An AAA game on a shoestring budget

Have been a little rough on Frontier recently, poor communication with the fanbase, rushed completion, not being clear whether or not something is a game feature or a bug (i.e. attacking wanted targets, now cleared up as a bug). Now, I stand by those criticisms 100%, but sometimes we all need to take a step back a gain a little perspective. Compared to so many AAA games developed on massive budgets by massive studios, this really is very polished, I'm confident that the numerous bugs will be fixed and the promised features (save offline,) will drip through post-release. The oft cited lack of depth is a big issue, but again I'm confident, I'm as certain as can be that the narrative will compensate once the soon-to-be-late Emperor finally shuffles off his mortal coil....

So, come on, let's face it, this is already a far superior experience to many well-reviewed games that frankly are a complete mess, Assassin's Creed Unity springs immediately to mind. Yes, there have been numerous things that Frontier haven't handled well, but they've done a far better job with far less money, far less time and a much smaller team than many studios orders of magnitude their size have achieved with their top projects. This looks and feels better than most AAA experiences I've played, and on top of that, it achieves the frankly unprecedented feat of balancing real intelligence, high octane action and that kind of wonder you get when faced with the staggering immensity of the cosmos. If all goes as planned, political intrigue should soon be added to that list. Has there ever been a game that has managed to pull this off? On their budget?

So developers, please understand one thing, for many of us, Elite, Frontier and FFE were really important parts of our childhood, until now there's never really been anything that's hit the spot—not privateer, freelancer, X-beyond-the-whatever or anything else for that matter... And I really have spent years-and-years looking! This really does hit that spot more often than not, but when it doesn't we revert to the petulant teenagers we were when we first played Elite, Frontier or FFE (me included)... C'est la vie! This is THE game that many of us have been waiting decades for, checking in video game stores, then when the internet became common, we looked on Happy Puppy and the other various gaming sites of the 90's... Anyway, I'm 32 now, and right now you've made me feel, think and behave like an over-excited moody teenager again...

We're so tantalisingly close now...
 
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most AAA games are cinematic glorified cutscenes where you walk forward and that's it

that's why a lot of people cant handle elite
 
most AAA games are cinematic glorified cutscenes where you walk forward and that's it

that's why a lot of people cant handle elite

Yep, I still remember the time when the games turned "interactive", which meant they could make them less meaty, and hide it behind some video sequences. And they still try to pull some fast ones based on that, sadly.
 
Well said Mike! Nice to see some positive posts for a change!

Whatever! (I'm in moody teenager mode now!). Have more important things to do than reply to your post, have to get to sixth-form college and buy a 10 deck of Lambert and Butler with the £2.50 lunch money my mum gave me, I'm really good at chatting up girls by the way... Oh yeah, and I'll head into to Virgin Games on the High Street at break time, just to see if there's any news on the long awaited Elite 4... Heard anything?????

;D
 
Well, I've tried most space games of which I am a fan of, but SC even with it's budget. I find it... hideous, and lacking so so much. Elite Dangerous is where it's at and with so much to look forward to.

Shok.
 
I agree! Though, I don't like the game as it is right now compared to what it is GOING to be like!

The way I look at the game right now is to compare the main features (mining, bounty hunting, trading, smuggling, exploring, pirating, travel, ship customization, multi-player, missions, NPCs, reputation, crime etc etc etc....) with the most polished feature in the game: combat.

Once everything is up to the same level of depth, polish and balance that the combat is, the game will be everything we all imagined a year ago and more.
We know they can do it and we know they WANT to do it, so it's happy days :)
 
Well said.

We have massive expectations, we are all (us older fans) hoping to live out what we wanted our old elite to be but knew could not be at that moment in history 64k 48k even less i guess on some systems (and i mean Kilo Bytes, 1024Kb to a Mb lets not forget that) and yes there have been many that have brushed close but somehow always missed the mark.

But this over all is as close as we will ever get to that adolescent and post adolescent Dream.

So thanks to David and the Devs for this opportunity to see and play what could never have been in our day, but remember you have shown us that what we once only drempt can now be a reality and we know full well that there is so much more that CAN come.

Thanks
 
It is well polished base.

Good place to start.

It would be really great if the direction and content for say, next 2-3 months would be announced. And less concrete "vision" year ahead. This would clear some air and allowed to manage expectations better. Think what CCP games does regarding expansions.

Perception management is quite important if you intend to be on the market for next few years.
 
Yep, I still remember the time when the games turned "interactive", which meant they could make them less meaty, and hide it behind some video sequences. And they still try to pull some fast ones based on that, sadly.

You mean the time when those CD-i/CDO/whatever games came out. Stuff like 7th Guest, Mad Dog McCree or Phantasmagoria...uargh...those were the dark times. I think the only game that did it somehow right was Dragons Lair.
 
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