Yeah, it needs better onboarding
The solution to CQC is simply to put CQC missions in the main game. You land at a station, you see on the mission bbs "CQC- 10 rounds" "CQC- place in top 3" these missions could have payouts that scale based on server population. people might not want to waste their time with CQC right now no matter how fun it is, because in the long run it gives them nothing. But if you offer them 100 million for 10 rounds?? Healthy lobby population immediately. But you don't want people jumping back and forth just to collect more missions, right? So for players who play without cash missions: Rare materials. that makes return customers.Any thoughts? Inara is arguably (with it's 250+ thousand registered elite players) the biggest single influence center outside of FDEV itselt... If @Artie included CQC in his main ranking don't you think it would encourage thousands of competitive players to take up CQC and get their elite rank?
Most people play PVP in Star Citizen base game because there is ONLY pvp in the base game. there is nothing else. There is almost no PVE. What little PVE there is is usually overcrowded with players that crash the servers.Star Citizen tends to have the same problem; they have the functional equivalent (granted it's a bigger community so a bit busier) but most PVP continues in the base game, because that's where the majority of people want to be.
Frontier would need to develop MMR or similar ranking system, a robust method to report obvious smurfing, cheating, etc as well as bot-only lobbies and probably a bunch of stuff to support and manage, that they basically don't have time to do.
I'm not a PVPer but CQC was fantastic. At first I did get hammered but still got points towards my ranking (this is Elite, all rankings are just cumulative counters rather than a zero sum league) and so I soldiered on until the point I could hold my own against most pilots out there.One of the reasons I never played it much was that I was never the best of pilots. I got the impression I'd have just gone in a got blasted repeatedly, so why try?
I did give it a go but gave up for that reason - the people there were good at flying.
what is MMR I see people mentioning?
There are LOTS of things wrong with CQC. Let's have a look:There isn't really anything "wrong" with CQC at all. It's a fun game as it is. All the suggestions for change are usually wanting it to be something completely different.
The issue is the player numbers are too low to sustain regular matchmaking, which in turn means people don't take time to matchmake as they get bored of waiting without success.
I've said it before, I think the most successful and lowest effort thing FDev could do to boost CQC is to make it count towards the Weekly 400 Arx, which it doesn't currently.
If they really wanted to make it popular, they could give it it's own separate Arx Rewards for playtime. Maybe another 400, maybe just 200, whatever.
Putting those Free Arx towards CQC I think might be enough to tip the matchmaking balance into being able to regularly get a half-full game, and that in turn means people will be more likely to try it again.
The other solution to this, which of course should be done as well if we're actually 'fixing' CQC, is to make sure every match is filled with NPC pilots, so that when you hit the button to play CQC you know you're going to get a full and exciting game regardless.
Make CQC free to play.
There isn't really anything "wrong" with CQC at all. It's a fun game as it is. All the suggestions for change are usually wanting it to be something completely different.
The issue is the player numbers are too low to sustain regular matchmaking, which in turn means people don't take time to matchmake as they get bored of waiting without success.
I've said it before, I think the most successful and lowest effort thing FDev could do to boost CQC is to make it count towards the Weekly 400 Arx, which it doesn't currently.
If they really wanted to make it popular, they could give it it's own separate Arx Rewards for playtime. Maybe another 400, maybe just 200, whatever.
Putting those Free Arx towards CQC I think might be enough to tip the matchmaking balance into being able to regularly get a half-full game, and that in turn means people will be more likely to try it again.
The other solution to this, which of course should be done as well if we're actually 'fixing' CQC, is to make sure every match is filled with NPC pilots, so that when you hit the button to play CQC you know you're going to get a full and exciting game regardless.
That’s a really concise and well put together list. I’m gonna be honest and admit I didn’t recognize many of these obvious problems in my own praise of CQC.There are LOTS of things wrong with CQC. Let's have a look:
- bad matchmaking, low levels being ruthlessly matched with high levels
- no bots to fill the gaps
- no unranked/ranked matches division (there are only ranked matches)
- the payouts into the main game are absolutely ridiculous / no real rewards
- no private matches
- no lobby chat
- unsorted and absolutely random friends list means it takes ages to add anyone to a team
- bugs on maps
- no "training mode" to learn the maps
These come to mind without even thinking about it. I could probably list a few more if I sat down and played a few matches.
The ones I listed wouldn't absolutely made CQC into something different than it is now, but they would substantially improved the current experience if they were addressed.
I would love to see the league winners’ giant avatar holograms on display in stations.Unfortunately CQC has fallen by the wayside it could be amazing if it was touted as a game show in the game which is televised across the galaxy.
Imagine if you will a system with several dockable arenas for different sized ships also another for engineered ships. Each one has its own league and you pit your ships specs and your flying skill against other bots OR players. For the arena the ships are copies of your ship so you don't lose rebuys or credits. This would make a HUGE gameshow for ED and there could also be a wager system for some ports where you could put credits down to win credits if the pilot wins the match or league etc (not gambling per say as it's credits to get credits).
Players who win a league get a trophy for their cockpit and a credit bonus maybe some other things like being able to defend the titles etc
This would be much more interesting than CQC as it would be in game and everyone could participate all they had to do was hyperspace and dock.
Fdev could then take some shots of the action and have screens in the stations etc or televised it on the internet ship dock screen to see it as it unfolds.
I've played quite a lot of CQC with my community in the past. We've gradually stopped and the one MAIN reason was the lack of private matches.That’s a really concise and well put together list. I’m gonna be honest and admit I didn’t recognize many do these obvious problems in my own praise of CQC.
My post addressed matchmaking, bots, and payouts. (Skill-based matchmaking would be counter-productive with such low-population servers, I mentioned NPCs, and Arx.)There are LOTS of things wrong with CQC. Let's have a look:
- bad matchmaking, low levels being ruthlessly matched with high levels
- no bots to fill the gaps
- no unranked/ranked matches division (there are only ranked matches)
- the payouts into the main game are absolutely ridiculous / no real rewards
- no private matches
- no lobby chat
- unsorted and absolutely random friends list means it takes ages to add anyone to a team
- bugs on maps
- no "training mode" to learn the maps
That's the most daft CQC related idea I've ever seen on these forums I must say.Indeed adding Unranked/Private/Training matches would only serve to further dilute the player pool and would be an actively bad idea. If they were to do other things they should be reducing options, not adding them, by stripping out the Flag mode too, and leave it just as Solo/Team Deathmatch.
I would love to see the league winners’ giant avatar holograms on display in stations.
I've played quite a lot of CQC with my community in the past. We've gradually stopped and the one MAIN reason was the lack of private matches.
It's not fun when you try to have some fun with friends and then a few try hards get on and repeatedly steam roll over you.
Fair play to those skilled players, I can only praise their skills and knowledge of the maps, but if 1 or 2 people repeatedly spoil the fun for 10, 15 of us with no mercy then there is no point playing CQC whatsoever.
Massive shame, because I absolutely love this mode, especially Capture the Flag!
Not everywhere but I think it would be a nice nod in CD-43 11917. (And yes, I had to look up that system nameYou want to see Musketeer's avatar plastered everywhere around the galaxy?
If you're calling my idea "daft" you have no idea of the problem we're discussing.That's the most daft CQC related idea I've ever seen on these forums I must say.
Luckily fdev never really take the features away from Elite.