I disagree. In both Elite Dangerous and Space Engine it's a black sphere with lensing effect. Nothing more, nothing less.
The black hole effects are a lot cooler in Space Engine and Interstellar. They should cause much radiation damage to ships when players get close.
The black hole effects in ED should be awesome like in Space Engine and Interstellar
Zion Ravescene reached the galactic center Sagittarius A* ["supermassive" spoilers], the Black Hole effects aren't impressive compared to Space Engine and Interstellar. The black hole of Interstellar is claimed to be the most scientifically accurate.
Interstellar's Black Hole:
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SpaceEngine: To the core of Milky Way
[video=youtube;ODVLt4HTKQc]https://www.youtube.com/watch?v=ODVLt4HTKQc[/video]
P.S. there shouldn't be a random spawned NPC fighter near Sagittarius A.
It has always been quite clear that the gamma is about stability improvements. Game dynamic adjustments will follow once a stable code base is in place. Else you get people moaning: "sure, we have all these features, but they don't mean anything if the game isn't stable enough to be playable!"
Stability is important, but Gamma has too little content and variation for a soon to be released game. Maybe they'll add significantly more content, variation and random events at the release date that we haven't seen yet.
Some very important multiplayer co-op features aren't in gamma. People will judge this game as a shallow MMO that doesn't have basic MMO social tools yet.
1) Being able to form a group/squadron/fleet (whatever you want to call it), and give everyone in the same squadron a unique color on the scanner (e.g. blue)
2) Being able to perform 'shared' interdiction on targets. For instance, if two players in same squadron flying Eagles decide to interdict a Type9 then BOTH players should enter the interdiction at same time (if it is successful)
3) Reward for Bounties and Exploration data should be shared among everyone in the same squadron at the point when target is destroyed or the data is gathered (requirement being that those players are all in the same instance, e.g. for bounties being inside the same nav beacon, near the same station or in the same "interdiction instance" and for exploration being in the same system.
4) Player to Player trading as well as credit transfers need to be in. Why? Because miners might want to send cargo to a friend in a transport, and pirates want to steal loot, sell it on black market and then split the profits.
5) Modules and equipment which promotes cooperative gameplay need to be implemented... e.g. remote repair systems, remote refuelling and rearming and so on. This way an exploration team could bring a ship kitted out for repairs and such, or a squadron of players fighting for the Federation or Empire could go on a raid into enemy systems and be self-sufficient on repairs and rearming. It would promote cooperative gameplay and it would create a style of gameplay which is appealing to players who like the supportive rather than combat oriented gameplay.
6) Lots of other stuff... e.g. squadron-wide text chat and voice communication (although most would probably resort to Teamspeak/Vent/Mumble/Skype, be nice to have that option though) ... Station wide "global chat", e.g. being able to have a chat channel which is only heard by those docked at a station - text based only. This would help players, especially new players, by being able to raise questions to other players in an open forum while ingame... for instance "I got a message that my weapons are not assigned to a fire group, how do I do that?" ... or the famous EVE Online silly question "How do I move my ship?"
7) Even more stuff... I dunno... but we need more co-op features for sure.
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