The problem is that you will have information at your fingertips that removes a substantial amount of the risk in buying stock to sell elsewhere. The markets do not move much in a 24 hour period. The current model falls within the concept of the game, that trading information is closely guarded by the factions that control the markets.
As I said, you can create the tables yourself with a small input of effort, is your play not worth that little effort.
I like it the way it is, me a ship, a few credits and my wits.
The added benefit, as I see it to a news ticker, with market relevant information, is that, as you travel, new opportunities would become apparent, motivating the player to move away from the comfort of trading routes with clearly defined profits into seeking new markets, new opportunities, relieving the 'grind' from trade.
My profile pic takes offense to you calling mining similar to what it was in the 17th century.
In the 17th century we had peasants do all the labor. It was automatic compared to Elite: Tedious mining simulator.
I am well aware of the current capabilities of current IT communications. I am simply pointing out that, within the world, that this game provides, this information you wish to have does not exist. This is by design, within the game, and game lore. The information is wiped from the databanks of your ship's computer when you leave the station. You can replicate the data, via tablet, laptop, papyrus or stone tablet, as you see fit. You can even use crowd sourced databases such as Slopey's if you wish.
To be sure, I read and fully understood what you were asking for, historical data, what I pointed out was that this would be the thin end of a very pernicious wedge, to drive in automated tools for creating credits, not where, I believe, anyone wants to go.
There are more than sufficient tools in the game at present to allow anyone with more than sawdust between their ears, to make their way in the game, put in a little effort to develop the skills you need for the path you chose and reap them.
You and I may never agree on this, and that is fine, the world is full of people who disagree, but this game, like the world is what it is, and we adapt.
22nd Rule of Acquisition: A wise man can hear profit in the wind.
I am simply pointing out that, within the world, that this game provides, this information you wish to have does not exist. This is by design, within the game, and game lore.
Nothing to do with wits is it.
Either A : I write it down with quill and papyrus and kill the habitation of many squirrels as well as leave the geese short of feathers
OR B : MY YEAR 3300 COMPUTER IS CAPABLE OF REMEMBERING THE PRICES IT SAW 15 MINUTES AGO
There is ZERO...NONE...NO...NADA...ZIP difference in game mechanics in my computer recording data for me or me having to manually note it down.
Nothing to do with risk, wit, immersion, gameplay, cheating, exploits or buying a ship from Chris Roberts for $2500 (actual true recently released SC Madness)
In my humble opinion it is immersion breaking to have to pluck a goose, squeeze a squid and mulch some wood to record the <suppressed> market prices.
A point of clarification in case you misunderstood my OP. The prices it shows are NOT real time, they are the prices that you saw when you were last there (hence the time indicator) OR the prices you purchased as they were when you purchased the price. Perhaps the clarification demonstrates the ZERO effect on wit or risk.
I am sorry, I do not agree with this idea. It defeats the whole concept of the game. It would take the risk out of trading, and result in players hanging around in a small area, trading goods that they know will bring them good profits....snip
...snip...
As I said, you can create the tables yourself with a small input of effort, is your play not worth that little effort.
I like it the way it is, me a ship, a few credits and my wits.
The trading screen would display a news ticker along the top of the screen, displaying brief summaries of events in systems local to the starport that the player is located at.
Nothing to do with wits is it.
Either A : I write it down with quill and papyrus and kill the habitation of many squirrels as well as leave the geese short of feathers
OR B : MY YEAR 3300 COMPUTER IS CAPABLE OF REMEMBERING THE PRICES IT SAW 15 MINUTES AGO
There is ZERO...NONE...NO...NADA...ZIP difference in game mechanics in my computer recording data for me or me having to manually note it down.
Nothing to do with risk, wit, immersion, gameplay, cheating, exploits or buying a ship from Chris Roberts for $2500 (actual true recently released SC Madness)
In my humble opinion it is immersion breaking to have to pluck a goose, squeeze a squid and mulch some wood to record the <suppressed> market prices.
A point of clarification in case you misunderstood my OP. The prices it shows are NOT real time, they are the prices that you saw when you were last there (hence the time indicator) OR the prices you purchased as they were when you purchased the price. Perhaps the clarification demonstrates the ZERO effect on wit or risk.
I am well aware of the current capabilities of current IT communications. I am simply pointing out that, within the world, that this game provides, this information you wish to have does not exist. This is by design, within the game, and game lore. The information is wiped from the databanks of your ship's computer when you leave the station. You can replicate the data, via tablet, laptop, papyrus or stone tablet, as you see fit. You can even use crowd sourced databases such as Slopey's if you wish.
To be sure, I read and fully understood what you were asking for, historical data, what I pointed out was that this would be the thin end of a very pernicious wedge, to drive in automated tools for creating credits, not where, I believe, anyone wants to go.
There are more than sufficient tools in the game at present to allow anyone with more than sawdust between their ears, to make their way in the game, put in a little effort to develop the skills you need for the path you chose and reap them.
You and I may never agree on this, and that is fine, the world is full of people who disagree, but this game, like the world is what it is, and we adapt.
22nd Rule of Acquisition: A wise man can hear profit in the wind.
You can replicate the data, via tablet, laptop, papyrus or stone tablet, as you see fit. You can even use crowd sourced databases such as Slopey's if you wish.
....snip....Although not explicitly mentioned in either the DDF trading or log-keeping proposals it is completely in keeping with the spirit of those designs.
You mean something like this in the DD archives: https://forums.frontier.co.uk/showthread.php?t=6299
...