So the Gamma phase of Elite: Dangerous is coming to a close, release is due in just over a week now, and a lot of people are holding their breath in anticipation of seeing the large features of the game - the dynamic galaxy, the endless freedom, the choices and impact, the story... the list goes on. It goes without saying that Frontier are very stressed making sure everything is in working order, preparing and double-checking lists and goals to make sure the launch is a success and is true to their vision. However, it seems as though, through all this excitement, a few small things have been overlooked.
Now, I'm going to go ahead and throw in a disclaimer here: I'm not criticizing those at Frontier or the wonderful product that I've had the joy of testing/playing (Elite: Dangerous is my first space-simulation game to play; my introduction to the genre, and I'm been having a blast!). There's no way I'd be able to accomplish anything near what the team at Frontier have.
These small things are the fine details that really make you sit back and stare at your screen amazed, or, in a different sense, just make the game feel more complete. I wanted to ask the community (with whom I've sat back and silently observed by reading the forums) and see what little features the game needs to be complete in your eyes. (Note: This is NOT big features, such as offline, walking around, mining expansions, exploration payouts, etc.)
A few from me:
Now, I'm going to go ahead and throw in a disclaimer here: I'm not criticizing those at Frontier or the wonderful product that I've had the joy of testing/playing (Elite: Dangerous is my first space-simulation game to play; my introduction to the genre, and I'm been having a blast!). There's no way I'd be able to accomplish anything near what the team at Frontier have.
These small things are the fine details that really make you sit back and stare at your screen amazed, or, in a different sense, just make the game feel more complete. I wanted to ask the community (with whom I've sat back and silently observed by reading the forums) and see what little features the game needs to be complete in your eyes. (Note: This is NOT big features, such as offline, walking around, mining expansions, exploration payouts, etc.)
A few from me:
- Different failure states/ways to die. As of now, you just explode. Your ship gets torn to part? Explosion. You overheat? Explosion. Run out of life support and can't breath? Explosion. Personally, I think the only thing that should trigger an explosion is an overload of the power plant, or a critical failure in it.
- Better views when dying (This may go hand-in-hand with the above point.). Currently, your ship hits 0% hull, the camera quits moving, your ship flies forward a little bit, and explodes. Honestly, this is a bit of an immersion killer and angers me a little bit every time I die (Seeing as I'm a bit more combat-oriented than some, this is quite often.). I don't really mind dying, but it just seems thrown together at the last second. The entire game is in first-person by design. Why is dying not? Sitting in your seat, frantically looking around as your cockpit erupts in flames and your glass shatters outwards in a blinding explosion would be a very satisfying thing to see. Add to this the different deaths from the first point, and dying might just feel like a fully fleshed-out feature, rather than just an annoyance that happens.
- Hyperspace animation tweaking. Currently, if you watch the background to the right and left of the circular cloud thing in front of your ship when entering hyperspace, it just fades to black. Shouldn't it be flying past you as you hit thousands of times the speed of light? The same is probably applicable to supercruise, as well. When you watch someone else enter these speeds, you see them blast forward before they leave. Do we not do the same?