Carrier maintenance fees have not changed, but nor are they huge - credit supply may be a lot freer than when you last visited.they reduced / removed the huge maintenance fees for the carriers?
Credits are easy to get, the maintenance and fuel costs are not a concern once you get to the appropriate earning potential with it.
how do you work out how to earn money with it?
i have more then enough for that, i had one beforeHi
Okay, first things first....how many credits do you currently have?
This is to establish whether you can or cannot afford to buy a carrier in the first place at the moment!
As a ball park figure you'll need around 7 billion to buy a carrier and kit it out with a basic chance of using it to make more credits. Other players here might not totally agree with this, but this is what I've experienced, personally speaking.
Jack![]()
A mobile platform for exploration springs to mind, ensure Universal Cartographics and Vista Genomics services are installed (plus the usual refuel, repair, rearm). Also a ship that is properly Exo friendly (might I recommend the Viper MKIV).how to earn money with it?
part why i want my FC back for colonisation haA mobile platform for exploration springs to mind, ensure Universal Cartographics and Vista Genomics services are installed (plus the usual refuel, repair, rearm). Also a ship that is properly Exo friendly (might I recommend the Viper MKIV).
Bulk cargo shipping. It has to be a high profit load to justify the double load/unload effort, but strip out all those carrier services to provide a convenient 25,000t of cargo space and a 500Ly/20(ish) minutes jump range.
Massacre Mission stacking in an appropriate system with ringed bodies (but no large landing pads available), your fleet carrier equipped with refuel, rearm, repair presents the ideal platform for a good old credit and materials bonanza of pew, pew, pop. Remember a medium small ship equipped to bumble around collecting and cashing in all those missions and of course your deathstar mega PVE ship for the actual grunt work operating off the FC.
Not so much a money spinner but the FC is a pretty essential accessory for colonisation of the quieter sectors of the galaxy, where supplies might be thin on the ground.
Again not so much a money spinner, but mobile storage of your fleet and all those engineered modules (you can store a lot more of them installed on storage ships hosted on your Fleet Carrier).
With just a 4BCr deposit (largely refundable), no nasty contracts to sign & very manageable weekly maintenance payments (proportional to your service usage), can I sign you up Commander?
Current FC specification provides sufficient storage (having removed optional services) to pack the entire commodity requirements for a T1 Orbital into a single carrier - your ultimate home from home! Could it have been ingeniously designed like that they ask?part why i want my FC back for colonisation
I overlooked the icing on the Fleet Carrier credit cakehow to earn money with it?
Gather your Titan Drive Components and they'll sell like hotcakes
I usually use it to deliver cargo to my construction sites. Prior to that, I used to to take advantage of trade rushes. Bauxite, etc. I have friends that live on the carrier too so they also get a cut out of the value of whatever I'm trading in volume.how do you work out how to earn money with it?
and thank you all for ya replies greatly appreciated and helped alot