More Fleet Carrier Ship Space + Remote Ship Recall

Unfortunately I now have well over 40 useful ships, which means my fleet carrier is becoming increasingly useless.

I'd really love the option to buy some Fleet Carrier Support Craft. A ship for long-term ship storage, for example, which automatically stores whatever ships I haven't used for long enough if I go over the limit, maybe each one offering +20 ship capacity. I'd pay a few billion for that, plus some added tritium to jump around.

Another option I'd really like is a single button I could press to recall all ships within a 15 minute transfer time to my carrier. Like, say I've been playing in zone A for a while, when suddenly a CG pops up in zone B, so i fly over and only when I arrive realize I'd like to hang out there for a while. I COULD transfer all my ships over AND jump the carrier, but then I've got a bunch of ships at a random station in the middle of nowhere AND a carrier without my ships on it!

What I'd PREFER is a single button I could press, perhaps when plotting a jump; a simple popup, saying something like, "Recall nearby ships?"

Click yes, and all ships within a 15 minute transfer time of the carrier are automatically recalled to the Carrier, and then the carrier jumps! The sheer convenience boggles the mind.

Thanks!
 
Instead of every carrier and station having a 40x per player, we could maybe, perhaps, have 'fleet carrier can hold 100 ships total'... that's 100 for you, or 92 for you and 8 for your friend, or 2 slots total for the fifty members of your squadron...

Or something. Maybe you can squeeze more small ships into the same space a large ship goes in. This will obviously take up cargo and/or modules space, but maybe you get extra space from not having universal cartographic.

There's lots of potential that can be messed with to rebalance carriers, especially with squadron carriers coming in fast.
 
You definitely do not have well over 40 usefull ships.
I kind of do. It adds up pretty quickly. For example, I have three type Eights, one for mining, one for cargo hauling, and one for Mission running with a variety of limpet controllers, SRV bays, and so on. I have three cutters, one for combat, one for mining, and one for cargo hauling. I have three clippers, one for core mining, one for combat where roleplay is important, and one for ax. Broadly speaking, I tend to have builds for pvp, pve, ax, General Mission running which includes combat, as well as daily Flair. You know, sometimes I just want to fly my Imperial Courier, and oftentimes it is not particularly any less effective, especially if I am doing something like on foot missions.

Before they started adding new ships, I was just squeaking by. Now? I'm pretty consistently well over the limit.
 
To keep things simple they should just increase ship storage in any shipyard to at least 60 ships eighty might give more time before most people run out of space.

I am not sure whether the total number of ships ownable needs increasing yet but that might need looking at.
 
I kind of do. It adds up pretty quickly. For example, I have three type Eights, one for mining, one for cargo hauling, and one for Mission running with a variety of limpet controllers, SRV bays, and so on. I have three cutters, one for combat, one for mining, and one for cargo hauling. I have three clippers, one for core mining, one for combat where roleplay is important, and one for ax. Broadly speaking, I tend to have builds for pvp, pve, ax, General Mission running which includes combat, as well as daily Flair. You know, sometimes I just want to fly my Imperial Courier, and oftentimes it is not particularly any less effective, especially if I am doing something like on foot missions.

Before they started adding new ships, I was just squeaking by. Now? I'm pretty consistently well over the limit.
Well, you specified a total of 10 ships. How many of the remaining 30 have you flown in the last year? And how many of all your ships do you spent just enough time in for you to remeber why you generally don't fly them?
 
I have 42 ships now. One of each (except the MKIV) which means one of them is stored at a station rather than on the carrier. I would prefer to have them all on the FC (for completeness) but, realistically, I don't really need them to be: I fly perhaps four regularly.
 
im selling some of my ships or have been,seems pointless have two different ships doing the same job.im cutting down to small and large trader,same again combat and same again miner,exploration i kept three as they are slightly equiped different. its a personel preference how you do it,just a clear out for me ,bit late spring clean.
 
Unfortunately I now have well over 40 useful ships
I seriously doubt that. Apart from that, if the ship storage was raised, we'd have the same thread a year or two later. We've had that with module storage. The next thread that 600 isn't enough can't be too far away.

Part of a game is to learn to work with the restrictions a game sets. If you need over 40 ships to play the game, you need to restructure in my opinion. You can have more than 40 ships, just not with you all the time. Learn to prioritize.
 
There are 2 ships I regularly fly, I have like, 6 ships, MkV, Type 6, Phantom, Type 9, Python and P2 (I only keep the regular Python because that, along with the Type 6, were my original ships, have little use for the otherwise.) Oh sorry 7, forgot my Cobra Mk3, and technically 8 but they are 3 standard Suicidewinders in case I ever need to get back to the bubble quick so they don't count. I could easily operate with just 3 ships, the rest are redundant nostalgia items! If you have enough ships to run out of space then that's simply because you collect ships, not because they are useful. I'm not against that, I know people who collect cars, each to their own.
 
Well, you specified a total of 10 ships. How many of the remaining 30 have you flown in the last year? And how many of all your ships do you spent just enough time in for you to remeber why you generally don't fly them?
I mean, what I was trying to show is that one can very easily have a large number of ships just playing into a handful of different niches. For example, when it comes to T10s, I have one for AFK farming, one for pirate hunting, one for conflict zones, one for multi crew, and one for mining. I have a Sidewinder I use to fly around my carrier while I'm waiting for it to jump. I have several crusaders, some for human combat, some for ax combat. I have several mambas, several belugas, a variety of different exploration craft based on my needs at the time. I have a Corsair for Outpost core mining, I have another Corsair for Wing mining in hazrezzes, I have a third for passengers where I might encounter combat. I have not yet purchased a panther clipper, but at some point I will get one of those too, but that will not replace my hauling cutter, because that will work better in cases of mid grade Mission running and cargo hauling. And so on, and so forth. I have a Corvette for mapped mining, I have one for installations, I have one for pirate attacks, I have one for wars, I have one for burning stations, I have one for piracy. Hopefully you are getting a picture by now?

The point is, there's no particular reason we should be limited. If I want to be able to spend a few billion credits to increase my ship capacity, why shouldn't I be able to?
 
That question comes close to "why can't I have double / triple / ten times / unlimited jump range if I am willing to spend a few billion on it".
I don't really understand where you're coming from, to be honest. To me, the principle there isn't as absurd as you seem to think it is. Like, if someone wanted to burn a billion credits to jump their carrier 5000ly in a single jump...sure? Why not? Does that hurt anything? Not as far as I can tell. If anything, it's a benefit because it gives credits actual meaning.

To me, being able to pay increasingly absurd amounts for benefits others can simply do without or don't need is kinda the optimal way of doing things. Like, everyone gets 40 ships, flat out. That's enough for a lot of people. But the remainder can pay a few billion to exceed it. Nobody's harmed by that, a few people are helped...as far as I can tell, everyone wins, no?
 
Just that car collectors store their collection in their garage instead of having them with them all the time ;).
Another thing colonization could theoretically do. GIant planet-side hangar(s) where you keep your unused ships and maybe walk around to view if you want. (Sure, everyone won't want to. I don't even want to. But a non-zero number of people have brought it up, so why not?)
 
But a non-zero number of people have brought it up, so why not?)

Because a non-zero number could be 2, and since all the placeable colonization assets are exiisting assets this would require the development of entirely new assets, oh and a lot of code because of the way ships actually work, it would probably require a rework of the way we interact with ships, which is not the same as simply pressing a button to make it happen, it requires a non-trivial investment of dev time and resources that they may not be willing to invest, creating an entirely new system new system that may benefit a theoretical 2 players.
 
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