So there you are, taking on a Python or Anaconda pirate, and they take a while to wear down, then the system authority vessels turn up and join in - not a problem, nice to have a bit of help.
So you're about 1.5km from the target, multi-cannons and pulse lasers blazing away, and one of the cops strays through your line of fire - you are immediately wanted in that system - which is a real annoynace.
Would it be possible, that when you hit a neutral or friendly target, they issue a warning to watch your fire, and only if you hit them again after that (within a certain time period) will they become hostile, and you (the player) become wanted. In the cases where the neutral or friendly craft is on 1% hull, and you destroy them (accidentally), well, no chance for a warning so you would have to accept the consequences as they are in the game right now.
I understand this is not a high priority, and you probably already have some kind of plans or ideas along similar lines.
So you're about 1.5km from the target, multi-cannons and pulse lasers blazing away, and one of the cops strays through your line of fire - you are immediately wanted in that system - which is a real annoynace.
Would it be possible, that when you hit a neutral or friendly target, they issue a warning to watch your fire, and only if you hit them again after that (within a certain time period) will they become hostile, and you (the player) become wanted. In the cases where the neutral or friendly craft is on 1% hull, and you destroy them (accidentally), well, no chance for a warning so you would have to accept the consequences as they are in the game right now.
I understand this is not a high priority, and you probably already have some kind of plans or ideas along similar lines.
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