Galactic Economy Broken for Large Transport Ships (Type 7/9)

I'm using a cobra but about to upgrade to type 6. I lost my type 7 to Empire aggression because the took offence at me selling their military plans to the Federation

find a high supply, typically 8700 cr / ton and sell to a med demand which go up to 9900 cr / ton. High demand will take you to 10,300 cr / ton territory

A Cobra. Docking at Outposts/Terminals are we as part of that lucrative trade route? As for your prices, you must be joking, I haven't seen those price ranges since they made the market "live".
 
<redacted> Doh! I read it wrong :p

Now reading it properly.. 1,600cr per tonne profit, although I do have some nice routes which pay well using outposts so not applicable for DocStone.. I haven't seen profits like that since pre Gamma 2.0x (can't remember specific version)
 
Last edited:
These kinda posts keep appearing lately.. Look it's so freaking simple that I'm bemused at the fact that some don't get it.

The Type-7 weighs over 450T, the Type-6 weighs 150T (Less than a Cobra) The Heaviest outpost capable ship weighs 350T. Pad's have ramp weight limits.

Regarding trading - Change your strategy, don't operate a Type-6 like a Cobra and don't operate the Type-7 like a Type-6.

My Type-7 is fully configured for hauling Cargo, I make more cash than my Type-6 in full freighter config. How? Well I scout a trade route between two large stations and then haul heavy amounts of cargo for insane profits.

How anyone can say a Type-6 is better than a Type-7 or 9 for pure profit? just because they can't land on an outpost? Sorry but that is laughable. You have an insanely huge amount of large stations to choose from.

With the massive profits I made on the first two day's of owning a Type-7, I had a kitted out ASP for finding missions & bounty hunting
 
Im breaking even in my Python through trading and bounty hunting.

Would never dream of flying anything else so i do whatever i have to do to keep her in mint condition.

Im in the fortunate position that i made a lot of money on rares and was able to pimp it out so i dont need to upgrade anything.


With the current state of affairs people starting out will never get to fly the big ships with decent upgrades. It will take months of hardcore grinding with things as they are right now.
 
A Cobra. Docking at Outposts/Terminals are we as part of that lucrative trade route? As for your prices, you must be joking, I haven't seen those price ranges since they made the market "live".


Lol im carrying a cargo paid at 8700 right now as I type. Anyway , they are there, you need to look, they just aren't common that's all
 
<snip>How? Well I scout a trade route between two large stations and then haul heavy amounts of cargo for insane profits.</snip>

Have you tried doing this in the last few days since the economy fix? Has ANYONE found a station with a High Demand for a commodity that turns a decent profit?

What you say used to work, and it was great, but now it is broken.

- - - - - Additional Content Posted / Auto Merge - - - - -

Lol im carrying a cargo paid at 8700 right now as I type. Anyway , they are there, you need to look, they just aren't common that's all

Again I will ask, is either your starting point or destination an Outpost? Because if not, then I heartily congratulate you on finding a lucrative trade route and recommend you spend a few quid on the Euro Millions this week, because your luck seems to be in :D
 
Have you tried doing this in the last few days since the economy fix? Has ANYONE found a station with a High Demand for a commodity that turns a decent profit?

What you say used to work, and it was great, but now it is broken.

Best i have found is 800 one way and 500 back. And ive done some light years...

Margins are tighter than a ducks butt in comparison to what we are used to
 
Have you tried doing this in the last few days since the economy fix? Has ANYONE found a station with a High Demand for a commodity that turns a decent profit?

What you say used to work, and it was great, but now it is broken.

Why's are you fixated on high demand? High supply means cheaper price which when coupled with medium demand meand s a decent profit

high supply and high demand mean a great profit

its not just gold either, superconductors are decent too
 
Have you tried doing this in the last few days since the economy fix? Has ANYONE found a station with a High Demand for a commodity that turns a decent profit?

What you say used to work, and it was great, but now it is broken.

- - - - - Additional Content Posted / Auto Merge - - - - -



Again I will ask, is either your starting point or destination an Outpost? Because if not, then I heartily congratulate you on finding a lucrative trade route and recommend you spend a few quid on the Euro Millions this week, because your luck seems to be in :D

Hey Doc,

Generally I have been playing at least an hour a day (except weekends) Have consistently made good profits. I had an old route out of SOL making me over 1000c per Ton profit. Since rare commodities appeared I tend to move about a lot. Most hauls I do at the moment net 800/900c per Ton, combined with rares you can make a killing.
 
Last edited:
Margins are certainly more realistic now than they have been. But that is no bad thing IMO.

So if you guys dont like the trading dynamics in a T7 or T9 then could you not just sell it and rebuy a T6? Or am i being dense...
 
Margins are certainly more realistic now than they have been. But that is no bad thing IMO.

So if you guys dont like the trading dynamics in a T7 or T9 then could you not just sell it and rebuy a T6? Or am i being dense...

No, not at all. It makes sense to downgrade the ship but then it begs the question - why have them there? If there is no current place in the game for a ship, why introduce it? If I wasn't so stubborn I would have listened to {SAS}Stalker a few days ago and downgraded, but that ship cost me a lot of money and I will be bolloxed if I am giving it up :D
 
Again I will ask, is either your starting point or destination an Outpost? Because if not, then I heartily congratulate you on finding a lucrative trade route and recommend you spend a few quid on the Euro Millions this week, because your luck seems to be in :D

No both are stations, not platforms.

I bought at Low Station, 4 Camelopardalis, a large population extraction, gold price to buy is 8771 and a high supply

so now docked at Edwards Horizons, in Xbal system, a large pop industrial, gold price is 9810 to sell and a med demand

nice 51950 cr profit on a 50t load, 60LY transit
 
No both are stations, not platforms.

I bought at Low Station, 4 Camelopardalis, a large population extraction, gold price to buy is 8771 and a high supply

so now docked at Edwards Horizons, in Xbal system, a large pop industrial, gold price is 9810 to sell and a med demand

nice 51950 cr profit on a 50t load, 60LY transit

I think I love you :D
 
After Monday´s 15 economy re-balance the type 7 make more sense than before, routes between outpost and stations, and between stations are more or less the same... I can´t make more than 1kcr/t/leg in any trade I had...
Yesterday was consumed rebuilding the database, to find the market is broke.
Will go touring for a while to see if can find any better... but analyzing Slopey´s data can´t find any better trade
 
Yeah, I get the feeling that now, with the release, we will REALLY start to see the CORRECT changes that are needed.

As much as I would like to say that this "Pad Restriction" is a nice way to help isolate "weaker" ships from those capable of ripping them apart, the fact that primarily trading vessels get "locked" out of trading and refueling at outposts really makes trading, and more importantly mining, in these "large" vessels more effort than profit.

I think that the best solution would either be to a) have just one Large dock on all significant outposts or b) have "Large" vessels trade/refuel/repair via "pods." Get within a certain distance and hail the station, then any and all transactions would be dealt with via work drones, with potentially a cooldown timer/action timer that acts as the loading/unloading of the craft.

There is only one other option I can think of, but the solution also has ramifications for other aspects of the game; vastly increasing the Jump Ranges of these large vessels. If the vessel doesn't carry cargo to stations/outposts reliably, doesn't perform well in combat, and tends to deplete a player's purse without significant "grind," then it needs to come out of the box as a great "Jumper." And by that I'm talking like 40+ Ly... only as I said, this fails to balance Rare cargo, and will also cause significant changes to exploration, I'm sure.
 
@docstone... Rep to you!

Some fair points there. t6 and cobra are my current ships and aspirations are for a deep space exploring asp. Dont have to think about the biggies yet but will see how these dynamics pan out!
 
Remember, the Type 6 has the same cargo space as the Asp Explorer. And the Asp Explorer is a formidable opponent in combat. So forget the Type 6, spend 6 mil (make sure you have 2-3 mil left over for outfitting and to pay replacement fee if you lose it) and get an Asp instead. The Type 7 seems worthless, 200 T is pointless. It's hull is 450. It SHOULD carry at least 300-380T of cargo for it to be worth it's value.
 
Remember, the Type 6 has the same cargo space as the Asp Explorer. And the Asp Explorer is a formidable opponent in combat. So forget the Type 6, spend 6 mil (make sure you have 2-3 mil left over for outfitting and to pay replacement fee if you lose it) and get an Asp instead. The Type 7 seems worthless, 200 T is pointless. It's hull is 450. It SHOULD carry at least 300-380T of cargo for it to be worth it's value.

Ummmm, you're replying to a 2 months old thread...
 
Back
Top Bottom