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If you are just doing pure cargo transport, in solo, going for maximum volume per hour, you don't really need shields. You'll probably bump your ship against the landing pad and station walls from time to time, but that's an easy cheap repair. As long as you are careful not to boost at full speed towards a wall, you'll be fine.
No way I'm taking a 500+ million ship with potentially 100+ million in cargo anywhere without a decent shield and a whole bunch of boosters. People who trade shieldless are courting disaster IMO.
 
I always haul massive amounts of cargo with a Type-9, and I don't have much problems. Sure, I sometimes bump into a wall or (more often) with the landing pad, but that's just minor damage easily repairable at that very landing pad. If you find yourself constantly destroying your ship against station walls, maybe learn to fly, no offense intended... :p

Btw, engineer the lightweight hull for 'heavy duty'. It has literally zero drawbacks (it doesn't increase weight) and will make it more resistant to damage.
I just looking through as to see what interesting things are written. And I didntknew about that for hull armour. I will note that down, but I assume it also works for any type of hull armour? Like military engineered for heavy duty wouldnt add anything because resistant to damage
 
I just looking through as to see what interesting things are written. And I didntknew about that for hull armour. I will note that down, but I assume it also works for any type of hull armour? Like military engineered for heavy duty wouldnt add anything because resistant to damage
Unfortunately not.

Military amour already has a weight, and the heavy duty recipe makes it weighs up to 30% more e.g. Corsair
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However if you use lightweight armour which weighs zero, then the extra 30% of zero is also zero, so...
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I just looking through as to see what interesting things are written. And I didntknew about that for hull armour. I will note that down, but I assume it also works for any type of hull armour? Like military engineered for heavy duty wouldnt add anything because resistant to damage
No, the default lightweight armor is the only one that doesn't increase in weight when engineered. The others do.

I don't know if it's an oversight by the developers or intentional, but the reason is clear: Engineering increases the weight of the hull by a certain percentage. However, the weight of the default lightweight hull is 0, and any percentage of 0 is still 0, so nothing is added. This (purposefully or by oversight, I don't know which) makes lightweight hull engineering purely beneficial with no drawbacks.
 
No, the default lightweight armor is the only one that doesn't increase in weight when engineered. The others do.

I don't know if it's an oversight by the developers or intentional, but the reason is clear: Engineering increases the weight of the hull by a certain percentage. However, the weight of the default lightweight hull is 0, and any percentage of 0 is still 0, so nothing is added. This (purposefully or by oversight, I don't know which) makes lightweight hull engineering purely beneficial with no drawbacks.
I see, and thanks for AlSki to saw it too. Damn. That is all I can say XD But it kinda making me want to engineer the armour on my transports (T7 and T8 as of now) as they do have lightweight armour. Maybe on my DBX too.

Not sure if I do go with that on my idea of "combat zone transport" cutter. (Even through as default I do like to have shields on my transport even in the bubble. Just for the bumps and scratches) But it is an interesting idea for sure to keep in mind :D
 
I see, and thanks for AlSki to saw it too. Damn. That is all I can say XD But it kinda making me want to engineer the armour on my transports (T7 and T8 as of now) as they do have lightweight armour. Maybe on my DBX too.
I recommend doing it for all your ships that use the lightweight armor (very much including exploration ships), as it increases protection against accidental collisions (it may even save your ship if you accidentally boost at full speed against a station wall or the ground). Oh, and also add the "deep plating" experimental, as that's purely beneficial for lightweight hulls as well.

The only drawback, if you want to call it that, is that you'll have to gather the required materials. But that's a one-time thing (per ship).
 
I recommend doing it for all your ships that use the lightweight armor (very much including exploration ships), as it increases protection against accidental collisions (it may even save your ship if you accidentally boost at full speed against a station wall or the ground). Oh, and also add the "deep plating" experimental, as that's purely beneficial for lightweight hulls as well.

The only drawback, if you want to call it that, is that you'll have to gather the required materials. But that's a one-time thing (per ship).
I can do that. I know there was times where I nearly crashed my DBX into the surface of a planet, because of wrong angle of attack when trying to land. Recently I nearly crashed my FGS at Liz's workshop when I was trying to land. Had abit too much speed going down. So I do see the benafit for that.

But for experimental, I think I know the deep plating adds more blast resistence if I remember from what I read as I had to put it on for EDSY or Coriolis for "designing" ships. But what benafits does that experimental do for lightweights?
 
But for experimental, I think I know the deep plating adds more blast resistence if I remember from what I read as I had to put it on for EDSY or Coriolis for "designing" ships. But what benafits does that experimental do for lightweights?
Deep Plating adds hull boost at some cost of kinetic, thermal and explosive resistance. However, those are really small to begin with, so it isn't a big deal. Hull boost is good against collision damage.

For example for the DBX, no experimental vs. deep plating:

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