Why is it always medium?

So, the Type 11 is a medium ship. AGAIN. Why? WHY?!
Before Panther Clipper, last large ship was Type 10. It was released in 2017.
8 YEARS AGO!
Since then it was medium after medium with a little break to add small Cobra V and, most recently, Panther Clipper.
W H Y ? !
With how Larges were treated for the majority of Thargoid War timeline and the facts above, i feel like FDev hate Large ships.
(I don't hate meds, tho. It may feel like i do, when i talk about HOW MUCH OF THEM HAVE BEEN F-ING RELEASED, but in reality i just want more Larges. Please! :cry:)
 
The idea is that we'll be crying tears of joy due to the aesthetics, and not thinking about how it carries less platinum.

Or maybe it'll be mining something more valuable than platinum with the new hardpoint. Let's wait and see before complaining too much.
 
So, the Type 11 is a medium ship. AGAIN. Why? WHY?!
Before Panther Clipper, last large ship was Type 10. It was released in 2017.
8 YEARS AGO!
Since then it was medium after medium with a little break to add small Cobra V and, most recently, Panther Clipper.
W H Y ? !
With how Larges were treated for the majority of Thargoid War timeline and the facts above, i feel like FDev hate Large ships.
(I don't hate meds, tho. It may feel like i do, when i talk about HOW MUCH OF THEM HAVE BEEN F-ING RELEASED, but in reality i just want more Larges. Please! :cry:)
if it's a dedicated mining ship for all forms of mining it needs to be agile to dodge rocks and plant charges.

maybe one day if we get an MB4 mining machine and some different mining mechanics or perhaps a mining SLF to do the more agile work we can have a massive mining ship but until then imo a medium makes sense esp if it has some of the V2 cargo racks.

for just laser mining there is still the T10
 
They said they would focus more on larger ships going forward (then released another medium). The truth is though, the medium ships are the meat of the game imo, and I don't think we're done yet. As I mentioned in a thread I made the other day, Core Dynamics is sorely left behind. They're still interesting shops, but they need some love, at least a medium, ideally a new small as well.
 
The best (Core Dynamics Federal Corvette Mk II) comes last.
I would really, really pay Aaarghs* for that.

(Sorry, CMDR Ratcatcher, could not resist. I'm still chuckling* whenever I think of that.

*Yes. I'm weird like that. I can entertain myself for hours just by thinking of my favourite jokes. I'm completely harmless, though, or so the voices in my head keep telling me. ;))
 
I mean, don't get me wrong, a new corvette would be great, but we don't need one. The current one is still the best pve combat ship in the game, bar none. Feels like it would be a missed opportunity to spend the dev time (and arx) on a ship that would add more to the game than making the best ship even better.
 
So, the Type 11 is a medium ship. AGAIN. Why? WHY?!
Before Panther Clipper, last large ship was Type 10. It was released in 2017.
8 YEARS AGO!
Since then it was medium after medium with a little break to add small Cobra V and, most recently, Panther Clipper.
W H Y ? !
With how Larges were treated for the majority of Thargoid War timeline and the facts above, i feel like FDev hate Large ships.
(I don't hate meds, tho. It may feel like i do, when i talk about HOW MUCH OF THEM HAVE BEEN F-ING RELEASED, but in reality i just want more Larges. Please! :cry:)
Due to very old starport entry way designs, large ships have massive design flaws and limiting factors which make them not ideal to design for which is why they focus more on medium ships. This is also why the new panther clipper MK2 is a literal sideways brick rectangle. Because they just don't have the (height space) space to design curvature and what they want with those sized ships so they avoid them.
 
Medium has plenty of ships to do the three roles that exist in the game.

I want a flyable and crafted 'dredger' ship that is twice the size (at least) of a pc2 and can dock 1 of any ship (except other dredgers) of the owner's and docks at carriers via a boom port on the bottom side. And the role can be a new salvage role that has entirely new mechanics that plays into the crafting for ship functions and upgrades that are part of the dredger. Of course it has a maw that can eat smaller ships and debris directly.
 
Because medium are the most commonly used and requested ships. It's almost like people don't realise the developer has been developing the game for 10+ years and would thus somehow have a basic understanding of demand.

Outside of that, the only other repeated demand is a ship that can't fit in a station because somehow that magically is the best ship ever, despite being entirely impractical and completely separated from all existing mechanics and game loops.

So they do the thing they can do, because it's doable.
 
if medium is the most commonly used ship, it might be because it's the ship most players reach before they quit the game and they reach it very fast ..skipping over small ships as soon as possible. Then it is the most commonly used because there are just more of them. Then it's the most common because certain items only get sold on outposts (tritium).. And only after those options, would it be the most common because it's actually the best ship for whatever job you end up doing.


I want ships that dont fit in stations and do entirely new mechanics and game loops because the existing ones are simplistic, old and in the case of exploration, non-existent. I want ships that let me do something i can't currently do in the game and which i can't just outfit any other ship and do just as well.

barring that, so we get to something "doable", I'll settle for something to spend all of this free and near infinitely available credits on something that looks cool and bonus if it can mount some impractically massive guns to hypothetically shoot another ship with fdev's laughable "combat balance" for weapons.
 
Said it before but I think FDev are a bit wary of releasing a new large ship... especially an apex combat ship.

It seems like, historically, FDev haven't always managed to anticipate how significant certain features of a ship might be;- such as the Annie's hull mass or the Cutter's shield.
The new Arx-ships are, obviously, intended to be better than existing ships to encourage people to open their wallets.
If FDev decide to make a new large combat ship and underestimate how powerful it is, they could accidentally create a ship that is game-breakingly OP.
 
Said it before but I think FDev are a bit wary of releasing a new large ship... especially an apex combat ship.

It seems like, historically, FDev haven't always managed to anticipate how significant certain features of a ship might be;- such as the Annie's hull mass or the Cutter's shield.
The new Arx-ships are, obviously, intended to be better than existing ships to encourage people to open their wallets.
If FDev decide to make a new large combat ship and underestimate how powerful it is, they could accidentally create a ship that is game-breakingly OP.

They introduced engineers behind a pay wall that did that and seemed fine with it. I dont think they care so much about making a ship OP in combat. for pvp that (a best ship) already exists. And for pve, you can be successful in combat in a PC2, so the ship doesn't matter.
 
Said it before but I think FDev are a bit wary of releasing a new large ship... especially an apex combat ship.

It seems like, historically, FDev haven't always managed to anticipate how significant certain features of a ship might be;- such as the Annie's hull mass or the Cutter's shield.
The new Arx-ships are, obviously, intended to be better than existing ships to encourage people to open their wallets.
If FDev decide to make a new large combat ship and underestimate how powerful it is, they could accidentally create a ship that is game-breakingly OP.
How can any ship be more game breaking (in PvE) than existing ships? Ships like the Corvette, Cutter, Python or even T10 already "break the game" by being invincible against PvE content (with the exception of very specific opt-in content like AX or pirate missions).

A hypothetical 4 huge hardpoint c9 distro Vette Mk4.0 will make me smile while burning NPCs even faster, but it wouldn't be more game breaking. In regards to "normal" ingame interaction engineers broke the game a long time ago. 🤷‍♂️
 
Back
Top Bottom