Shield Cells OP

Maybe if people didnt miss so much theyd take the shields down before the person has time use them. If they have more than one equipped they have to switch firegroups to use them otherwise they are wasting them.

Anyways, QQ more about the PvP which is entirely and completely optional as well as avoidable.
Read to OP dude , he says they too much vs the npc and make combat a little easy, no need to for the QQ nonsense either.
 
Shield Cells have been tested and balanced with the combat system for months.

They're part of the strategic nature of ED combat. There are all sorts of counters to attacks in combat, chaff disables tracking of gimbled weapons, ECM counters missiles, heat sinks make you disappear from radar, point defense shoots down missiles, and shield cells allow combat to last more than 20 seconds.

In a game where you can lose millions from combat, you need means of survival and strategy.

I think that this is spot on. I could say that chaff is OP because it can be spammed and causes my gimballed weapons to miss for some considerable time...but I won't. Instead I refrain from firing and conserve weapon power, whilst moving into a superior firing position. If someone uses shield cells, do the same thing; use thrusters and skill to keep them suppressed with superior firing vector. Eventually they run out. As Jarek has said, there are multiple tactical options for combat and learning how to deal with them is better than calling for the nerf bat. It is a slippery slope and once you start...well just be careful what you wish for :)
 
I have not used them as yet but having read this thread it seems I would be silly to not have any. However just from reading and NOT experience I am falling on the side of take them away or at least just a one time use. Any more and surely it takes away from Shield management?
 
They are available to everyone, you have to sacrifice a module per bank. Who or what is being overpowered by them?
 
Argh, these kind of conversations wreck games these days.

The mechanic is as is. They're not unlimited, keep at it. Learn to work with it instead of moaning.
 
Yeah in the current combat situations we players from (alpha/beta/gamma) could think Shield Cells may be seen as over powered, but we dont yet know what they have in store for us with up comming events, if you think about it, what if there is many players or ships shooting you in a warzone, what if you are flying past multiple capital class ships, and many turreted anacondas... them shield cells are going to run out fast.

So before we all cry OP, might be wise to think whats in store for us first.
 
I could see them getting missile like ammo costs but people really are blowing the strength of shield cells out of proportion.

You can't just sit there spamming them due to ammo limits and the fact that unless you have really high ranked shield cells and low ranked shields its still going to take time for them to recharge your shields (there not an instant thing but an over time thing).

If being focused on there not going to keep your shields up unless your able to actually avoid enough shots to give them time to work.
 
Except that if you don't fit one, you stand very little chance to win vs. someone that does. It has too big an impact on combat as it currently stands. Whether or not I fit chaff, or point defence or whatever you will, does not have anywhere near as big an impact. The choice is there, sure, but if you're going into combat (against players) and you don't fit one you're at a massive disadvantage. Which actually limits your options, because choosing not to fit one would be silly.

If you see them use it, you can always flee. Just as big of a disadvantage as running into someone that out gus you.
 
I agree 80 credits is a bit low for shield cells. But I also think that this makes you have to consider your hard point options. As a budget eagle (under 200k in assets) I've loaded a hard pointed beam laser and 2 gimbaled multicannons to deal with this problem. Beam Lasers tend to be very effective at eliminating shields but poor at hull damage the combination is deadly. I think also If a ship is running, if you have a wake scanner and/or interdiction module you'd be able to wear the guy down
 
[Point Defence] Not very effective in my experience, or they are very poorly placed on a Cobra. Had a Viper shoot a homing missile at me earlier and the PD didn't do a thing as I watched the missile coming at me.

Well, there is the fact that the two possible mount points for Point Defence on the Cobra are both on the bottom. So even if you mount two on your ship, you can't have any sort of complete coverage against missiles. I've found the PD-s themselves quite effective at taking down missiles that were fired at me from a longer range, while in closer range I can dodge them reliably. However, there are more useful items to go in those slots in a combat loadout. For exploration though, having at least one PD can be good if running away from a fight: just make sure your PD is facing in the right direction.

As for shield cells: I'd agree that they make combat much easier compared to what we had before. Slashing the number of available cells on modules by half and restricting the banks to one module per ship only (much like shield generators) would be fine in my opinion though. But if a ship can carry well over a dozen, then fighting such ships in PvP could quickly get very boring. Especially if both ships were carrying such loadouts.
 
Argh, these kind of conversations wreck games these days.

The mechanic is as is. They're not unlimited, keep at it. Learn to work with it instead of moaning.

Exactly.

And NPCs still use them as well.

At the end of the day of course a better fitted ship will have an easier time winnnig a task it was built for in a 1vAnything.

If you keep all pips out of shields and spam Cells you are gonna have a bad time. Once you run out and realize your shield capacitor is empty after your shield falls.
 
Wait until you come up against some proper firepower in PvP

You will be glad of Shield Cells when a pimped Python unloads on you.

Im running 2 Class 3 Fixed Beams and 2 Class 2 Fixed Beams driven by an A7 distributor and a B7 power plant.

No amount of shield cell spamming in a heavy fighter (Cobra/Viper) will stand upto it for long.

Even an ASP with an A6 shield will have to spam SCBs to make sure i dont get through to his hull.

Class 3 fixed weapons are a whole different world of hurt compared to the toys that you get to play with on the little fighters.
 
Trader's can and should use shield cells too.

A fully upgraded python is around a 100mill, shield cells are between 1,000 and 100,000.

Not sure where you're going with that. The best equipment is always required for PvP; the cost is just something that gates ones ability to get it easily. A pure PvP game would have to balance all the ships, or some of them would never be used, but Elite clearly has better PvP ships. Traders min/max for profit and will sometimes run without shields at all. Shield cells are also optional for multi-role PvE loadouts.

The game tends to be balanced in favor of making PvP consensual and protracted, with the fun being the fight and not the kill, so I can see where they're coming from with this.

For PvE, maybe the NPC should use them too? I've never seen an NPC use one.
 
Wait until you come up against some proper firepower in PvP

You will be glad of Shield Cells when a pimped Python unloads on you.

Im running 2 Class 3 Fixed Beams and 2 Class 2 Fixed Beams driven by an A7 distributor and a B7 power plant.

No amount of shield cell spamming in a heavy fighter (Cobra/Viper) will stand upto it for long.

Even an ASP with an A6 shield will have to spam SCBs to make sure i dont get through to his hull.

Class 3 fixed weapons are a whole different world of hurt compared to the toys that you get to play with on the little fighters.

I bet it sucks when an enemy plants themselves topside on you haha.
 
I think they're fine as they are; just incorporate them into a combat strategy.

Otherwise we'll go down the road of banning more powerful pulse lasers etc. because they're 'OP'!!
 
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