Note 1: Gamma has been called feature complete, so only bugfixes and polish till release.
Note 2: Obviously there will be more free updates after release.
Note 3: Paid expansions have been promoted that might add WIS (Walking in Stations) and Planetary Landings.
Ok, let's forget Offline-Gate for a moment. Let's ignore the fact that you can't properly interact, socialize and play with friends in the release candidate of a game that's being promoted as the next great multiplayer experience. Let's talk about the core idea of the game instead. I'm getting the impression that you can't really blaze your own trail in the game (yet?). And that it might be very hard to add certain features from the DDAs once the game is running openly.
Reference: https://forums.frontier.co.uk/showthread.php?t=62733&p=1072272&viewfull=1#post1072272
Missions are variations of the same 3-4 things to do with names and items rotated. No impact on anything, no connection to the world.
Trading is merely trucking from A to B.
Smuggling is running towards the door really fast.
Mining is just shooting a rock and collecting smaller rocks.
Pirating and Bounty Hunting are screwed or at least bugged. (See several threads on these topics in the Gamma Forum right now.)
Exploration could really be screwed, because it might not be possible to add it later in the way it was envisioned. See https://forums.frontier.co.uk/showthread.php?t=62733&p=1066039&viewfull=1#post1066039 and https://forums.frontier.co.uk/showthread.php?t=63837&p=1074327&viewfull=1#post1074327
Even though you have to admit the discrepancy between the DDAs and the implemented features you might still be unsure what I'm worried about: after all, you CAN get a mission, mine and transport something, let yourself be interdicted, kill someone, collect the bounty and pirate his cargo, which you 'smuggle' somewhere. On your way you collect some exploration data, which you can also sell. So it's all there, right? Well, technically the baseline version of these features is there. Yet, that doesn't allow you to blaze your own trail. Why?
The way the features are implemented the game forces you to play a certain way: the opportunist.
You have to find your own goal, you have to roleplay your pilot in your head, you have to fill in the gaps with you imagination - sound familiar? Yet, you can only play any way you like as long as you switch your style every time the game forces you to, which can happen several times in a single session. Get a bad starting position and you can't do many missions or trade a lot of stuff. In other situations pirating, mining or bounty hunting gets incredibly hard or if you manage to do it, it isn't any deep at all. People asking in the forum what to do get an interesting answer: you're playing the game wrong. Wait, how can that ever be a legit answer in a game that's supposed to let you blaze your own trail? One example is: let yourself get interdicted to earn easy bounties. What if I want to be a pacifist explorer? What if I don't want to carry any weapon at all? What if I start out as an explorer, but decide to keep advanced hyperjump routes for myself instead of selling the data - so I can use them for smuggling activity later on? What if I want to be a miner who manipulates trade? None of this is possible, instead I have to play trucker for anything that comes up and do combat minigames (interdictions) which turn me into a bounty hunter for a minute or two. You can't really specialize and get skillful at one thing while leaving others - blazing your own trail - instead you have to do everything a little bit whenever the game throws it at you.
So I'm pretty worried about Frontier's communication, PR and design roadmap. All we know is that they're going to release updates after release and start working on the paid expansions - Walking on Stations & Planetary Landings. There is no word on the features as described in the DDAs. I'd like to know when you can actually BLAZE YOUR OWN TRAIL in the Flying In Space part of the game and no longer need to play as opportunist. And honestly, I couldn't care less about WIS as long as FIS is as barebones as it is now. (And there are definately some crazy expectations attached to those expansions.)
What do you think is a realistic estimation of when we will get a fleshed out FIS game where you can actually Blaze Your Own Trail? Six months from now? Twelve? Do you think it's still possible to make exploration come close to the DDA and make it a viable career - without being a Bounty Hunter and Trucker on the side?
Note 2: Obviously there will be more free updates after release.
Note 3: Paid expansions have been promoted that might add WIS (Walking in Stations) and Planetary Landings.
Ok, let's forget Offline-Gate for a moment. Let's ignore the fact that you can't properly interact, socialize and play with friends in the release candidate of a game that's being promoted as the next great multiplayer experience. Let's talk about the core idea of the game instead. I'm getting the impression that you can't really blaze your own trail in the game (yet?). And that it might be very hard to add certain features from the DDAs once the game is running openly.
Reference: https://forums.frontier.co.uk/showthread.php?t=62733&p=1072272&viewfull=1#post1072272
Missions are variations of the same 3-4 things to do with names and items rotated. No impact on anything, no connection to the world.
Trading is merely trucking from A to B.
Smuggling is running towards the door really fast.
Mining is just shooting a rock and collecting smaller rocks.
Pirating and Bounty Hunting are screwed or at least bugged. (See several threads on these topics in the Gamma Forum right now.)
Exploration could really be screwed, because it might not be possible to add it later in the way it was envisioned. See https://forums.frontier.co.uk/showthread.php?t=62733&p=1066039&viewfull=1#post1066039 and https://forums.frontier.co.uk/showthread.php?t=63837&p=1074327&viewfull=1#post1074327
Even though you have to admit the discrepancy between the DDAs and the implemented features you might still be unsure what I'm worried about: after all, you CAN get a mission, mine and transport something, let yourself be interdicted, kill someone, collect the bounty and pirate his cargo, which you 'smuggle' somewhere. On your way you collect some exploration data, which you can also sell. So it's all there, right? Well, technically the baseline version of these features is there. Yet, that doesn't allow you to blaze your own trail. Why?
The way the features are implemented the game forces you to play a certain way: the opportunist.
You have to find your own goal, you have to roleplay your pilot in your head, you have to fill in the gaps with you imagination - sound familiar? Yet, you can only play any way you like as long as you switch your style every time the game forces you to, which can happen several times in a single session. Get a bad starting position and you can't do many missions or trade a lot of stuff. In other situations pirating, mining or bounty hunting gets incredibly hard or if you manage to do it, it isn't any deep at all. People asking in the forum what to do get an interesting answer: you're playing the game wrong. Wait, how can that ever be a legit answer in a game that's supposed to let you blaze your own trail? One example is: let yourself get interdicted to earn easy bounties. What if I want to be a pacifist explorer? What if I don't want to carry any weapon at all? What if I start out as an explorer, but decide to keep advanced hyperjump routes for myself instead of selling the data - so I can use them for smuggling activity later on? What if I want to be a miner who manipulates trade? None of this is possible, instead I have to play trucker for anything that comes up and do combat minigames (interdictions) which turn me into a bounty hunter for a minute or two. You can't really specialize and get skillful at one thing while leaving others - blazing your own trail - instead you have to do everything a little bit whenever the game throws it at you.
So I'm pretty worried about Frontier's communication, PR and design roadmap. All we know is that they're going to release updates after release and start working on the paid expansions - Walking on Stations & Planetary Landings. There is no word on the features as described in the DDAs. I'd like to know when you can actually BLAZE YOUR OWN TRAIL in the Flying In Space part of the game and no longer need to play as opportunist. And honestly, I couldn't care less about WIS as long as FIS is as barebones as it is now. (And there are definately some crazy expectations attached to those expansions.)
What do you think is a realistic estimation of when we will get a fleshed out FIS game where you can actually Blaze Your Own Trail? Six months from now? Twelve? Do you think it's still possible to make exploration come close to the DDA and make it a viable career - without being a Bounty Hunter and Trucker on the side?
Last edited: