No doubt the same top 10 haulers, in their Cutters / T-9's would be in the top 10...That "almost" is doing a lot of heavy lifting there.
And I get accused of spohistry... (I'm being polite)
No doubt the same top 10 haulers, in their Cutters / T-9's would be in the top 10...That "almost" is doing a lot of heavy lifting there.
You are describing most amateur sports over the course of a season. Lots of people just have fun. Some people don't pay attention to their season standings and just drink beer while others take it seriously and really want to win. Regardless playing football isn't 'technically a sport'. It is a sport. Where are you going with your analogy? I don't understand the relevance.Imagine a race where the rules are: go more than 100m over the course of a month. Go farther if you want. Go faster if you want. Or don't. Doesn't matter. It would only technically be a race.
How do you stand on the issue of darts? Sport or not?You are describing most amateur sports over the course of a season. Lots of people just have fun. Some people don't pay attention to their season standings and just drink beer while others take it seriously and really want to win. Regardless playing football isn't 'technically a sport'. It is a sport. Where are you going with your analogy? I don't understand the relevance.
Not sure. Its a great drinking game. I'm not good at it but its fun.How do you stand on the issue of darts? Sport or not?
Even if you're not taking it seriously, a football game has a clearly defined winner and loser. This would be more like if everyone was declared the winner just for showing up.You are describing most amateur sports over the course of a season. Lots of people just have fun. Some people don't pay attention to their season standings and just drink beer while others take it seriously and really want to win. Regardless playing football isn't 'technically a sport'. It is a sport. Where are you going with your analogy? I don't understand the relevance.
Even if you're not taking it seriously, a football game has a clearly defined winner and loser. This would be more like if everyone was declared the winner just for showing up.
I didn't make a sports season analogy. I said it would be like a 100m "race" where all you had to do was cross that distance sometime within a month, and everybody who managed to do that was declared the winner. That is to say, it's technically some kind of competition because you can lose by not doing what is required, but what is required is laughably easy, and it doesn't matter if you walk or spend money on a bike or something.I don't understand where your sports season analogy is going. Sports have scores. ED has scores[1]. Both are games. You are simply reinforcing that ED is a game filled with measurable scores.
[1] For almost every activity. Combat Rankings, Trade Rankings, PvP rankings, CG rankings, PP, BGS, there are numbers and stats galore all over the game and made available through third party tools. Even credits are a form of a game score. These are all measurable outcomes from the game being played.
Personally, I'm happy to pay ARX for ships HOWEVER I do think it might have a detrimental effect on new players as they begin the game. If a shiny new player can come in and buy arguably the best mid-tier ship fully kitted (T8 Stellar), then that new player will miss out on the very early accomplishments in the game. They won't have to scrape together credits to upgrade their sidey, modules, trade up on ships, etc and get out of the NOOB zone(s). They can just jump right into mid-game content. They will lose the very early (and gratifying) sense of accomplishment of getting yourself established in our galaxy. This could lead to an "Easy Come, Easy Go" perspective for new players who might then lose interest in the game play fairly quickly.
I don't understand how this analogy applys to CGs. CGs have multiple ways of measuring scores including credits earned, player rankings, top 10, and overall #1. And most players are participating for rewards of some kind.I didn't make a sports season analogy. I said it would be like a 100m "race" where all you had to do was cross that distance sometime within a month, and everybody who managed to do that was declared the winner.
Yes, but none of the scores matter to anyone but you. Nobody else can even see your score. And the only important line to get across (getting the extra cargo racks) is a super low one that's trivially achieved in any kind of decent hauling ship.I don't understand how this analogy applys to CGs. CGs have multiple ways of measuring scores including credits earned, player rankings, top 10, and overall #1. And most players are participating for rewards of some kind.
Ok?Yes, but none of the scores matter to anyone but you. Nobody else can even see your score.
No,And the only important line to get across (getting the extra cargo racks) is a super low one that's trivially achieved in any kind of decent hauling ship.
It's only relevant because people keep insisting they're competing with one another when they're really not.Ok?I'm not seeing the relevance. In the context of the original post why does this matter?
The scores, stats, and rewards matter to the player, of course. That is how progress is measured. And in the case of CGs, how we can tell if we are getting close to receiving rewards. This all seems very obvious and way off topic.
Yes, credits, which you can earn plenty of during this CG without buying a Panther Clipper and also get any number of other ways. You can earn more in the same amount of time if you get a PC, but credits are so easy to come by that it hardly matters.No,
That might be true for <50% of the participants.
The other > 50% of the participants are obviously interested in something more than just the extra cargo racks.
The top 25% are absolutely interested in something more than extra cargo racks.
CGs don't involve competition with other players? Really?It's only relevant because people keep insisting they're competing with one another when they're really not.
Credits in fast and huge quantities. This CG is fast and easy for gaining large credits.Yes, credits, which you can earn plenty of during this CG without buying a Panther Clipper and also get any number of other ways. You can earn more in the same amount of time if you get a PC, but credits are so easy to come by that it hardly matters.
Really.CGs don't involve competition with other players? Really?
Yes, I understand how the ranks work, and I also understand that the ranks don't matter. Look, I already had several billion. I earned about 1.5 from this CG so far. That puts me in the top 25%, for which I'll earn about another 250 million, which is nice to have, but it's not particularly important at this stage. And if I dropped down a rank, I'd lose out on 50 million, which ... meh. Whatever. I really don't care very much where I end up ranking-wise.
- Do you understand how the ranks work?
- Have you noticed nearby markets get drained? Who is draining them?
All of which you can do in a Cutter or T-9 without paying real money.Credits in fast and huge quantities. This CG is fast and easy for gaining large credits.
- Billions can be easily gained for players to purchase a fleet carrier, or several years of maintenance for a fleet carrier.
- An extra Billion can be handy for purchasing/outfitting a 2nd Panther Clipper.
- Players such as myself took the opportunity to slurp up credits to offload to their alt cmdr(s). Pay for their Fleet Carrier and multiple years of maintenance.
- My alt was able to increase trade rank to Elite. Shinrarta Dehzra unlocked. Another benifit of a big trade CG.
Does it though? A rough bit of maths after looking at the numbers on Inara says that if I made 30 runs hauling titanium in my PC vs my Cutter, I'd make about 700 million more. Now, that's not nothing, but it's not a huge amount of money the way things pay these days.When collecting billions of credits the percent increase offered by the Panther Clipper becomes significant. "It hardly matters?" -> do the math!!!
Oh, definitely. But I don't think anyone was arguing about what it's like to fly.Also the number of trips the optimized SCO also makes it much more pleasant than T9 or Cutter.
This might be the case at the moment. But we were talking about how far they could go, and my statement was about potential future ARX options. With them, the ARX money could very well keep the lights on. At one point, selling the product will not cut it anymore, after all the market will be saturated, and a digital product will not rot like eggs or potatoes. At this point, the continuous ARX income should be there... or bust.The Arx money isn't keeping the lights on or for continuous development it's a small amount probably enough for the team to get Cookies from the cookie shop in Cambridge ? Or a pizza to share? If it was I would be very worried .
And I get accused of spohistry... (I'm being polite)