Game is lacklustre and boring for me, help me understand

Only question is - do we delay release further? While I am torn on this, I better see game to be released solid tweaked first version than make people wait for another year.

I would rather they wait a year. It'll still release significantly ahead of Star Citizen and with another 12 months of development it might actually resemble the DDA as written. I'd be happy to walk away from it for a year and come back in November 2015 to a superior product. At least that way it would have a better chance of being favorably reviewed and therefore have the greater longevity afforded by a larger player base.
 
How dare you contradict his assertion with facts! Shoo shoo! ;)

While it's all very pretty, the point being made is "what gameplay is there added by black holes, dwarf stars etc". Atm next to nothing beyond finding them and selling the data for a few thousand credits. Graphics alone do not make a game, something I would have thought the more 'old school' members of this board would understand.

A prime example of regression in terms of gameplay is assassination missions. In FE2, you had to go to the station and wait for them to leave at the specified time (meaning you had to plan to get there in time), identify them (using ship Id and model) and (unless you wanted the filth to stream out the station) analyse their hyperspace cloud, follow them and arrive before them (by having a faster ship) ready to ambush them as they arrive. You knew what you were looking for, when and where giving the player ability to plan how and feel a greater sense of a accomplishment.

Compare that to what we currently have where it is: Fly around these systems scanning every ship (because you don't know what they are flying) waiting for a random encounter.

If this is getting more depth, great. But the naysayers can't be blasted for wanting more because it's not clear how much is being kept secret and how much simply doesn't exist. I'm sure the devs aren't dainty flowers who can't take negative criticism with the positive (of which there is deservedly plenty), but if things aren't criticised, they aren't improved.
 
While it's all very pretty, the point being made is "what gameplay is there added by black holes, dwarf stars etc". Atm next to nothing beyond finding them and selling the data for a few thousand credits. Graphics alone do not make a game, something I would have thought the more 'old school' members of this board would understand.

A prime example of regression in terms of gameplay is assassination missions. In FE2, you had to go to the station and wait for them to leave at the specified time (meaning you had to plan to get there in time), identify them (using ship Id and model) and (unless you wanted the filth to stream out the station) analyse their hyperspace cloud, follow them and arrive before them (by having a faster ship) ready to ambush them as they arrive. You knew what you were looking for, when and where giving the player ability to plan how and feel a greater sense of a accomplishment.

Compare that to what we currently have where it is: Fly around these systems scanning every ship (because you don't know what they are flying) waiting for a random encounter.

If this is getting more depth, great. But the naysayers can't be blasted for wanting more because it's not clear how much is being kept secret and how much simply doesn't exist. I'm sure the devs aren't dainty flowers who can't take negative criticism with the positive (of which there is deservedly plenty), but if things aren't criticised, they aren't improved.

If I go along with your logic critics must be criticized too in order to get improved. Most of the gameplay rage posts here are just the negativity burst after a hard day.
 
Most of the gameplay rage posts here are just the negativity burst after a hard day.

And some are the impressions of people who tuned in recently, giving us a good feedback on how the game is being perceived from not "entagled" people.
I like them as i sometimes gain a view on details, i didn't have before.
 
If I go along with your logic critics must be criticized too in order to get improved. Most of the gameplay rage posts here are just the negativity burst after a hard day.

Yes. Unfortunately most responses to criticism tend to be along the lines of "oh you used angry words so your point doesn't stand" or "don't you dare besmirch the honour of my Lady FD!" </strawman> As a result it just descends into a personal slanging match and the core issues are ignored.

It is as you say though, most of the 'angry' criticisms are just poor moods and the internet acts as a magnifying glass making them seem incomprehensible in their rage, obscuring any valid points.
 
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Yes. Unfortunately most responses to criticism tend to be along the lines of "oh you used angry words so your point doesn't stand" or "don't you dare besmirch the honour of my Lady FD!" </strawman> As a result it just descends into a personal slanging match and the core issues are ignored.

It is as you say though, most of the 'angry' criticisms are just poor moods and the internet acts as a magnifying glass making them seem incomprehensible in their rage, obscuring any valid points.

I tend to think that a player can't add the valid point for the game improvement if he doesn't like the game overall. Please prove me wrong.
 
A game like this was never going to appeal to everyone. No need to be mean to someone if they don't like it, and I can see why it wouldn't appeal to some people. As the great Wayne Campbell once said "Led Zeppelin didn't write tunes everybody liked. They left that to the Bee Gees."
 
I tend to think that a player can't add the valid point for the game improvement if he doesn't like the game overall. Please prove me wrong.

By this point if somebody don't like anything about the game it's really too late and any suggestions they have, however valid, are likely just urinating in the wind. The game has stuff to enjoy, but imo there will not be much lasting appeal unless you really enjoy the exploration and purely visual aspects.

Constast with the X games (ignoring the most recent abomination) where lasting appeal was created by having a massively scalable list of things you could do with your money. Even if you had billions you could spend it all and still need more. The X series was let down by a poor interface for managing galaxy wide player armada and corporation.

In ED atm there isn't much revealed as to what you can do with money besides get bigger ships. You can't build things directly, which isn't the point of ED. Maybe there are very large philanthropy missions where you donate millions of cr to help directly fund and fight a revolution for example, or directly fund a new faction. Given the size of the galaxy, player influence on that scale could be managed. But if it's only done through tiny 10000cr chunks on the BB, it's not going to feel like you have done anything.
 
By this point if somebody don't like anything about the game it's really too late and any suggestions they have, however valid, are likely just urinating in the wind. The game has stuff to enjoy, but imo there will not be much lasting appeal unless you really enjoy the exploration and purely visual aspects.

Constast with the X games (ignoring the most recent abomination) where lasting appeal was created by having a massively scalable list of things you could do with your money. Even if you had billions you could spend it all and still need more. The X series was let down by a poor interface for managing galaxy wide player armada and corporation.

In ED atm there isn't much revealed as to what you can do with money besides get bigger ships. You can't build things directly, which isn't the point of ED. Maybe there are very large philanthropy missions where you donate millions of cr to help directly fund and fight a revolution for example, or directly fund a new faction. Given the size of the galaxy, player influence on that scale could be managed. But if it's only done through tiny 10000cr chunks on the BB, it's not going to feel like you have done anything.

I understand where you're going to. We all with no exception want the perfect ideal sci-fi game that fully emulates some matrix reality with dino hunting after planetary landing or may be the romance with your co-pilot, but... let's stay realistic here. We as gamers know what the current market offers and what can be achieved and delivered. As for X series references I happened to play X-Rebirth and even liked it. I preordered the game and downloaded the game as soon as it came out. The state in which the game was delivered was "prior-QA". What it means the game was crashing to desktop like every 2 minutes. After about 3 months I installed different modes and the game was somewhat playable. I liked the atmosphere when I cruised around huge city-like station, I didn't mind even the police siren and the music was very decent. But these were the only things I liked about the game. Everything else was simply horrific and I don't want to go into details. X-Series lost me... forever. If somebody says "but X-Rebirth was better" then all I could say ...(really looking for words here) "JUST DIE!" Yes, it's short and expresses all my feelings towards the subject.

Going back to ED. I also played the original game on my homemade Spectrum with 48K RAM running on BASIC and Elite was the most fun I had with my puter back then. Elite was always about killing and getting my rank to the top. I did reach the Elite rank by the way. ED is mostly the dogfighting space simulator and everything else is secondary and could be viewed as the bonus content. I think in terms of "the dogfighting space simulator" Frontier did the amazing job. So to all the people who say the game is boring so is Tetris, but it's the great game nevertheless.
 
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