Hot Gossip:
Been chatting with our friend about the meshed-up missions.
Turns out the majority that have been memory-holed are from the canned studios/teams (Austin, Montreal). Looks like if you don't have a voice championing you internally (or if your work was more complex than average, potentially) your stuff is more likely to stay on the cutting room floor.
All devs are used to projects getting cut before deployment, but having work culled from a live build is unusual. Some of the ex-devs they talked to are feeling pretty beat up about having worked so hard to get something of decent quality out, only to see it vapourized...
Been chatting with our friend about the meshed-up missions.
Turns out the majority that have been memory-holed are from the canned studios/teams (Austin, Montreal). Looks like if you don't have a voice championing you internally (or if your work was more complex than average, potentially) your stuff is more likely to stay on the cutting room floor.
All devs are used to projects getting cut before deployment, but having work culled from a live build is unusual. Some of the ex-devs they talked to are feeling pretty beat up about having worked so hard to get something of decent quality out, only to see it vapourized...