How any product is received is significant, in terms of revenue and encouraging customer and investor confidence. My own experience as to how ED is likely to be received was this weekend. We had friends round for Sunday lunch, an old friend of mine (have we known each other that long !!) as kids we spent hours on the original BBC 'B' version, days I guess. I had said look out, here comes the modern version but he is a lazy sod and never researched it so this weekend was the chance to show him the game.
Initial reactions were wow, OMG, it looks incredible. Basically where can I buy it. From there the question was about how we will play it, beyond doing our own thing as we wish I was asked can we fly the same ship together, a bit like when we were both crammed in front of the telly like back in the day. The answer to that was no, at least not yet, and as to when no idea, maybe never. OK, you have your ship I have mine we can get together and go and do stuff, we can work as a team, share profits yes ? Well, not exactly.... by the time I had gone over the basic concept of instances in the game and what it may be able to do instead of what it can or will the decision was along the lines of 'let me know when it does and I will grab a copy, it will probably be cheaper by then too'
If the above was hypothetical it would have no real meaning but that is exactly how it went down (we had roast pork, I had too much crackling and wine felt ill later) The point is I can see those sorts of issues having very similar results when it comes down to sales. Add to that not everyone is a lazy halfwit oaf like Jon, buyers tend to research their purchases far more (and ED is hardly likely to be an impulse buy kind of game anyway) and these gaps will hurt the game. I want it to succeed btw !