More than 26000 contributors to the CG

Say what you like about the prevailing circumstances but, fundamentally, at most CGs, a handful of deliveries (either cargo or combat bonds) will see you comfortably into the top 50% and if you continue to participate you're likely to find yourself well into the top 25%.

Question, here, is why this CG is attracting players and compelling them to compete for higher placings?
Is it for the magical cargo racks?
Is it because a lot of people have a shiny new PC2 to play with?
Is it because there's an opportunity to earn a heap of credits selling stuff that's subsequently going to bought (for quarter of the cost) to build Colonisation assets?

Interesting situation. :unsure:
Probably all of the above. I'd have to say for me it is.
 
Say what you like about the prevailing circumstances but, fundamentally, at most CGs, a handful of deliveries (either cargo or combat bonds) will see you comfortably into the top 50% and if you continue to participate you're likely to find yourself well into the top 25%.

Question, here, is why this CG is attracting players and compelling them to compete for higher placings?
Is it for the magical cargo racks?
Is it because a lot of people have a shiny new PC2 to play with?
Is it because there's an opportunity to earn a heap of credits selling stuff that's subsequently going to bought (for quarter of the cost) to build Colonisation assets?

Interesting situation. :unsure:
Speaking for myself, I don't like surprises. So I pushed to have both my main and main-alt cmdr in the 25% group. For my main cmdr, it's also an opportunity to get some credits, as he was running relatively low and I strongly dislike salad hunting.
 
So I joined up, for some reason a couple of loads haven't been counted, but I made 75% in about 3 loads. I have sold a load of everything and titanium seems to be the best profit. I 've heard tales of 100 million a load, the best I've done is 45 million with 1174 tons in a Panther Clipper... Just how do you make 100 mill?
 
So I joined up, for some reason a couple of loads haven't been counted, but I made 75% in about 3 loads. I have sold a load of everything and titanium seems to be the best profit. I 've heard tales of 100 million a load, the best I've done is 45 million with 1174 tons in a Panther Clipper... Just how do you make 100 mill?
You propably don't, CMM gives the best cr/ton and with 1174 tons you won't reach 100 million 🤷‍♂️
 
So I joined up, for some reason a couple of loads haven't been counted, but I made 75% in about 3 loads. I have sold a load of everything and titanium seems to be the best profit. I 've heard tales of 100 million a load, the best I've done is 45 million with 1174 tons in a Panther Clipper... Just how do you make 100 mill?
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Is there a way to see your standing beyond the rather course 75/50/25%?
On the Inara Community Goals page they show the bands (of players who have signed up to Inara and the CG and have updated their data, which is a bunch of folk but not everyone so there's some discrepancies). So you can see where you sit within the bands.
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I'm sweating a little bit more with my 4.7K than I was the first weekend, but I've got plenty of time to do another run if required.
 
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You propably don't, CMM gives the best cr/ton and with 1174 tons you won't reach 100 million 🤷‍♂️

Is it possible that people might be contributing stuff to the CG that, somehow, had a purchase cost of Cr0?

When I started dabbling in Commodities as "proper" way to earn credits, I created a spreadsheet (because spreadsheets are fun!) that calculated profit based on minimum, average and maximum buying price and based on average and maximum selling price so I'd get an idea of the best result and a more conservative result (if it turned out that I'd need to haul something 10kLy to sell for the maximum price etc).

First thing I realised is how little difference purchase price makes to profit.
You buy 500t of something at the minimum price of, say, Cr250 and sell it for the maximum selling price of, say, Cr1,500 and you make Cr625,000
You buy 500t at the average price of, say, Cr450 and sell it for Cr1,500 and you're still making Cr525,000

If you need to travel to some backwater system, land at a platform that only has medium pads and buy the thing 50t at a time just to get the minimum buying price, it's just not worth the effort.
Rock up at a starport, buy 500t for the average price, get on with selling it and it takes half the time.

The only time this isn't true is probably if you've obtained stuff for zero credits, either by mining it or stealing it (or by laundering the purchase price by selling/buying at your own FC for silly prices).
 
On the Inara Community Goals page they show the bands (of players who have signed up to Inara and the CG and have updated their data, which is a bunch of folk but not everyone so there's some discrepancies). So you can see where you sit within the bands.
View attachment 436339

I'm sweating a little bit more with my 4.7K than I was the first weekend, but I've got plenty of time to do another run if required.
Thanks, just trying to stay well above 75%, I now have 7.6 billion, so money isn't a thing. I considered buying a fleet carrier but still can't see how it would help much as my gameplay revolves around a few systems and plenty of local supply for colonization projects.
 
Fair point - am also curious what the split between copies sold between Steam and Frontier Store are these days.

I gotta imagine it's like 99% Steam these days.

My impression is that very few people today are aware that buying from Steam isn't just a lot less money for FDev for the purchase, but also forever slashes how much money FDev gets from any later DLC, expansion, and cosmetic purchases, regardless of whether you try to buy them directly from FDev or not. The game account is forever associated with Steam and so even purchases directly from FDev must still pay the Steam tax.

For anyone coming into the game, I suspect it's often not even obvious there is a non-steam way to buy it. Let alone that there is reason to not get it on steam. You heard of a game that sounds good? Look it up on Steam. Add to cart or to wishlist. Why would you search further? Even if you do search further, it's probably gonna be for YouTube videos.

I think these forums give an illusion of more direct sales because a lot of the activity here is from old-timers, but that's just several hundred people, statistically nothing.

[Though quite a few of those old-timers who are still active, will be "whales" :) ]
 
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