Game is live... "Play your way"... Bounty hunting? NOP!

As i feared... Bounty hunting is broken in release.

Handing bounties in does not improve reputation with the issuing faction.

There is no way for a dedicated bounty hunter to improve galactic power standing and naval rank.

Hostile NPC's can open fire on a clean commander with no change of wanted status... If he retaliates... He becomes wanted.

Police opening fire on commanders for destroying wanted targets.

Loosing reputation with local authority for executing the bounties THEY ISSUED!

All issues that were ticketed weeks ago and ignored.
 
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Im also a bit dissapointed about this. I had the feeling in gamma that it still just was unfinished but how it stands now bounty hunting gives you credits only and no rep at all which is very weird imo. Cleaning the system of baddies should atleast bring a 'hey youre cool have some rep buddy' but no...
 
Only yesterday I was attacking wanted's at a nav point and had the police turn red to me, even thoough I received no fine and no wanted status.
The NPC I attacked was clearly wanted, even before I ran my kill warrant scanner over him.

Just away, come back, police fine again.
 
Still pretty broken for the bounty hunters, yes :(
At least, we can pop off before it goes south, and jump back in (nav points and such) to reset the "island".
No workaround that I know for the rep though…

Let's hope it will be fixed/tweaked in the upcoming weeks (or days? hopefully).
In the meantime, the fights are still great fun.
 
I've been exclusively bounty hunting for about 3 days and I haven't seen any of these problems, strangely. My reputation's been increasing steadily, I've been offered rank-up missions with the Federation (didn't accept them because I'm more into the Empire and haven't been doing BB missions anyway), my Elite ranking's increased and I've made about a million credits from murder alone. No trouble with cops or anything like that at all, even when they've shown up and I've stolen the killing blow on their target. I do scan thoroughly at the start of every encounter though.
 
I agree that reputation should be rewarded for bounty hunting. But it's far, far from "broken". I spent all last night bounty hunting and made hundreds of thousands of credits, had a ton of fun and only got the Fed aggression bug once (SC out, SC back, gone).

It's way better than it used to be and it's enjoyable. It just needs tweaking. Saying it's broken is an exaggeration. It's probably the least broken career path in the game.

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I've been exclusively bounty hunting for about 3 days and I haven't seen any of these problems, strangely. My reputation's been increasing steadily, I've been offered rank-up missions with the Federation (didn't accept them because I'm more into the Empire and haven't been doing BB missions anyway), my Elite ranking's increased and I've made about a million credits from murder alone. No trouble with cops or anything like that at all, even when they've shown up and I've stolen the killing blow on their target. I do scan thoroughly at the start of every encounter though.

You do only get rep for the missions. Not for simply bounty hunting. Missions tend (or are exclusively) completable in non-anarchy systems. This means you can do missions for rep but the targets are much lower bounty on average. It's much faster to simply pew pew in the anarchy systems, if you can take the heat. I do feel this should be changed so we get rep for handing in bounties and missions should be improved. But you're right, it's fun and a viable way to play. It's certainly not broken.
 
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Confirmed. Messed up my standing with Empire by killing wanted criminals (with warrant scanner employed to boot - and to no apparent effect), and then having two internal security craft turn hostile towards me (getting a 400 Cr fine in the process). I also rubbed some additional salt on that myself by killing those ISFs then. Now working on restoring my reputation via mission running. :rolleyes: Won't touch bounty hunting again until it's fixed.
 
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Saying it's broken is an exaggeration.

It wasn't a harsh comment. But the fundamental mechanics are not functional. Yes, we can shoot ships and earn money but that's all and it requires SC out/in all the time to avoid the factions hostility bug.
Even Sandro Sammarco said it's not supposed to work that way.
I assume, many of us are still having a lot of fun hunting criminals and upgrading our ships but the experience implies fighting the bugs.
 
510 kills and my reputation fortunately is not messed up.

Don't think it improved it either. But can kinda get behind that. Most societies don't exactly cherrish triggerhappy lunatics on a killing spree. Unless they join the military. But independent ones??


Have been getting jumped by security forces in the past couple of days after attacking wanted ones. But security forces suck big time. I let them try shooting me. Barely registers on the shields.

Letting security forces attack the wanted guy first seems to keep them focused on the bad guy until he's dead. Might be worth a shot as a partial workaround.
 
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Well, that's confusing. I definitely have a little blue up arrow beside the station's controlling faction (Tarutaalli Group) every time I look at it (checking in the detailed faction bit, so not the blue diamond), and the one mission I did take to kill pirates was abandoned, because apparently none of the 10 or so wanted Purple Clan members I killed were pirates. I'm sure the faction issues with bounty hunting were claimed to be fixed in the patch notes as well, which is why I suddenly started in the first place. Maybe it's totally fixed for some people and completely unfixed for others, somehow? :S

Edit: Additionally, the missions offered on the BB from the system I've been hunting in were the regular mix of trading/smuggling things a few days ago, but for the past few visits they've been exclusively combat-based.
 
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The faction 'wanted' bug is also affecting missions. Kills on wanted ships aligned with the controlling faction of a system do not count towards the kill tally. Was also hoping they'd get this sorted for today, it really needs hitting on the head soon.

Edit: yeah they said the faction bug was fixed but it's still an issue for a significant number of people which is why folks need to keep ticketing it or updating existing tickets.
 
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The faction 'wanted' bug is also affecting missions. Kills on wanted ships aligned with the controlling faction of a system do not count towards the kill tally. Was also hoping they'd get this sorted for today, it really needs hitting on the head soon.

Edit: yeah they said the faction bug was fixed but it's still an issue for a significant number of people which is why folks need to keep ticketing it or updating existing tickets.
No, because the controlling Faction is most likely paying them to be pirates. They don't want you destroying their own people because they will lose standing. It's part of the game dynamic.

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As i feared... Bounty hunting is broken in release.

Handing bounties in does not improve reputation with the issuing faction.

There is no way for a dedicated bounty hunter to improve galactic power standing and naval rank.

Hostile NPC's can open fire on a clean commander with no change of wanted status... If he retaliates... He becomes wanted.

Police opening fire on commanders for destroying wanted targets.

Loosing reputation with local authority for executing the bounties THEY ISSUED!

All issues that were ticketed weeks ago and ignored.
I have no issues at all.
 
You sort of gotta think realistically about bounty hunting. Vigilanties aren't exactly loved by the police force much like remosito said so don't expect your rep to increase exponentially, true you are helping about that faction but not particularly in a way they would like, for example. In real life a vigilante may have decreased crime rate in a city by 20% on his own(unrealistic I know) He would be loved amongst the community but not so much by the authorities most likely due to the way he does his things, a police officer who has done the same would be happily rewarded with medals and such and you see where im going with this.

That being said it is a bit annoying that the police fires at you if were to mis-fire once again then again... you wouldnt go to a police shootout, and start shooting the criminals along the police they wouldn't exactly like it, not to mention if you actually hit a cop by accident but in a spaceship's sense they got shields so it doesn't particularly hurt them. There's two ways to looking at this

E:D did state however the game would never be finished and any software released at 1.0 will be full of bugs, my A levels IT taught me enough to know that
 
As i feared... Bounty hunting is broken in release.

Handing bounties in does not improve reputation with the issuing faction.

There is no way for a dedicated bounty hunter to improve galactic power standing and naval rank.

Hostile NPC's can open fire on a clean commander with no change of wanted status... If he retaliates... He becomes wanted.

Police opening fire on commanders for destroying wanted targets.

Loosing reputation with local authority for executing the bounties THEY ISSUED!

All issues that were ticketed weeks ago and ignored.

All these negatives are avoided by operating in an Anarchy system.
 
No, because the controlling Faction is most likely paying them to be pirates. They don't want you destroying their own people because they will lose standing. It's part of the game dynamic.

It's quite clearly a bug since you do not receive a fine/bounty for attacking them yet the security vessels declare you to be a criminal, yet they reset on leaving the instance. That and the fact that the Dev team have confirmed that this is broken. Please don't attempt to justify broken mechanics without knowing the details, it might stop others ticketing.

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All these negatives are avoided by operating in an Anarchy system.

Again, that does not change the fact that it is currently broken.
 
All these negatives are avoided by operating in an Anarchy system.

All of these issues should NOT NEED me to only bounty hunt in anarchy systems. It should also work correctly in policed systems...

And no... Bounty hunting in an anarchy systems does NOT increase your rep with the factions you hand bounties into.
 
If they are security vessels they should stay neutral and just defend the interest of the federation even if they belong to a faction or another. I think They are there to mantain the order and avoid one faction kill each other, if they are part of the problem they are corrupt and should have the wanted status too. That´s how i understand it.
 
Well, that's confusing. I definitely have a little blue up arrow beside the station's controlling faction (Tarutaalli Group) every time I look at it (checking in the detailed faction bit, so not the blue diamond), and the one mission I did take to kill pirates was abandoned, because apparently none of the 10 or so wanted Purple Clan members I killed were pirates. I'm sure the faction issues with bounty hunting were claimed to be fixed in the patch notes as well, which is why I suddenly started in the first place. Maybe it's totally fixed for some people and completely unfixed for others, somehow? :S

Edit: Additionally, the missions offered on the BB from the system I've been hunting in were the regular mix of trading/smuggling things a few days ago, but for the past few visits they've been exclusively combat-based.

To clarify... If you are looking at the "sysyem status" panel the arrows indicate the various factions change in system influence... NOT your rep with them.

The only place you see reputation arrows is on the first screen... The one with the empire / fed / alliance at the top.
 
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