"I don't want to kill" ... About Surrendering

MorkFromOrk

Banned
That depends on his objective, however that's not what you said. "if you don't want to kill even an NPC and I mean EVER, then perhaps this really isn't the game for you" is untrue. You learn how to play defensively and run which is a perfectly acceptable tactic. Don't limit yourself by your preconceptions of the game.

The OP was talking about surrender ... the only people who are going to shoot you and try engage you in combat are NPC Pirates (to which, eventually there will be a surrender button) and PCs intent of flexing something.


I challenge you to be interdicted by an NPC pirate and you to drop some cargo ... You maybe surprised :) (Or I will if FD borked the mechanic ... they do stop shooting you and begin scooping the cargo giving you time to run)

It's not a preconception as that would be an opinion given before experiencing the game. It might be a misconception but since Gamma I have been interdicted on the outskirts of populated space by a number of discocondas that insist on trying to kill me without scanning me and even though I had zero cargo to drop for them. I have been attacked by a dropship that even in my Cobra managed within three seconds to somehow take my shield right down even with 4 pips to systems and fired a full salvo of missiles at me that would have destroyed me if I didn't have shield cells. It didn't kill me, I fought back and killed it. I ran from the anacondas on a couple of occasions. I I hadn't started with a stronger ship or been prepared for a fight or even a superior defence I would have needed to use my insurance.

I'm not saying he can't try to play peacefully but at some point it will probably go wrong and it isn't really a playing style that the game is designed for. I hope the days of being able to haul cargo from station to station complete free of any risk except dodgy parking are gone, and so far since B3.9 it seems to be headed that way and the OP simply might not like it whether he plays Open or Solo.
 
I don't generally say this, but if you don't want to kill even an NPC and I mean EVER, then perhaps this really isn't the game for you.
I think it's funny that this game is being advertised with "play the way you like", "find your own goals" and "blaze your own trail" and these slogans are repeated in the forums quite often - yet in almost every single thread someone is told: "this isn't the game for you" or "you are playing the game WRONG". You'd think if he wants to play a pacifist trader or explorer, he could do that in a game that's supposed to let you "blaze your own trail".

I intend to go through my entire elite dangerous career without killing. All my new ships have their weapons taken out as a first requirement. Whoever wants to destroy me in my undefended hauler is more than welcome if it gives them pleasure. Odds are not stacked in my favour at the moment with the ridiculous and indisciminate interdiction mechanic but hopefiully that will be balanced...
Yes, thanks for this. This is exactly the kind of thing I expect to be possible and rewarded with deep gameplay mechanics, not punished because you are forced to play as opportunist.

See thread about this issue: https://forums.frontier.co.uk/showthread.php?t=63939
 
This is a fantastic idea. I just did my first bit of piracy and it was thrilling - right up to the point where I had to waste the poor chap in a hauler because I didn't have room in my Eagle for a limpet. It's hard to be a swashbuckling pirate when you leave a dead father of three floating in space.
 
This is a fantastic idea. I just did my first bit of piracy and it was thrilling - right up to the point where I had to waste the poor chap in a hauler because I didn't have room in my Eagle for a limpet. It's hard to be a swashbuckling pirate when you leave a dead father of three floating in space.

He had his pet dog on that ship too...
 

MorkFromOrk

Banned
I think it's funny that this game is being advertised with "play the way you like", "find your own goals" and "blaze your own trail" and these slogans are repeated in the forums quite often - yet in almost every single thread someone is told: "this isn't the game for you" or "you are playing the game WRONG". You'd think if he wants to play a pacifist trader or explorer, he could do that in a game that's supposed to let you "blaze your own trail".

You are absolutely right, but sometimes it might actually be true. I have never said this to anyone else about this game on this forum ever. Each to their own but battle will happen and the OP just doesn't seem to like it so maybe this is one of those rare cases where it might apply?
 
Yes. The justice system is stupid beyond reason. It is ok to kill several police and military vessels. It is just a fine. But to carry 1 ton of illegal goods and you are just blasted out of existence. What? What if I am carrying passengers? They are going to be murdered by the law. For what? It seems in the future choosing a wrong transport is punishable by death. Stupid. Stupid. Stupid.
And to agree with the the thread we desperately need non lethal combat in the game. I am tired by this mindless violence. I have a lots of choices. Do I? I can only kill and kill and kill and kill. Nothing else. Why?

And to be really clear. I am not against violence (in the game of course). But for me to be bloodthirsty it only has a meaning if not everybody is bloodthirsty also. Otherwise I am not different in any discernable way.
If nobody values their life in the game universe it becomes stupid. Don't the NPC have families or friends, loved ones they would like to go home? Why don't they flee? Yes I know I am repeating myself but it is stupid. My last encounter: A pirate attacks me (in SOL no less for crying out loud), 7 system authority ships show up, yes 7. He doesn't flee he fights to the death. Now nobody is going to tell me that this does not ruin immersion.

Just for comparison: Anybody played Space Rogue? 1990 MSDOS. A Tanker (large transport vessel) is being attacked by pirates when I arrive. I receive a message from them to not to dare to interfere or they will eat my heart. They continue ignoring me and attacking the Tanker. The tanker is sending messages for help. And not randomly. When their shield fails for instance "Mayday our shield are failing help somebody". The messages are more and more frantic. So I decide to interfere. I open fire on one of the pirates. They send me a message that they are going to dance on my grave. After that only ONE of them attacks me the other keeps pommeling the Tanker. So we dance around for a bit when suddenly an Imperial Cruiser jumps into the sector. It (the cruiser) immediately destroys one of the pirates the other at once starts fleeing, and gets away (the Dart's where very fast ships as you would expect from a pirate). The cruiser turns to me and sends me a message: There is nothing to see here, civilian. Move on. So I jump out.

This all happened, in game. The year is 1990. So I ask all of you which one is better? I still remember it clearly even today. More than 20 years have passed.
 
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I... Disagree. If someone is wanted a "sorry I lose can I go now?" simply wont work. From a gameplay perspective or story wise.

A payoff or bribe would be acceptable though. For this to work player to player credit transfer would need to be possible.

A real pirate is interested in profit, not the kill.
 
Just for comparison: Anybody played Space Rogue? 1990 MSDOS. A Tanker (large transport vessel) is being attacked by pirates when I arrive. I receive a message from them to not to dare to interfere or they will eat my heart. They continue ignoring me and attacking the Tanker. The tanker is sending messages for help. And not randomly. When their shield fails for instance "Mayday our shield are failing help somebody". The messages are more and more frantic. So I decide to interfere. I open fire on one of the pirates. They send me a message that they are going to dance on my grave. After that only ONE of them attacks me the other keeps pommeling the Tanker. So we dance around for a bit when suddenly an Imperial Cruiser jumps into the sector. It (the cruiser) immediately destroys one of the pirates the other at once starts fleeing, and gets away (the Dart's where very fast ships as you would expect from a pirate). The cruiser turns to me and sends me a message: There is nothing to see here, civilian. Move on. So I jump out.

This all happened, in game. The year is 1990. So I ask all of you which one is better? I still remember it clearly even today. More than 20 years have passed.

Totally agree on limited choices, only killing and the need for non lethal combat. And that story... I wish I could play that game on December 16th...
 
If an NPC with bounty surrenders, an authority program is being uploaded onto his ship's computer, is taking over control, locks doors and navigates to the next station.

If a player is caught with a bounty, it's like getting caught fare-dodging. He has to pay 4 times the bounty.0
...
If you got a bounty by accident, you have 1 hour to balance it. After that you can be hunted.
...
Well, there are much more ideas and i'm not getting paid for it :p
 
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