More than 26000 contributors to the CG

I gotta imagine it's like 99% Steam these days.

My impression is that very few people today are aware that buying from Steam isn't just a lot less money for FDev for the purchase, but also forever slashes how much money FDev gets from any later DLC, expansion, and cosmetic purchases, regardless of whether you try to buy them directly or not. The game account is forever associated with Steam and so even purchases directly from FDev must still pay the Steam tax.

For anyone coming into the game, I suspect it's often not even obvious there is a non-steam way to buy it. Let alone that there is reason to not get it on steam. You heard of a game that sounds good? Look it up on Steam. Add to cart or to wishlist. Why would you search further? Even if you do search further, it's probably gonna be for YouTube videos.

I think these forums give an illusion of more direct sales because a lot of the activity here is from old-timers, but that's just several hundred people, statistically nothing.

[Though quite a few of those old-timers who are still active, will be "whales" :) ]

I think that has to be balanced by more old timers tending to stick around and continue to play vs people who grabbed ED on sale via Steam, played it for 50 hours, got an Anaconda, then quit.
 
Assuming no intent to lie, it's either 100 million credits per hour, and some typo or misreading got legs. Or they're looking at the total sell value of CMM (not the profit value) on a stripped-down clipper and rounding up.

I think it's 100M per hour. I can do much more than that, but I have a Panther Clipper with a pre-engineered FSD, and happen to play at an off-peak hour when the nearby stations aren't empty, and I don't stick to the greater convenience of stations rather than surface

If you're in a T9 without much engineering and going between stations, 100M/hour is probably doing well
 
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In a cutter I can probably do 4 runs an hour with CMMs and get about 39 million profit per run, so 4 x 39 = 156 million. 4 x 720 = 2880 tons. One more run and just in the top 75%.

A friend in a PC2 was getting about 52 million a run.
 
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I think that has to be balanced by more old timers tending to stick around and continue to play vs people who grabbed ED on sale via Steam, played it for 50 hours, got an Anaconda, then quit.

Agreed, but that's the balance of people playing these days, I meant the balance of game copies being sold these days.
 
Assuming no intent to lie, it's either 100 million credits per hour, and some typo or misreading got legs. Or they're looking at the total sell value of CMM (not the profit value) on a stripped-down clipper and rounding up.

Technically, I'm probably doing way more than Cr100/hr... in a roundabout sort of way.

I'm currently loading my FC at a remote starport.
It's, literally, a 60-second flight between my FC and the station.

When it comes to offloading, I'll find a system where I can park my FC next to the star so I'll jump into Minerva, make the flight to the station, offload, undock, jump straight back to my FC and dock with minimal flight time.
Last time I unloaded my FC it took about 2 hours.

So, I'm looking at approximately an hour to load and (hopefully) 2 hours to unload 21,000t which, conveniently, equates to 7,000t per hour - or 7 PC2 loads per hour.
I'm making Cr44m per load in my PC2, multiplied by 7 equals around Cr308m per hour.

Course, it doesn't work out like that in reality because every half hour I stop to read the forums, get snacks, grab another beer and do all the other important things I need to do.

Anyhoo, I should have delivered 42,000t by the end of the evening, and then I think I'll be ready to go and explode stuff for a while.

+EDIT+

Oooh, When I stopped, this morning, 21,000t had me into the top 25%.
Just logged back in and I'm back down into the 50% segment. :eek:
 
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Technically, I'm probably doing way more than Cr100/hr... in a roundabout sort of way.

I'm currently loading my FC at a remote starport.
It's, literally, a 60-second flight between my FC and the station.

When it comes to offloading, I'll find a system where I can park my FC next to the star so I'll jump into Minerva, make the flight to the station, offload, undock, jump straight back to my FC and dock with minimal flight time.
Last time I unloaded my FC it took about 2 hours.

So, I'm looking at approximately an hour to load and (hopefully) 2 hours to unload 21,000t which, conveniently, equates to 7,000t per hour - or 7 PC2 loads per hour.
I'm making Cr44m per load in my PC2, multiplied by 7 equals around Cr308m per hour.

Course, it doesn't work out like that in reality because every half hour I stop to read the forums, get snacks, grab another beer and do all the other important things I need to do.

Anyhoo, I should have delivered 42,000t by the end of the evening, and then I think I'll be ready to go and explode stuff for a while.
Am in a T9 and do 40m profit per run (1 jump from CG system to commodity system, 2 jumps back). So 100m+ per hour sounds on the low side. Currently just about in the 50% bracket, though I'll for sure drop back if I stop now.

It's essentially free credits so am not surprised about the player count. Those racks motivated me to sign up to begin with (useful for my smaller multiroles) and the credit fountain will help towards the eventually repurchase of an FC, maybe.

Heck, I even almost got soft and looked up the Arx store, thankfully that moment of weakness got swiftly nipped in the bud by the game flinging flickering shadows at me again. Fix those first maybe and then we can talk, Frontier. Though at this rate may as well wait for the credit release of the ship.
 
My impression is that very few people today are aware that buying from Steam isn't just a lot less money for FDev for the purchase, but also forever slashes how much money FDev gets from any later DLC, expansion, and cosmetic purchases, regardless of whether you try to buy them directly or not. The game account is forever associated with Steam and so even purchases directly from FDev must still pay the Steam tax.
Ouch. Do you know of any definitive figures for how badly FD will be getting stung by Steam, or does every company have to negotiate their own rate?
 
If you're in a T9 without much engineering and going between stations, 100M/hour is probably doing well
That feels more like non-CG rates (bauxite rushes, etc). I'm north of 160M/hr with CMM in a 750t T9, with 2 jumps to a surface port. It's 40M profit per trip, and I get 4 and a bit per hr. Caveat it's engineered for FSD range + a Guardian booster and SCO. That's helping me reach supply, dunno what boost that gives my cr/hr. I think a more optimum system/station pairing could be closer to 200M/hr.
 
Ouch. Do you know of any definitive figures for how badly FD will be getting stung by Steam, or does every company have to negotiate their own rate?
Steam typically takes a 30% cut from game sales and in-game purchases. This applies to both game sales and microtransactions (like if you buy ARX via Steam). However, Steam has a tiered system where the cut reduces as revenue increases. For example, after a game earns $10 million, Steam's cut drops to 25%, and it further reduces to 20% after $50 million.
 
Ok, someone explain this to me. So everyone is draining the colonization megaships to contribute to the CG. The goal of the CG is to restock the same megaships that the contributors JUST drained, and this some how mean there is MORE supply?

Brewer is paying out for the same goods, more than they sold them for at the megaships.

While all this is going on, legitimate colonization has basically been nerfed because now instead of the one stop shop that the mega ships were supposed to provide, we're back to scrounging individual ports for one or two or three goods at a time.

This to me comes across as an attempt at massive market manipulation and a justification to increase prices, if not outright money laundering and/or embezzlement. Because there is no net increase of goods, it's just being shuffled around.

The only thing that is happening is a massive drain on whoever is backing the CG credits wise.

In the con game this is known as a "Reverse 'Big Store'".
 
Ouch. Do you know of any definitive figures for how badly FD will be getting stung by Steam, or does every company have to negotiate their own rate?
30% of everything
If things were ever renegotiated we wouldn't know, we probably weren't even meant to know that accounts associated with a steam key are taxed even on direct purchases from FDev. I suspect an NDA was softly violated in that nugget :)
 
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Brewer is paying out for the same goods, more than they sold them for at the megaships.

This to me comes across as an attempt at massive market manipulation and a justification to increase prices, if not outright money laundering and/or embezzlement.
Yep somebody at Brewer is running an awesome embezzlement kickback scheme with those Top 10 CMDRs...
 
The flight control is over loaded the que system is not working you have to wait for too long and your time runs out FDEV need to address this issue as this is clearly a bug somewhere.
 
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