As all of us should know, explaining the depth / immersion that the Rift gives is not very well put into words; though that may be, let's at least try 
When I first got E: D, I had my Rift on order (yay for backordered Rifts), and I had my HOTAS come in before the Rift. Being a DK1 user (I have it on loan atm), I knew for a fact that I would need to build "muscle memory" of where my hotas was and get all of the buttons mapped out like I liked them. So I started playing on a 2D monitor while configuring everything.
My first impression of the game was, well.. it was ok. My first proper flight sim, first time hotas user, but I got used to it fairly quickly. All said and done, I honestly thought that while it looked "pretty" as almost all games these days do, it was just, average. This doesn't take into account the bugs, features not implemented, etc.. as I was playing Beta; as such, let's try to be fair to the game and developers.
Then the Rift arrived.. and again, to be fair, this is a development kit, and VR support is experimental, so.. leaving out the issues that have been beaten to death by a black-matter acceleration hose..
Oh.. my.. forum nanny-mods.. insert deity of choice here...
There is something.. carnal, I guess, about being inside the cockpit of your ship, seeing your arms, the animations matching up.. presence. It's not like I "forget" that I'm playing a game, as the Rift's screen isn't the same resolution as our eyes, but you know that this is it. This is how gaming should be. The eerie environment of FSD space (Witch space), then coming out of it to see this massive star in front of you. Wondering why you can't feel your ship burning when you see all of the smoke around you when your ship is overheating. Bracing for impact when you try to "speed dock" and thrust into the side of the space station since you missed the opening.
You just can't get those reactions when you're playing on a screen. I can honestly say I have been immersed into other games using triple monitors, with no lights on, total focus on the screen.. but it still isn't like just flying in a random direction, relaxing in your chair, and then looking up to watch the stars for a little bit. With monitors, you have to actually "try" and "focus" on the game, whereas, in the Rift, it comes natural. There is no effort.
If all of the bugs in both Elite and in the Oculus SDK + runtime are sorted, and it improves - which it will, then if you don't play the game with the Rift, you are doing yourself and the developers a huge dis-service.
Welp, that is my little wall of text.. so what are some of your before and after experiences?
When I first got E: D, I had my Rift on order (yay for backordered Rifts), and I had my HOTAS come in before the Rift. Being a DK1 user (I have it on loan atm), I knew for a fact that I would need to build "muscle memory" of where my hotas was and get all of the buttons mapped out like I liked them. So I started playing on a 2D monitor while configuring everything.
My first impression of the game was, well.. it was ok. My first proper flight sim, first time hotas user, but I got used to it fairly quickly. All said and done, I honestly thought that while it looked "pretty" as almost all games these days do, it was just, average. This doesn't take into account the bugs, features not implemented, etc.. as I was playing Beta; as such, let's try to be fair to the game and developers.
Then the Rift arrived.. and again, to be fair, this is a development kit, and VR support is experimental, so.. leaving out the issues that have been beaten to death by a black-matter acceleration hose..
Oh.. my.. forum nanny-mods.. insert deity of choice here...
There is something.. carnal, I guess, about being inside the cockpit of your ship, seeing your arms, the animations matching up.. presence. It's not like I "forget" that I'm playing a game, as the Rift's screen isn't the same resolution as our eyes, but you know that this is it. This is how gaming should be. The eerie environment of FSD space (Witch space), then coming out of it to see this massive star in front of you. Wondering why you can't feel your ship burning when you see all of the smoke around you when your ship is overheating. Bracing for impact when you try to "speed dock" and thrust into the side of the space station since you missed the opening.
You just can't get those reactions when you're playing on a screen. I can honestly say I have been immersed into other games using triple monitors, with no lights on, total focus on the screen.. but it still isn't like just flying in a random direction, relaxing in your chair, and then looking up to watch the stars for a little bit. With monitors, you have to actually "try" and "focus" on the game, whereas, in the Rift, it comes natural. There is no effort.
If all of the bugs in both Elite and in the Oculus SDK + runtime are sorted, and it improves - which it will, then if you don't play the game with the Rift, you are doing yourself and the developers a huge dis-service.
Welp, that is my little wall of text.. so what are some of your before and after experiences?