More than 26000 contributors to the CG

Ok, someone explain this to me. So everyone is draining the colonization megaships to contribute to the CG. The goal of the CG is to restock the same megaships that the contributors JUST drained, and this some how mean there is MORE supply?

Brewer is paying out for the same goods, more than they sold them for at the megaships.

While all this is going on, legitimate colonization has basically been nerfed because now instead of the one stop shop that the mega ships were supposed to provide, we're back to scrounging individual ports for one or two or three goods at a time.

This to me comes across as an attempt at massive market manipulation and a justification to increase prices, if not outright money laundering and/or embezzlement. Because there is no net increase of goods, it's just being shuffled around.

The only thing that is happening is a massive drain on whoever is backing the CG credits wise.

In the con game this is known as a "Reverse 'Big Store'".
I kinda feel a bit sorry for anyone who is still looking for in-game lore explanations and rationale.

Frontier want (and get) engagement, whether things make logical sense in-game doesn't really matter that much (anymore? Or always? I feel they did put more effort into it in the past but could be wrong).

Doesn't matter that the markets work unlike anything IRL, and even thinking about the fact there is just one single company (Brewer) in the entire galaxy that is in the business it's in is just half baked nonsense.

Best then to just see it for what it is. An event in a computer game to keep players busy and engaged in an activity that happens to be really well suited for their latest content for sale.
 
The flight control is over loaded the que system is not working you have to wait for too long and your time runs out FDEV need to address this issue as this is clearly a bug somewhere.
On the other hand I waited for ages getting docking permission and had to eventually switch to solo because Starlace Station was out of L pad parking spots last night. Most were occupied by people's new toys to bask in as nobody undocked for minutes.

Probably for the better as I would've been caught with my pants down sooner or later in my paper shieldless T9. Not the best multiplayer experience though - I'd rather get pirated or blown up by gankers than resorting to lifeless Solo mode runs back and forth, just to break up the monotony a little. Waiting for the consideration of another player to vacate a pad is even more boring though.
 
Ok, someone explain this to me. So everyone is draining the colonization megaships to contribute to the CG. The goal of the CG is to restock the same megaships that the contributors JUST drained, and this some how mean there is MORE supply?

Have you actually tried to do this?
You haven't, have you?

Sales of all CG commodities have been suspended at the Trailblazer megaships. ;)


In-universe, the most likely explanation is that somebody is massively subsidising Brewer, allowing them to buy commodities at a premium and then resell them for a loss.
My money would be on an informal coalition of superpowers, bankrolling Brewer so they can support the creation of new colonies that might go on to become part of each superpower.

If you really want to talk about "weird", how about all the CMDRs who're busy hauling stuff to the CG, only so they can buy it back again in a couple of weeks and haul it to their colonies?
Everybody seems to say "credits don't mean anything these days" but a lot of people seem willing to spend their time double-handling stuff just to earn credits, and get some magical cargo racks.
 
I kinda feel a bit sorry for anyone who is still looking for in-game lore explanations and rationale.

Frontier want (and get) engagement, whether things make logical sense in-game doesn't really matter that much (anymore? Or always? I feel they did put more effort into it in the past but could be wrong).
Always, really.

The Elite setting has never had an economy that stands up to any inspection for plausibility and Frontier didn't put any time into giving ED one. The approach to the scale of anything smaller than a planet has always been "whatever looks good". The implications of the FSD reducing inter-system travel time from "weeks" to "minutes" were instantly hand-waved as "none at all". And that's all pre-release decisions.

If you ignore the commodity pricing at Minerva (and commodity prices haven't made sense since before 1.0, so that's required), the CG as a whole makes reasonable "don't think too hard" sense: pay people to transport the various bulk commodities from thousands of stations around the centre of the bubble where colonisation demand is low to a suitable pick-up point, then Brewer uses bulk carriers to ship them to six distribution points on the edge of the bubble where demand is high. That's just what players do with their personal FCs all the time.
 
Ok, someone explain this to me. So everyone is draining the colonization megaships to contribute to the CG. The goal of the CG is to restock the same megaships that the contributors JUST drained, and this some how mean there is MORE supply?

Brewer is paying out for the same goods, more than they sold them for at the megaships.

While all this is going on, legitimate colonization has basically been nerfed because now instead of the one stop shop that the mega ships were supposed to provide, we're back to scrounging individual ports for one or two or three goods at a time.

This to me comes across as an attempt at massive market manipulation and a justification to increase prices, if not outright money laundering and/or embezzlement. Because there is no net increase of goods, it's just being shuffled around.

The only thing that is happening is a massive drain on whoever is backing the CG credits wise.

In the con game this is known as a "Reverse 'Big Store'".
First I have heard of people buying from Trailblazer ships, the last I heard was just before the CG people complain the Trailblazers had run out of stock.

The flight control is over loaded the que system is not working you have to wait for too long and your time runs out FDEV need to address this issue as this is clearly a bug somewhere.
Not had this problem, in fact I haven’t seen the queueing message in this CGand I am using the ADC. Not that I would be prepared to wait more than a minute if the queue did happen there are too many triggerhappy power playing NPCs around.
 
Always, really.

The Elite setting has never had an economy that stands up to any inspection for plausibility and Frontier didn't put any time into giving ED one. The approach to the scale of anything smaller than a planet has always been "whatever looks good". The implications of the FSD reducing inter-system travel time from "weeks" to "minutes" were instantly hand-waved as "none at all". And that's all pre-release decisions.

If you ignore the commodity pricing at Minerva (and commodity prices haven't made sense since before 1.0, so that's required), the CG as a whole makes reasonable "don't think too hard" sense: pay people to transport the various bulk commodities from thousands of stations around the centre of the bubble where colonisation demand is low to a suitable pick-up point, then Brewer uses bulk carriers to ship them to six distribution points on the edge of the bubble where demand is high. That's just what players do with their personal FCs all the time.
Yup, this always makes me giggle
2025-07-27_115839_Minervak2.jpg
 
While all this is going on, legitimate colonization has basically been nerfed because now instead of the one stop shop that the mega ships were supposed to provide, we're back to scrounging individual ports for one or two or three goods at a time.
I haven't been able to park close enough to a Trailblazer Megaship for months as is, so I just don't use them and source from individual ports themselves as-is. The Trailblazer ships getting restocked is not my concern since I can't use them reliably.
The only thing that is happening is a massive drain on whoever is backing the CG credits wise.

In the con game this is known as a "Reverse 'Big Store'".
It's almost like we have a shadowy organization that wants to ensure the Megaships, and by extension Brewer, wants to remain fully stocked. A special select few, with deep pockets, that has routinely influenced the Pilot's Federation and all commanders in the past. A special Club if you will.
 

I have no idea what that means, but i liked it anyways. lol :)
Thanks, just trying to stay well above 75%, I now have 7.6 billion, so money isn't a thing. I considered buying a fleet carrier but still can't see how it would help much as my gameplay revolves around a few systems and plenty of local supply for colonization projects.

Get one, it's worth it, if you don't like it you can get all your credits back. Consider it a prolonged test drive. I got a hunch your gonna like it. (y):cool:
 
I have no idea what that means, but i liked it anyways. lol :)


Get one, it's worth it, if you don't like it you can get all your credits back. Consider it a prolonged test drive. I got a hunch your gonna like it. (y):cool:
Not sure why I would... I just don't see any reason it would expand my gameplay. Most of my gameplay revolves around colonization and my current systems. The only use, outside of the occasional community goal was back in the thargoid war days...
 
I haven't been able to park close enough to a Trailblazer Megaship for months as is, so I just don't use them and source from individual ports themselves as-is. The Trailblazer ships getting restocked is not my concern since I can't use them reliably.
I think the closest my FC has been to a Trailblazer Megaship was when they were introduced and one was only 4-5 jumps away. Even when I was hauling for the Shoulder of Orion the carriers almost always parked a system away from the megaship. Absolutely no point wasting the time to try and be one of the hundreds in that system.

It's almost like we have a shadowy organization that wants to ensure the Megaships, and by extension Brewer, wants to remain fully stocked. A special select few, with deep pockets, that has routinely influenced the Pilot's Federation and all commanders in the past. A special Club if you will.
 
Not sure why I would... I just don't see any reason it would expand my gameplay. Most of my gameplay revolves around colonization and my current systems. The only use, outside of the occasional community goal was back in the thargoid war days...

I currently have around half a dozen new ships that need their engineering completing (some mod's I don't have pinned and XFX that need applying) and it's very convenient to be able to just hop my FC from one engineer system to the next to get all the work finished.
 
Have you actually tried to do this?
You haven't, have you?

Sales of all CG commodities have been suspended at the Trailblazer megaships. ;)


In-universe, the most likely explanation is that somebody is massively subsidising Brewer, allowing them to buy commodities at a premium and then resell them for a loss.
My money would be on an informal coalition of superpowers, bankrolling Brewer so they can support the creation of new colonies that might go on to become part of each superpower.

If you really want to talk about "weird", how about all the CMDRs who're busy hauling stuff to the CG, only so they can buy it back again in a couple of weeks and haul it to their colonies?
Everybody seems to say "credits don't mean anything these days" but a lot of people seem willing to spend their time double-handling stuff just to earn credits, and get some magical cargo racks.
I went to the megaship to get colony materials and found it to be bone dry. To which I was like "of course it would be" because it would self defeat the CG. But that doesn't change the fact the megaships are essentially offline for the duration of this CG, thus nerfing colonization during this time. And yeah sure sure, you can make fun "Oh, you have to go multiple places to gather mats now, how terrible" /s. But the point of these megaships in the first place was so we didn't have to do that.

Look I get that people like me are an after thought, people who, you know, actually want to build up their colony systems. And sure, I only have one system, but its mine, it's being developed in earnest and I'm trying to work within the colonization mechanic as it is, along with all the out of game resources to build it right. So yeah I'm complaining the megaship that was put in, precisely so I DON'T have to go running around isn't doing what it was designed to be doing.

As far as your commentary about the CG, credits don't mean anything, money as concept never has, it's what you can get with it that determines value. Right now Fdev has turned on the money faucet, precisely because these squadrons are getting upgraded into vanguards and squadron assets are going to be expensive, like hugely expensive. I think we all kind of guessed that. and the cargo racks are the cherry on top, since again they allow anyone who didn't get the PC to get a taste of that MkII cargo goodness. and those who do have a PC, to min-max the heck out of it.
 
I went to the megaship to get colony materials and found it to be bone dry. To which I was like "of course it would be" because it would self defeat the CG. But that doesn't change the fact the megaships are essentially offline for the duration of this CG, thus nerfing colonization during this time. And yeah sure sure, you can make fun "Oh, you have to go multiple places to gather mats now, how terrible" /s. But the point of these megaships in the first place was so we didn't have to do that.

Look I get that people like me are an after thought, people who, you know, actually want to build up their colony systems. And sure, I only have one system, but its mine, it's being developed in earnest and I'm trying to work within the colonization mechanic as it is, along with all the out of game resources to build it right. So yeah I'm complaining the megaship that was put in, precisely so I DON'T have to go running around isn't doing what it was designed to be doing.

Erm, yes, whatev's. :unsure:

You said, however, that people could buy stuff from the Trailblazer Megaships and sell it to the CG.

That is incorrect. (y)
 
Erm, yes, whatev's. :unsure:

You said, however, that people could buy stuff from the Trailblazer Megaships and sell it to the CG.

That is incorrect. (y)
Wow, what a way to completely just ignore my point. Yes let's not acknowledge the side effect of nerfing legit colonization for a month and let's focus on the technicality of whether fdev set the amounts to minimum or just stopped the refilling of the ships to allow that initial drain.

in either case, they are EMPTY and going to stay empty for the duration of all this. and there are people who actually used them, who are now having to plan more time in building because we got to go around and get the mats piecemeal. I get WHY Fdev did it, it just sucks.
 
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