game the stock market you say? Well, there really is no gaming, you can't manipulate stock, increase demand thus price and then fly in to deliver. It's simply buy low sell higher, as pointed out earlier, extremely shallow.


I suppose I'm supposed to reply in kind now? Well, I'm sorry your previous gaming experiences have been so poor, I'm sure if I offered an Ethiopian a cheeseburger and told them it was the best food money could buy they would believe me. Potentially you're just hypnotised by the stars, which I admit are beautiful and a great sight, though most of us managed to not fall into a complete drooling daze.
 
Last edited:
More social interaction and chat rooms? no thanks we have FaceSpam for that, I'd rather do my own thing cheers.

The great thing with social interaction is that it isn't forced. Is this a "it doesn't affect me at all but I'm against it because you might have more fun" argument? Oh yes, there's also Solo play to truly do your own thing with no bother from any pesky humans trying to interact with you.
 
Last edited:
I can see how the game could get monotonous for some, especially if all you do is indeed run missions. If you want combat, go camp a mineral extraction site. Tons of pirates there and other wanted people. Camp the nav beacons, but I've found mineral extraction sites to be better.

If you want something else, you can mine. You can explore. You can go to conflict zones. Take up some of the murder for hire missions.
 
The way I see it the OP's question is legit but much of this negativity is pointless and downright shameful.
If you dislike this game, you took a chance with your money and it didn't pay off. Life goes on.
If you think the galaxy is boring right now come back in a few months and see if it's more to your liking then.

But there are some who seem to despise those of us who like or love this game and that's just plain sad.

Honestly it sounds like some of you are just now discovering that this game isn't for you and are lashing out. Grow up. Just because you see little of value doesn't mean there isn't any. People are enjoying the game. Deal with it.
 
I'm sure if I offered an Ethiopian a cheeseburger and told them it was the best food money could buy they would believe me.

And this is just poor. I'm guessing you've never met an Ethiopian if you're sure enough to think none of them have tasted a cheese burger. You should try to be less sure about things you have no knowledge off.
 
Last edited:
And this is just poor. I'm guessing you've never met an Ethiopian if you're sure enough to think none of them have tasted a cheese burger. You should try to be less sure about things you have no knowledge off.

It's called using a stereotype as a reference, a bit like how Call of Duty was used.

Or use your imagination and pretend I said unfortunate starving 3rd world occupant.


But there are some who seem to despise those of us who like or love this game and that's just plain sad.

Honestly it sounds like some of you are just now discovering that this game isn't for you and are lashing out. Grow up. Just because you see little of value doesn't mean there isn't any. People are enjoying the game. Deal with it.

You say that there are those who despise people who love this game? Can you show me where? Through my lurking I haven't seen anything even comparable to that, just people who are tired of their ideas and criticisms being shot down because others are fine the way it is.

You do realise the majority of things people are asking for have already been promised, and we're less than a month away from release and none of it is here? That's got nothing to do with "well this game isn't for you", this is to do with the fact people bought into something and the game it seems is heading in an entirely different direction with none of the features people were looking forward to. But F them right? Because you love this game. That's some solid logic.

More than anything I see people completely despising those who aren't enjoying the game as much as others, which is the opposite of what you claim, and I can go and dig up a few posts from this thread alone if you like..
 
Last edited:
Pardon my ignorance, the game is beautiful, controls tight, feel is great

But

What is there to do a part from jump to a system to another with some cargo, rinse and repeat woth some random pew pew and little interdiction mini-game?

Is not to flame, if that is what it is then that is ok, I just want to understand and manage my expectations.

I find a certain lack of focus or direction in the game. For example, with the factions would we be able to become military pilots and run military missions, potentially from an hub space station?

I liked the alpha-demo combat gameplay and I feel that if I want to fight battles I just have to wait in supercruise until I get interdicted

Am I playing the game wrong?

Obviously the game not for you. You should just move on.;)
 
Simply saying "ED is like life! You do what you want, be a great trader etc, be the best pirate in the galaxy". What a load of rubbish. Be a great trader? You realise that literally means spending 80% of your time in super cruise watching numbers tick down? Making money is fun, ED's mechanics for doing so through commerce is not.

Exactly. Trading should not be about trucking the same route over and over again. It should be about rich information on Galnet that we can tap into and determine where markets will rise and fall. It should be able being able to work with others to manipulate markets to change prices. To be able to stock items in hangars to take advantage of the ups and downs. To be able to work with pirate factions to force artificial shortages to drive up prices. To see the factions impose tariffs and embargoes in response to conflicts so traders have to change their strategies.

TRADING not TRUCKING

Be a pirate you say? Yes, because I love playing the same little interdicting minigame all the time, knowing my actions have zero effect on the system let alone the galaxy.

Perfect again. There is no way to stop people from escaping you. There are no social features so you can group with other pirates and basically lock down a system with fear and coordinated attacks until a group of bounty hunters decides to kick you out.

What no one is questioning:

-The game is beautiful
-The flight mechanics are smooth and satisfying
-The HUD is overly orange but we like it anyway
-The proportion of stations is awesome
-The game requires imagination

100% Agree. Please add the utterly epic sound design to the list.

What we are questioning:

-Is "it's all about imagination" a valid excuse for so little features? I could go and give my kid a stick and say, use your imagination, he might use it as a sword or pretend to shoot bad guys with it, but how long do you think that will last. You're basically saying that to enjoy ED as it's intended you have to be a 100% roleplayer. No one is asking for achievements for christs sake, people are just want more out of the gameplay besides sitting in a USS shooting red dots or sitting in supercruise delivering goods to and from stations, I really don't think that's unfair.

This. The features have no depth. You have to use your imagination to fill in the blanks and man, you have to use it hardcore because the gaps are enormous. I'm no stranger to this; I sank hundreds of hours in Elite, Frontier, the early Elder Scrolls games, Minecraft, all games where you have to do the same thing. But its 2014 now. We expect more. We require more. Its not 1984 anymore!

What we are questioning:
-Where are the player interaction tools? We want to build ingame relationships, make friends, make corps, fly together, fight together, group pvp, escorting friendly merchants so they don't get interdicted. These are the kind of things that bring the excitement and comradery in games like this, there's none of it.

This is the biggest thing the game is missing. You cannot have an "Epic Multiplayer Experience" as the official webpage markets, without social and organization tools for the players.
And for people that don't want them? Turn them off, or play solo. You want to be the lone wolf trader? Go ahead! Other people want the 'Epic Multiplayer Experience" that Frontier is promising (and incidentally, still trying to push during its press events).

To be blunt, "use your imagination, it's like life, do what you want, think of it how you like" is THE worst excuse for a lack of features that I could ever think of. You can use that argument with EVERY SINGLE form of entertainment in the world. The thing is, no one is even ing on ED and people still get angry, apparently if you voice any opinion that isn't quite "ED IS AMAZING AND I'M NAMING MY FIRST BORN BRABEN" then you should expect some form of harassment in terms of "you have no imagination" "you're just whiney" or my favourite "go back to star citizen" (which I also don't get, the ED community seems to be much more obsessed with SC than they are of us). Get a grip, this is beta, and while I think half of the things we're asking for should already be in the game this close to release, if there is ANY time to criticize or ask for things it's right now, stop stepping all over it because the mean boy said your toy isn't as cool as you think it is.

100% agreed. I wish I could rep you more.
 
Indeed a stick is a fantastic toy if you have enough imagination, I guess we wanted an actual fun to play game and not be forced to imagine we have that.


Sour grapes much?

You posted earlier in another thread that you were tired of the game and not going to play any more. That's a shame and I'm sorry to see you go, but if you're out, for the good lords sake GET out. Posting nothing but negativity (as revealed by your post history) over and over again when you've already decided to give up just stinks up the forums for the rest of us that are still playing. I have no problem with folks saying they don't like one thing or another but the constant chanting of "it sucks, it sucks, it sucks" when what you are really meaning is "I don't like it" - which is fine but should matter to me how?

Here's your plonk - welcome to the ignore list.
 
Sour grapes much?

For most of us negative crowd, its not sour grapes because we're not putting down something that we can't have. Its disappointment at a missed opportunity because many of us believed in the vision of the Design Decisions Forum/Archive as they were written, and that is not what is being delivered. The reality is much more shallow and many of us were expecting something better than a graphical upgrade to the 1984 game we fell in love with.

I mean seriously, even Frontier: Elite II has more depth than Elite: Dangerous. And objectively given that we're 20 years moved on from that point it kinda does move into the territory of "it sucks" instead of "I don't like it".
 
MNO, I did sound sarky at the end, and I'm really sorry about that - I've got a mouth on me and I really should keep it under tighter rein.

I'm not sure about the negativity, to be honest. I've had great fun playing the beta - resets, crashes, bugs 'n' all - because it's a genuinely freeform experience. I did a while doing missions, because that was easy starter money. Then when I had enough cargo hold and dosh in the bank to actually Trade Stuff, I used the Galaxy Map to find which star systems were importing what - and exporting what. Using that to plan trade loops turned into a <delboy> Nice Little Earner </delboy>.

Once I'd tricked out my shiny new Cobra, I mixed it up a bit. Experimented with weapon mixes. Got blown up a lot. Shuffled it around a bit, started flying smarter and shooting better, and started racking up kills.

Right before the 3.9 Reset, I was having some fun with mining lasers and onboard refineries. As I was frantically chasing down a hunk of unrefined Uranite, I saw the glitter of someone else's mining lasers, chewing away. I flipped open the text chat and rattled off "You're busy with your own rock - I'll leave you alone if you leave me!"

They sent back "Thanks! I'm really new!"

Which... to me ... is all the bits of a vibrant, expansive, expanded universe. And it just keeps expanding.

Yes, I have a lot of nostalgia steeped into this, right down to the wireframe paintjob I actually bought with my own money, made by working my fingers to nubbins all day. You're right. I am vested in loving this.

That doesn't give me a reason to be a jerk to people who aren't feeling it though, and you're quite right to pull me up short on it.
 
Last edited:

Chainmail

Banned
I'm happy with the pace of development thus far, I think they've managed to do a lot, and I would guess that a lot of that hard work was/is being carried out on the server and background simulation, of which we have apparently seen the faintest glimpses as of yet.

(I would guess that we might have seen even more included pre-release had they not diverted resources down the blind alley of offline mode, but I digress...)

As everyone involved in the development of this game has made very clear, both during the Kickstarter campaign and throughout the course of development, release day is just the end of the beginning, and not the beginning of the end. They aren't going to be dropping this project any time soon, a lot more is to come, and I would guess that there's still plenty of stuff that won't be held back for paid expansions but will make it into this game post-release.

(I now await the predictable nerdrage posts: "b-b-but it's not beta now, the fanbois can't use that excuse anymore!" Deal with it.)
 
It's called using a stereotype as a reference, a bit like how Call of Duty was used.

Mmm, cause using stereotypes are so great for making a point. Doing it simply because those on the opposing side of the argument are doing it really doesn't go very far.

You do realise the majority of things people are asking for have already been promised, and we're less than a month away from release and none of it is here?

This is more the kind of thing my logic is based on. If you think none of the promised features are here then you really are mistaken as to the kind of game this is.
If you want to be taken more seriously maybe resort less to exaggeration and references to stereotypes to get your point across.

Ultimately do what you want. Regardless, I have a game that I'm enjoying and that's likely to keep getting better.

See you in space. Or not.
 
MNO, I did sound sarky at the end, and I'm really sorry about that - I've got a mouth on me and I really should keep it under tighter rein.

I'm not sure about the negativity, to be honest. I've had great fun playing the beta - resets, crashes, bugs 'n' all - because it's a genuinely freeform experience. I did a while doing missions, because that was easy starter money. Then when I had enough cargo hold and dosh in the bank to actually Trade Stuff, I used the Galaxy Map to find which star systems were importing what - and exporting what. Using that to plan trade loops turned into a <delboy> Nice Little Earner </delboy>.

Once I'd tricked out my shiny new Cobra, I mixed it up a bit. Experimented with weapon mixes. Got blown up a lot. Shuffled it around a bit, started flying smarter and shooting better, and started racking up kills.

Right before the 3.9 Reset, I was having some fun with mining lasers and onboard refineries. As I was frantically chasing down a hunk of unrefined Uranite, I saw the glitter of someone else's mining lasers, chewing away. I flipped open the text chat and rattled off "You're busy with your own rock - I'll leave you alone if you leave me!"

They sent back "Thanks! I'm really new!"

Which... to me ... is all the bits of a vibrant, expansive, expanded universe. And it just keeps expanding.

Yes, I have a lot of nostalgia steeped into this, right down to the wireframe paintjob I actually bought with my own money, made by working my fingers to nubbins all day. You're right. I am vested in loving this.

That doesn't give me a reason to be a jerk to people who aren't feeling it though, and you're quite right to pull me up short on it.


I appreciate that man, it's the internet, we're all arses on a regular basis at some point I'm sure, but most wouldn't admit to it. I probably wouldn't in fairness! :)

THOSE kind of interactions are what I want more of, like if youre in a belt mining with some friends, youve got one guy tearing up an asteroid with his 5 lasers, 2 grabbing and refining and one with his head on a swivel. A contact warps in, then another, and another, and another, and before you know it they're demanding all your refined materials. There just isn't enough mechanics ingame to encourage that sort of thing. Even just finding people to become friends with is hard enough, let alone being able to actually stay in touch ingame and cooperate.

I totally get there are people that absolutely LOVED elite games, and this is just another chapter in what they potentially grew up on, and they're going to love it because look at it, it's the Elite universe and it LOOKS LIKE THIS!! But the way the game is marketed is not the way the game is, and if the kind of features some people are pushing for aren't ingame soon, I can see it being pretty dead a year from now, and no one wants that, we all know how easily games can flop regardless of how much hype they have or how promising beta is. If things aren't delivered the diehards will be the only ones left, and that's not many people to fill out a 400 billion star system universe.. nor is it enough of an incentive for Frontier to develop the new exciting content that everyone wants.


Mmm, cause using stereotypes are so great for making a point. Doing it simply because those on the opposing side of the argument are doing it really doesn't go very far.
If you want to be taken more seriously maybe resort less to exaggeration and references to stereotypes to get your point across.

The point. You missed it. Read the posts I reply to before criticising what's in my reply, especially when I say "I suppose I should reply in kind".

Dont scan me bro
 
Last edited:
I totally get there are people that absolutely LOVED elite games, and this is just another chapter in what they potentially grew up on, and they're going to love it because look at it, it's the Elite universe and it LOOKS LIKE THIS!! But the way the game is marketed is not the way the game is, and if the kind of features some people are pushing for aren't ingame soon, I can see it being pretty dead a year from now, and no one wants that, we all know how easily games can flop regardless of how much hype they have or how promising beta is. If things aren't delivered the diehards will be the only ones left, and that's not many people to fill out a 400 billion star system universe.. nor is it enough of an incentive for Frontier to develop the new exciting content that everyone wants.

Funnily enough I just made a post about why I feel that there is a disconnect between the marketing of Elite: Dangerous and the game as it stands today. It definitely has an identity crisis there. Post was here:

https://forums.frontier.co.uk/showthread.php?t=63232&p=1067783&viewfull=1#post1067783
 
@OP:

Basically ED is still a shell at the moment, but even with the basics implemented you can still carve your way through the galaxy. As others have pointed out, there is no end game, it's up to you to set your own goals. Want to be a bounty hunter? Work out what ship and modules are best to fulfill that role. The same approach applies to other "career" paths, and the best bit is that you can swap any time you want depending on your mood.

IMO, ED has always been about expressing your imagination in a variety of ways, pretty much the same way as the original. Even if ED is lacking the nitty gritty, hopefully, come 16 Dec., it will have story paths (etc.) to help enhance the galaxy.

Believe you me, at times I, too, feel just bogged down by the monotony of A -> B -> A trade runs (I'm looking forward to accepting BB missions and being hunted down), but I still love the feeling ED gives me by reminding of what I loved about Elite in '84. And I'm not ashamed to say that this is why I am a fan and backed at PB stage. I've had my doubts now and then, but FD are doing a phenomenal job atm. If I was completely blown away by G1, then final release should be epic.

Either way, you're not doing anything wrong, you're just dipping your toe into a vast gaming world, and it's dangerous to say the least. ;) I'm sure you'll find your feet and enjoy yourself. :)
 
Last edited:
This is the age old issue of sandbox vs themepark

some people love one genre some love the other.

Problem here is some people when talking about say bounty hunting are considering something like you need to have a bounty hunting guild. Some contact point where you go and are told go kill the dreaded pirate small fish A and then small small fish B and while doing that you're building rep with the bounty hunting guild until one day you're considered competent enough to be given contracts for dreaded pirates medium fish until finally you reach the pinnacle and are sent to deal with the dreaded pirate criminal overlord whales. Theme park people are expecting gameplay that similar to that most often.

People who are into sandboxes can appreciate that a sandbox like Elite dangerous not only does all that but actually has a lot more to offer. No one gets to tell you to go after small fish A but small fish A is out there doing his nefarious pirating with all that pillaging and killing that comes with it. Like all criminals small fish A doesnt sit in the same spot he has to be hunted down or maybe tables are turned and its actually him hunting you down for a score. The story is there as well. No NPC is telling you why you need to go after mr small fish but you can actually see him stalking and interdicting innocent passer bys. Good chance s/he'll try to interdict you to. Progression is there as well. It isnt managed by some NPC who decides that you can handle medium fishes only after you have killed 20 small fishes either. Its nothing that artificial. Progression is determined by which gear you have. You want to take on Criminal overlord whales in their anaconda with your little starter sidewinder? well go for it but chances are you're the one becoming space dust that is until you upgrade your hardware and improve your skills. So in a nutshell thats how themepark and sandbox offer the same gameplay just in different packaging. I did say sandboxes offer more though so what was I referring to?

In simply terms its the freedom. In a themepark that bounty hunting is pretty static. You cannot just go to a good mining site and decide to actually protect the miners from the pirates because those bounties will not really exist until triggered. You cannot be part of the story like say for example I was traveling to get to a high tech system in order to buy a good surface scanner along the way I traveled through a bunch of unexplored systems which I proceeded to explore and sure enough those small fish tried a couple of times to ruin my day. That made me directly involved in the story of these small fish. Simply speaking in a theme park you will never see pirate small fish A doing anything bad. You will just kill them because you're told they did bad. In a sandbox you get to see first hand their evil deeds and you can do something about it. Stop them before they do harm to innocent 3rd parties not just avenge them after deed is long finished. This is even more true in terms of player pirates. The amount of payout that bounty will give you is directly related to the pirate's deed. If a bounty pays 20k its not because the mission was scripted that way its because that player was involved in 20k worth of piratey deeds.

Anyway I could go all day long talking on this subject. Suffice it to say that any game is made from small individual mechanics. (you know pew pew, travel to location X, kill Y, etc..) A Good sandbox will give you access to those mechanics and allows you to create your own fun. (go hunt bounties next to a popular mining spot) a Themepark gets those small individual mechanics and packages them for you and then presents you that package (npc telling you to go patrol this 3 nav points in an asteroid belt looking for pirates and then spawns them when you get to nav 2 for example) A the end of the day you're spending your day doing exactly the same thing its just how things are presented. some players prefer one way other prefer the other way.

=== Edit: ===
Actually I forgot the most important thing that makes sandbox more enjoyable for people who enjoy sandboxes at least... Bounty hunting... in a themepark system you really get no hunting in your bounty hunting. You're told who you have to kill, how much it will pay and where to find him/her. In a sandbox you actually have to do the actual hunting. find out a target, assess the risks, decide if the reward is worth the risk and all that which adds an extra layer of game play on what is offered in a general themepark setting.
 
Last edited:
  • Like (+1)
Reactions: Bog
Back
Top Bottom