The Star Citizen Thread v 3.0

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"We will allow players to acquire realestate ..."
- Chris Roberts in the latest 10FTCM

Now this reminds me of one of my older posts ...

;)

I am sure he means "purchase real-estate".


The extreme P2W in SC is really off-putting. Just because you can earn something in game does not mean its not P2W, it has to be obtainable in a reasonable amount of time (I don't even believe that, any advantage purchased with real money is P2W), a 2500 ship will not be obtainable with a reasonable amount of time compared to the instant purchase of buying it.
 
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This game is looking better and the ship handles better than it used to, or at least that is what it looks like.

I am happy I have Aurora LN LTI only.

I also thought buying lots of ships was a wee bit silly at least in my mind anyway. Each to their own.

I am actually beginning to look forward to this game now.
 
People want to buy ships let them, more money more game for us! :p

Would love to get a really good Housing system where you can customize to your liking and have friends over etc, makes sense if they go for it on the long road!

$100 million should be enough for that wouldn't it?

Except it effects the game that we purchased.


SC started there were no "ship waves", the ships were mostly general purpose, with the idea that it is how the player outfits the ship that will determine how it is used. Because of ship sales this has changed, now its all about making specialized ships to sell to the backers. Its now about how much power can be sold to the backers, want your guild to capture a station? Hope you spend a lot of money now or you are going to be at an extreme disadvantage to other guilds that spend the money. Do you want to be an explorer and have a jump point named after you? Hope you buy the new exploration ship because you are not going to be able to compete otherwise. It goes on and on, so much of the game has changed in order for CIG to bring in more money. It is no longer even trying to be the game that I backed over a year ago. Heck its not even trying to be a space sim anymore.
 
So the health system is the same as the one Deus Ex did back in 2000? All well and fine for a slower paced game, but for a game where the combat is paced as shown in the recent FPS reveal, it will just devolve into a similar style of combat as CoD would have.
 
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Scott Manley messing around with the 300 series:

[video=youtube;chxLTco1LlI]https://www.youtube.com/watch?v=chxLTco1LlI&list=UUxzC4EngIsMrPmbm6Nxvb-A[/video]
 
Scott Manley messing around with the 300 series:

[video=youtube;chxLTco1LlI]https://www.youtube.com/watch?v=chxLTco1LlI&list=UUxzC4EngIsMrPmbm6Nxvb-A[/video]

There's also some other news about the 300 series, they are going to redesign the interior closer to AC 2.0.
 
Star Citizen 20GB .. Yikes!

I've picked up access to Star Citizen via a Radeon Rewards scheme. I went to download it but 20GB seems like a huge size for a hangar / fish tank and a bit of Arena Commander.

Is it worth it right now? If I dl 20GB, will it be another 20GB for the iteration or are the patches incremental?
 
It may be worth it to practice the weird flight mechanic they have. I think SC will be far more combat-heavy than ED is, so it could be worth getting some trigger time in.
The patches are also pretty large and I leave mine downloading overnight more often than not.

It's free, so you might as well. That way, if you end up hating what they're doing, it's still free!
 
Seems like the Moon Collider will be giving a talk about SC AI at AIGamedev.com, which is according to the guy below a tremendous honour.

"Moon Collider studio head Matthew Jack will be giving a talk with AIGameDev.com to talk about the Ai in Star Citizen. This is a tremendous ho"nor and a testament to the work being down to make the ‘Verse feel more alive. It'll be a technical talk, aimed at AI developers but we want you to have the chance to participate if you want.
AiGameDev, they're very highly respected in the industry, run by long-time AI expert Alex Champandard, and also organize a conference in Vienna each year on game AI.
I plan to discuss some technical AI details of our Arena Commander work, our debugging tools, and also the wider challenges of our PU and Squadron 42 work - giving people a sense of the scope involved.


All the information along with the broadcast can be found here http://aigamedev.com/broadcasts/session-star-citizen/
No registration is required unless you would like an email reminder.
If you want a more technical focus talk, the kind that would make Chad happy, listen and learn more about the AI in Star Citizen."
 
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To me AI seams very important. especialy for multi crew ship where you have npc crewmembers.
However it is not easy task to get right or at all. The AI requierments for this kind of game and featureset are huge.

So my expectation are low but if they pull it of it realy great archievement.

More so that I have some multicrew vessels in my hangar or ordered concepts.
 
I would not be surprised if NPC's are nerfed to stop single players from running multi-crew ships too effectively, the shouting that goes over on the main forum in regard to SP leaning people and Multi leaning people is well...loud and passionate if not very productive.
 
I would not be surprised if NPC's are nerfed to stop single players from running multi-crew ships too effectively, the shouting that goes over on the main forum in regard to SP leaning people and Multi leaning people is well...loud and passionate if not very productive.
A lot of the shouting is absent from the Subscriber Only forum section. General Discussion is kinda like a mosh pit!

My main concern over SC is the flight mechanic. It seems to favour flight-sim experts and those who've studied the Fighter Weapons School advanced tactical manuals (which really do get brought out for discussion). Whilst it may be an admirable technical achievement, I think the actual gameplay of such a mechanic is awful. If I have to qualify as Maverick & Goose just to fly straight, I might as well go get my real pilot licence. I get that they're trying to make it wholly dependent upon player skill, but I reckon there will be a massive gap between the highly skilled players and everyone else.

And despite all the different things you can do, it still seems like the best way to fly is the Turrets In Space approach.
 
All good MP games have a high skill cap that distinguishes hard-core players from casual players!
The top end, sure... But there's not that much middle ground. Either you're awesome, or you suck.
With Elite, you can at least hop in a ship, go through the brief learning curve and manage well enough to bimble about.

I've been playing SC from the start and put many many hours into Arena Commander, but it's just so cumbersome. It's not so much a game as an effort to do anything and lacks every bit of fun that Elite has.
 

psyron

Banned

OMG, 2500$ each, that's becoming completely crazy!

I would like to have an indicator showing for each group/guilt/player how much he is invested with real money. Only to show if players have earned their ships by themself or whether they simply bought it with real money.
Also i would like to have an option to play with "no-real-money-invested"-players/guilts only. <snip>
 
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OMG, 2500$ each, that's becoming completely crazy!

I would like to have an indicator showing for each group/guilt/player how much he is invested with real money. Only to show if players have earned their ships by themself or whether they simply bought it with real money.
Also i would like to have an option to play with "no-real-money-invested"-players/guilts only.<snip>.

Is it though? A lot of kickstarters offer 10 to 50k funding packages. I think it's great that people put up so much money for funding helps the project out financially.
 
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That is a cool looking ship. But that price tag.....I don't know how they can justify these prices at all. I can only imagine the ludicrous amounts of in-game money you are going to have to accrue to be able to find afford one of these and not upset those who paid real money for them.

Without there being any kind of game mode yet that doesn't borrow from either FPS or racing games its difficult to say what the economy is going to be like. I assume it will end up being something akin to the X games, buying from one station and selling to another, or doing random missions to earn credits.

Does anyone have an idea as to when these frameworks are going to make it into the game? It needs more than deathmatch and at that point I will sit up and take notice.
 
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