If you can't kill someone how about this novel idea ... Bring more help.
What are you talking about
I'm not suffering in performance from this. I can have shield cells too!
I just think that they're bad and should change.
If you can't kill someone how about this novel idea ... Bring more help.
If you fit all Cells you cannot:They are horrible
They remove one of the in my opinion most important elements of fighting
They make fighting NPC ridicilously easy because even those few NPC's who do have shield cells doesn't know how to use them.
They are practically a must in player to player fights.
Worst of all: They're so boring... all the other stuff you can fit in those slots do interesting stuff, but this is basically just a health potion dispenser.
If you fit all Cells you cannot:
A. Pirate
B. Scoop loot
C. Complete mission specific tasks that come about
D. Equip a D Scan, limiting yourself to known space
E. Use Limpets
F. Use Field maintenance, so even if you have won a battle you may also be stranded, or without several working pieces making you very vulnerable if interdicted.
Sounds like you wanted to say "immersion" but you used "feel and mechanics" instead.
The mechanics are sound.
My ship feels the same with or without them.
And the yea it does add new strategies. Being able to stay in a large battle longer is one them. Using them in conjunction with ecm to battle missile heavy enemies, because when your shield falls you are basically a free kill.
This, I only use the one bank and it's adds a ton to the combat when fighting the bigger ships, I have it bound to a key along with chaff on another and I'm constantly flicking between the two.
It can really get down to the wire sometimes and I always lose track of how many charges I have left, this really adds to the drama of a battle.
Stacking Shield Cells and forgoing the use of the other choices. For every shield cell ypu limit yourself more to a specific task which can effect profit.
For example. You kill a ship in an Anarchy system that was a hard fight. You won but they had no bounty, they did however drop alot of good loot. You can only scoop 4 of those, (or possibly none if all you have are shield cells) netting you maybe 20k at the most for something that took considerable effort.
What do you mean with ''all cells''?
How exactly does it add a ton to the combat? Am I missing something?
And come on, not remembering how many you have left because it doesn't show up in the front UI unless you have it as a firegroup adds ''drama''?
He means you can replace all extra modules (cargo etc..) with shield cells, the cobra can carry something like over 30 cells.
I have to wait till the last moment before hitting the recharge button, if I do it too early I'm wasting a valuable resource, too late and my shields will drop, this is something else to do and worry about in a battle and it adds to the tension.
Removing this mechanic would remove that extra element that I have to track in a battle along with everything else.
I have to wait till the last moment before hitting the recharge button, if I do it too early I'm wasting a valuable resource, too late and my shields will drop, this is something else to do and worry about in a battle and it adds to the tension.
Removing this mechanic would remove that extra element that I have to track in a battle along with everything else.
And if you do that you are gonna be fumbling through alot of firegroups.
Because the macro doesnt use just one shield cell, but one of every shield cell equipped.
Removing this would mean that we actually have to care about shield management again
You know, the stuff you have to do when you can't instantly refill your shields
Removing this would mean that we actually have to care about shield management again
You know, the stuff you have to do when you can't instantly refill your shields
Go do a Anaconda target mission with a cobra. Use as many cells as you want.
But, you cannnot put any pips in Shields. Go ahead.... Try it.