Rare Commodities List!

I love the fact you are keeping up with this.
One correction for you.. Delta Phoenicis Palms are sold in TRADING POST (station) in Delta Phoenicis (not TRADE PORT)
Screenshot_0853.jpg
 
18LY jump range in Type-6 @112T (A|4 FSD)

Ethgreze ----> Toxandji - 220LY - app. 25min
1.9mil total profit
17k profit per T
15k fuel


Toxandji ----> Delta Phoenicis - 162LY - 20min [had 3 interdictions]
1.77mil total
15.8k profit per T
11k fuel app.


Delta Phoenicis ----> Toxandji
1.76mil total
15.7k profite per T

So, 112t means no shields on t6. How did you manage to escape interdictions? Thats quite risky.

My main question though is fuel. Did you strip your t6 of fuel scoop either (i think so)? What then? Inter travel station refueling (adds more time) or short routes (hard to believe on 200+ LY routes) on single gas tank.

Will gladly listen some tips :)
 
So, 112t means no shields on t6. How did you manage to escape interdictions? Thats quite risky.

My main question though is fuel. Did you strip your t6 of fuel scoop either (i think so)? What then? Inter travel station refueling (adds more time) or short routes (hard to believe on 200+ LY routes) on single gas tank.

Will gladly listen some tips :)
I'm in a T6 with no shields, never had a problem escaping interdictions except when it glitches and the escape vector marker flickers.
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If you can't reliably escape them, I suggest you submit to them. Keep your pips in engines, run and supercruise. If you submit you don't take damage on exit and your drive is ready for SC a lot faster than if you resist.
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Also, keep a list of your route written down with the distances between each stop included. This helps pick your next destination faster as you can find it by distance faster than by name in the list - or at least work out if you need to go to the Galaxy Map to lock on to it. Here's an example of my route:
Toxandji
14.6
Rudrato
13.2
Kalibia
17.1
Shenggan
15.1
Laukese
18.0
Li Tan
14.2
Purui Xuang
17.0
Epomamo - Refuel
17.4
Llyr
12.1
Fjorgyn
8.9
Ehecatl
12.9
Anekaliti
13.5
Tonatiuh
13.1
Col 285 Sector NK-P A35-3
12.5
Xihe
 
Additional about fuel:
Yeah, no fuel scoop. The time it saves is not woth the 60k+ loss of profits. As you can see above, I've got my refuel stop marked out on my list. It's the same in both directions in my case. I'd prefer to find one a little nearer to the star to save a bit more time, but the other systems I tried in the area were worse.
 
Additional about fuel:
Yeah, no fuel scoop. The time it saves is not woth the 60k+ loss of profits. As you can see above, I've got my refuel stop marked out on my list. It's the same in both directions in my case. I'd prefer to find one a little nearer to the star to save a bit more time, but the other systems I tried in the area were worse.

Marking down the jump ranges helps a lot with finding your next stop on the route.
Furthermore I have noted for each star whether or not you can fuel scoop. Helps when you change ship and your tank isnt big enough and there are some white or brown dwarfs on the route.

Furthermore... when you haul tea buds from Chi Eridani there are lots of upgrades available one jump away at Q1 Eridani.
 
I use an A4 FSD that gives me a laden range of 19.56 in my Cobra(56t cargo i think), and a fuel scoop on an 8t fuel tank. I found using a fuel scoop(a good one) is much faster than docking to refuel, so i can travel 160 LY in one go without docking.

regarding interdictions : When I had a shield I always hoped I got interdicted :D now i avoid them all, it is easy, when you get to a system and start scooping , usually after 30-45 secs the pesky pirates appear, keep your back away from them(they need to interdict you from behind) and whilst your FSD is spooling up just watch your radar and turn when needed, only once the FSD is ready go look for your alignment

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Marking down the jump ranges helps a lot with finding your next stop on the route.
Furthermore I have noted for each star whether or not you can fuel scoop. Helps when you change ship and your tank isnt big enough and there are some white or brown dwarfs on the route.

Furthermore... when you haul tea buds from Chi Eridani there are lots of upgrades available one jump away at Q1 Eridani.

same here, got a notebook :D and thanks for your post
 
Has anyone tried using the 2D starchart (http://tajti.co/elite/map/) to plot the shortest route for their FSD range? First time I looked at it, a large number of systems were missing but that seems to have improved significantly recently. I haven't had a chance to fly today to test out any routes (one year old is on my lp watching nursery rhymes, taking over valuable screen space!)
 
For course mapping I use cmdr.club/routes
Atm doin Toxandji - Chi Eridani route which nets me 3.5mil per round trip. (app. 165LY in one direction)
Chi Eridani also has really HIGH stock of rare goods, as in 500-1000T+, so I don't need to wait for market refresh.

Escaping interdiction is easy, when it starts you need to submit asap by killing your throttle.
Longer you keep evading in SC the longer it takes you FSD to cool down.
As soon as my ship pops-out of SC I hit boost (all pips to eng) and align away from npc.
FSD is usually cool by the time boost is ready again, so I hit FSD, and than boost one last time.
So far they haven't lowered my hull below 80%, and those are the ones with auto-gimballed lasers.

Haven't used fuel scoop yet, refueled at nearest (<300Ls) outpost(not station), but now that you mentioned I might try it.
Takes me around 5min to refuel at posts.
 
I'm beginning to get quite annoyed with the inability of the nav panel to show all possible jumps. I'm using an Asp on a run of 150 ly. The Asp can jump about 22 ly. I have the route down to 11 jumps, so it's quite quck to make 2 million per run, or should be, as I don't scoop or have to stop for fuel. The nav panel consistently fails to show the systems I have selected if they are near the top of the jump range. And so in each case it is necessary to find them in the galaxy map and select them. To avoid interdiction this means coming out of SC and then jumping. In some cases it shows up to 18ly systems. And at other times only those up to 15ly. Ticketed
 
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I'm beginning to get quite annoyed with the inability of the nav panel to show all possible jumps. I'm using an Asp on a run of 150 ly. The Asp can jump about 22 ly. I have the route down to 11 jumps, so it's quite quck to make 2 million per run, or should be, as I don't scoop or have to stop for fuel. The nav panel consistently fails to show the systems I have selected if they are near the top of the jump range. And so in each case it is necessary to find them in the galaxy map and select them. To avoid interdiction this means coming out of SC and then jumping. In some cases it shows up to 18ly systems. And at other times only those up to 15ly. Ticketed

Yeah, i type them in manually because they dont show in the list. Faster than finding it on the Galaxy Map.
 
Yeah, i type them in manually because they dont show in the list. Faster than finding it on the Galaxy Map.

Yea I'm risking interdiction by not going out of SC now. You are typing the name in the galaxy map search though? You haven't found a quicker way?

So annoying that you get the top FSD and then have to mess about like this
 
First thanks to showing me another thing in the game to have fun with... :)

I tested all of the stations and want to share my thaughts. Im doing the trading as simple as possible so i take a full load from one station to another station with rare goods. To make things vary i always fly to another station then instead of heading back. I got an ASP with 80 ts of cargospace and fly min 150 Ly with a jump drive that takes me 22 Ly far. That makes about 1.3 million profit per trip and about 8 jumps. Instead of planning the route i go to the galaxy map and select the end point as destination - then i select my current position, rotate to see the end point and try to get as far to my target by selecting systems in between as my drive allows me. Doesnt take long when used to it and im fuelscooping the star i just jumped to during it... I need around 20 minutes one way - thats not bad for 1.3 million creds :)

There are two things one could do to give it a bit more pleasure: My setup is made for bounty hunting - sometimes i get interdicted while fuel scooping and sometimes i interdict worth targets i find in the contacts list. Another thing ideal is Exploration. The way i plan the routes i go most times another one so instead of an bounty setup i could take scanners with me...

Not all of the planets are worth a visit - some do not give enough haulage so i had to wait 2 ticks of production until my cargo hold is full and one has a station over 7000 Ls away from the entry point. I made a list + is for good - for not so good :D

- Bast ~32t goods per tick - White Hart Lane - Bast Snake Gin
+ Chi Eridani over 1000t stock per tick but ~2000Ls away from entry - Steve Masters station - Chi Eridani Marine Paste
- Delta Phoenicis ~26t and 3800Ls - Trade Port - Delta Phoenicis Palms
- Eranin ~36t - Azeban City - Eranin Whiskey
+ Ethgreze ~65t - Bloch Station - Ethgreze Tea Buds
+ Hecate ~46t - RJH1972 - Hecate Live Sea Worms
+ Heike ~90t - Brunel City - Ceremonial Heike Tea
+ Lave ~120t - Lave Station - Lavian Brandy
+ Thrutis ~120t - Kingsbury Dock - Thrutis Cream
- Toxandji ~20t and 7500Ls - Tsunenaga Orbital - Toxandji Virocide
+ Xihe ~64t and 2000Ls - Zhen Dock - Xihe Biomorphic Companions

my setup:
gAYHtoC.jpg
 
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Couple of things. With the A5 FSD you can go 150 ly without refuelling, so why risk scooping interdictions and heat damage from that. And wasted time
If you dump your shields and choose cargo instead you can cram in 128t, and therefore make 1.8 million per trip
 
What if the rare items needed one to become friendly or ally with the station? I'm totally enjoying hauling these long hauls of rare items and hope ordinary missions would also include longer missions at some point. Grinding between two systems is not that fun on a long run...this is much more enjoyable.
 
Has anyone tried using the 2D starchart (http://tajti.co/elite/map/) to plot the shortest route for their FSD range? First time I looked at it, a large number of systems were missing but that seems to have improved significantly recently. I haven't had a chance to fly today to test out any routes (one year old is on my lp watching nursery rhymes, taking over valuable screen space!)

To get the shortest route you can imagine plotting a course in a 3-dimensional matrix. Just imagine to make a route from a to b in a 3-axis cartesian coordinate system.

You note the two coordinates, visible from the star map. Then you can divide the distance by your jumprange (e.g. 140 / 20) and change coordinates by the according value. Then you get the coordinates of your target position for each stop and can look around there for stars.

calc looks a bit like that
View attachment 3627

The problem however, is, that while you find a rather direct route with only few jumps, they take waywayway more fuel. So going a shorter route but having a few more shorter jumps is actually the way to go, unless you can jump the short route in one go.

EDIT: This way I ended up with a route like this:
View attachment 3628

but it is sheit.
1. Too much fuel use.
2. have to go to galaxy map for most jumps due to navigation window only showing up until around 15 Ly and then maxing out because lots of stars

Having custom routes and star targets for the navigation window would help A LOT here.
 
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To get the shortest route you can imagine plotting a course in a 3-dimensional matrix. Just imagine to make a route from a to b in a 3-axis cartesian coordinate system.

You note the two coordinates, visible from the star map. Then you can divide the distance by your jumprange (e.g. 140 / 20) and change coordinates by the according value. Then you get the coordinates of your target position for each stop and can look around there for stars.

calc looks a bit like that
View attachment 3627

The problem however, is, that while you find a rather direct route with only few jumps, they take waywayway more fuel. So going a shorter route but having a few more shorter jumps is actually the way to go, unless you can jump the short route in one go.

EDIT: This way I ended up with a route like this:
View attachment 3628

but it is sheit.
1. Too much fuel use.
2. have to go to galaxy map for most jumps due to navigation window only showing up until around 15 Ly and then maxing out because lots of stars

Having custom routes and star targets for the navigation window would help A LOT here.

I finished the same trade run today because the distance between Ethgreze and Chi Eridani is optimal for trading the rare commodities between them.

Ethgreze_Tea_Buds.png
 
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