While it's all very pretty, the point being made is "what gameplay is there added by black holes, dwarf stars etc". Atm next to nothing beyond finding them and selling the data for a few thousand credits. Graphics alone do not make a game, something I would have thought the more 'old school' members of this board would understand.
A prime example of regression in terms of gameplay is assassination missions. In FE2, you had to go to the station and wait for them to leave at the specified time (meaning you had to plan to get there in time), identify them (using ship Id and model) and (unless you wanted the filth to stream out the station) analyse their hyperspace cloud, follow them and arrive before them (by having a faster ship) ready to ambush them as they arrive. You knew what you were looking for, when and where giving the player ability to plan how and feel a greater sense of a accomplishment.
Compare that to what we currently have where it is: Fly around these systems scanning every ship (because you don't know what they are flying) waiting for a random encounter.
If this is getting more depth, great. But the naysayers can't be blasted for wanting more because it's not clear how much is being kept secret and how much simply doesn't exist. I'm sure the devs aren't dainty flowers who can't take negative criticism with the positive (of which there is deservedly plenty), but if things aren't criticised, they aren't improved.