My take on this is as TL;DR : too slow and no building !
Gratification triggers will be very low-key or kind of abstract in E: D, that is my take on what I've seen of game design so far ( leaving the dog fighting pre-alpha out for a moment, as I do not know where that is leading ). As such, I agree that talking about the generation Minecraft demographic is more apt than, say, GTA.
Minecrafters may be in, as I see spelunking in procedurally generated caves somewhat similar gameplay as exploring E
's universe. But even this, spelunking, compared to space exploration has more gratification involved : the next creeper or a lava pool is just around the corner; or behind you. I suspect considerably longer delays between gameplay-relevant "events" in E
. Give it seconds, but still.
I'm not saying this slower pace were all bad, if my impression matches the finished game at all, but that is mainly why I object the "Lave Radio – Conclave" suggestion whether E
could ever draw in current-gen gamers.
In addition to the above, E
will not have building. None that I'm aware of at least. In Minecraft, you can build your home and change the landscape everywhere and anywhere you like -- even in a cave and by this combine building gameplay with exploration gameplay. GTA, to pull that out again, does not have building, but they have the instant gratification and a tight story around the player thanks to being a single-player game.
E
will not be able to tie a story-line around one player, you need to make your own ( the "fleeing from a bad day through imagination" theme which was mentioned on the pod cast as well ). Yet lacking building, making a home in your imaginary world, will make it hard to keep players hooked; multi-player or not.
EVE Online also has very similar two major draw-backs, too, for those gamers at least who are not primarily drawn in by the large space fights : stale exploration lacking procedurally generated "novelties" and no building.
So, all in all, I am very very concerned if, whether, and how E
will make its market and "sell", what it will have, to the public.
Happy to consume your opinions on this now...
Cheers all.
Fin
Gratification triggers will be very low-key or kind of abstract in E: D, that is my take on what I've seen of game design so far ( leaving the dog fighting pre-alpha out for a moment, as I do not know where that is leading ). As such, I agree that talking about the generation Minecraft demographic is more apt than, say, GTA.
Minecrafters may be in, as I see spelunking in procedurally generated caves somewhat similar gameplay as exploring E
I'm not saying this slower pace were all bad, if my impression matches the finished game at all, but that is mainly why I object the "Lave Radio – Conclave" suggestion whether E
In addition to the above, E
E
EVE Online also has very similar two major draw-backs, too, for those gamers at least who are not primarily drawn in by the large space fights : stale exploration lacking procedurally generated "novelties" and no building.
So, all in all, I am very very concerned if, whether, and how E
Happy to consume your opinions on this now...
Cheers all.
Fin