It is worth pointing out that you can't fix a bug you can't either replicate or isolate.
I did notice that Michael made a note about it possibly being fixed on the server side, which isn't something that would show up in the patch-notes, as those generally just refer to things changed in the client. To me that suggests that when new patches are released, it would be nice if they could include a list of server-side fixes since the last client patch.
I have had more issues today than I have ever had.. constant server crashes... slow response from market and outfitting... Might want to remove the .03 patch
You really don't want to know. Trust me. Not for the "work" part. Just for the politics.
I have had more issues today than I have ever had.. constant server crashes... slow response from market and outfitting... Might want to remove the .03 patch
Well guys, with all these updates we can surely look forward to a lifeless feature depraved yet bug free retail release. Yay.
- Temporarily ration keen Explorers to 20 starsystems at a time when selling their scanned data at Universal Cartographics