Game Discussions Star Citizen Discussion Thread v12

Hot Gossip:

Been chatting with our friend about the meshed-up missions.

Turns out the majority that have been memory-holed are from the canned studios/teams (Austin, Montreal). Looks like if you don't have a voice championing you internally (or if your work was more complex than average, potentially) your stuff is more likely to stay on the cutting room floor.

All devs are used to projects getting cut before deployment, but having work culled from a live build is unusual. Some of the ex-devs they talked to are feeling pretty beat up about having worked so hard to get something of decent quality out, only to see it vapourized...
 
The SC user Percu thinks "this project is dead."

My favorite reaction in that same thread:

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Hot Gossip:

Some other bits and pieces from recent weeks...

  • Bug ownership is a regular issue. QA tend to send issues to location teams which are clearly deeper technical problems.
  • The AI director is prone to stating there are no issues with the AI and that it must be human error on the set-up side.
  • CIG's drink culture seems to be worse than average, especially at the higher levels, all on the company dime. One producer was struggling to keep up with the directors and feeling constantly tired as a result. Friday 3pm drinks aren't unusual.
  • NPC dropships arrived as a barebones prototype, with a behaviour loop which stalled easily.
  • One fan hire had left a job with with good pay to become an Austin QA. He saw how chaotic everything was, but generally considered it all good. When he got laid off it felt like a betrayal. But he still gave money to CIG, buying ships for his family afterwards.
 
Nope, as you know full well, $$$ whales call time on this farce with every broken patch:
Like stated before, in the internet there's always someone hurting. :ROFLMAO: I'm fortunate to not have that kind of time to care of whatever random individual gamer thinks or spend. The only way a random gamer becomes relevant is if we meet ingame and I have to grasp if he's helping me load my ship or stealing my cargo :ROFLMAO:
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The whole sum of the data that matters in the end is the real picture and thats shows they're gonna end up the year with yet another record in sales along with, and that's my perception from playing, with record players and playtime. :) That shouldn't hurt anyone that enjoys video-games but some still believe they're acting as paladin protectors of gaming acting as the prophets of doom despite reality showing otherwise again and again. :ROFLMAO:

Off to another hauling run, make the most before vacation. If only most jobs started with such a view:
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May the elevator gods be with us :)
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Like stated before, in the internet there's always someone hurting. :ROFLMAO: I'm fortunate to not have that kind of time to care of whatever random individual gamer thinks or spend. The only way a random gamer becomes relevant is if we meet ingame and I have to grasp if he's helping me load my ship or stealing my cargo :ROFLMAO:

Yes you've stated several times that you don't care that CIG have unethically ripped off a swathe of whales, even though that whale funding underpins the game that you enjoy.

An interesting flex. But not a great look...

that's my perception from playing, with record players and playtime

Yes unfortunately you're seeing what you want to see there, yet again.

The last official figures we have from CIG saw a 30% drop in total playtime.

These kind of 'ever onward and upwards' fairytales tend to falter when scrutinised ;)

(And honestly you should be thankful. The game itself tends to crumble during free flies when the numbers pump up. Better to enjoy a quiet little whale backwater that half functions eh? ;))

they're gonna end up the year with yet another record in sales

Yep, wouldn't be surprised.

But tellingly, they'll also still just have a pretty-looking perma-alpha, with all the busted gameplay that implies.

And the thread will still be right to pillory that ;)
 
The SC user Percu thinks "this project is dead."
This made me smile: "....I think they would need to do more than that to even have a 10% chance. Basicly like what microsoft did with freelancer. Massively turn down the scope and try to push some semblance of a game out the door..."

Not long after taking over Digital Anvil, Microsoft decided to remove the chap in charge, Chris Roberts. It then took them quite a while to rescue the utter mess from its over-reach and overrun. Is any of this sounding familiar at all?
 
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It was kinda pleasing to see this silliness get a downvote smacking on the sub recently ;)

Selling your business to Microsoft and then sticking around as a paid consultant until the game launches is a strange way to describe "firing".
CIG deserves all the criticism they are getting, but the community being dishonest about the facts does not help.

All the old memes survive, in a substrate under the new ones. But the oldest are slowly getting pounded into peat ;)
 
Not long after taking over Digital Anvil, Microsoft decided to remove the chap in charge, Chris Roberts. It then took them quite a while to rescue the utter mess from its over-reach and overrun. Is any of this sounding familiar at all?

Chris Roberts makes feature creep promises at every Citizen Con. Microsoft doesn't want to rescue CIG. They don't want to put in the effort to finish a downscaled SC. The fans would revolt for breaking their promises and dreams.

If Squadron 42 flops then CIG will likely file for bankruptcy. Maybe an obscure Asian company acquires it for a low value like Tencent (Chinese) or Pearl Abyss (South-Korean, acquired CCP Games; the devs of Eve Online).
 
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Hot Gossip:

Some other bits and pieces from recent weeks...

  • Bug ownership is a regular issue. QA tend to send issues to location teams which are clearly deeper technical problems.
  • The AI director is prone to stating there are no issues with the AI and that it must be human error on the set-up side.
  • CIG's drink culture seems to be worse than average, especially at the higher levels, all on the company dime. One producer was struggling to keep up with the directors and feeling constantly tired as a result. Friday 3pm drinks aren't unusual.
  • NPC dropships arrived as a barebones prototype, with a behaviour loop which stalled easily.
  • One fan hire had left a job with with good pay to become an Austin QA. He saw how chaotic everything was, but generally considered it all good. When he got laid off it felt like a betrayal. But he still gave money to CIG, buying ships for his family afterwards.

One fan hire had left a job with with good pay to become an Austin QA. He saw how chaotic everything was, but generally considered it all good. When he got laid off it felt like a betrayal. But he still gave money to CIG, buying ships for his family afterwards.

Ouch... someone is far down the rabbit hole.

The AI director defending AI no matter what is funny. I can imagine them asking the AI if the problem is caused by the AI, the AI says no, its the fault of the devs, so they refuse to listen to the actual devs. Meanwhile asking the AI to count the number of R's in Strawberry returns 2.
 
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