By using servers to host the universe just like FD is doing with ED.
It is code that generates the planets and life forms proceduraly.
So... you love orange, eh?It is well done, and all by PG as well. Prefer the look of ED rather than the more arcadish look of NMS, but might be tempted once it comes out on PC...
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ED has a cartoony look to it too, but that's to be expected, it's just renderings.It looks ok in a cartoony way but to be honest. From what I've seen, it looks a bit simple in the controls and gameplay department. Reminds me of that old MDK game back in the 90's for some reason.
Servers are not needed for this. Michael Brookes also confirmed that servers are not needed for Elite, servers are merely used to track and propagate changes in Elite - and that is why they are required for the game...but they are not needed for the procedural generation.
Procedural generation is what is doing this. And that can be done on a lone computer / console - just has it has always been done on...
For example all of this is done without servers:
[video=youtube;0WTlb9Y3VdI]https://www.youtube.com/watch?v=0WTlb9Y3VdI[/video]
There are countless other games that use this technique too.
I'm will to bet that No Man's Sky won't be online only...
Pretty impressive. The only thing I'd like to see know is actual gameplay of just running around, because right now we don't know much.
It does look cartoony, but nevertheless it gives me goosebumps and tickles my explorer bone. I love the strangeness of these worlds in NMS's trailers. They have great procedural creature generation. They really hit the nail on the head with their pg system.
If FD, with their graphics, can do something similar I would be a very, very happy gamer.
I do not like these small NMS planets and their paper thin atmospheres. It is so unrealistic that I makes me unable to suspend disbelief. It diminishes immersion for me. But perhaps I could get used to it.
p.s. is it offline ???![]()