Warzones in Sorbago, how can i return war missions without ruinning my rep???

So, Im trying to help Empire to win this slaves war here. Since the only way to actually affect the war in terms of combat is to pick up the war mission. However, it looks like Empire hates me whenever I return the mission for them.. So, does that mean we either continue doing missions and let them hate us or simply giving up the system for the slaves :( ....
 
+1

It is seriously broken in my opinion. I borked up my rep last night by taking a warzone mission in Sorbago. I carefully selected the mission... and defended Imperial Navy ships. Turned mission in... Empire and local Empire faction reputation all got worse. Absolutely no rep boosts either.

I bet if I killed Imperial Navy ships (which I would not do, as I want to increase navy rank).. I'd have the same result.

Add to that. Warzone missions yield very low credits (14k for 7 ships is dumb)... it can easily cost you far more than you will earn. You don't get bounties for each ship shot down in a warzone. Pirate hunting is far more profitable.. and you'll boost rep far more effectively. Each warzone kill counts as one... whether you destroy an Eagle, or an Anaconda. You are better off going only for small ships. No bonus for taking out the bigger ships. You'll just pay more in time, ammo, and potential ship damage.

I'm sure it will be fixed up.. it has to be... or the entire purpose of having a persistent universe which reacts to player actions will be nullified.
 
Yup, thoroughly bug'd.

Being the dutiful panzer, I thought I'd take part in some civil krieg in Jera, split between social democrats and nationalists. Those filthy, decadent SDs loved me for blasting their forces...

Next time I think I'll do the exact opposite, side with the self-righteous do-gooders so that my kind of guys win. Sounds like fun...
 
Done two merc missions for Mastopolos today. Yesterday I did several of those and some others, got allied.
Turned in one today and got busted down to neutral from allied, what the hell...
Did another one, and yep, again, negative rep. I guess there's no point in this for now then :(
 
Well, i guess I'd just stay away from the warzone and help them from trading for now then. Both factions are tied at 28% now. Hopefully we won't lose it :/

It sucks for us really. We're basically unable to defend for our emperor!! And I don't think fed is having such issue since others have helped Crimson Revolution in Lugh way back...
 
So, Im trying to help Empire to win this slaves war here. Since the only way to actually affect the war in terms of combat is to pick up the war mission. However, it looks like Empire hates me whenever I return the mission for them.. So, does that mean we either continue doing missions and let them hate us or simply giving up the system for the slaves :( ....

Are you picking up missions for the Mining Faction aligned with empire? If you are picking up the other faction's missions, you'll lose rep with empire if you complete them and turn them in. These were working for me last night, but I've been at work all day today, and won't be able to test out until I get home in a few hours. I had to go out and farm some kills in warzone with no mission first, made it to friendly status with the station, then I'd get the occasional single mission for warzone offered by the Mining faction.
 
Are you picking up missions for the Mining Faction aligned with empire? If you are picking up the other faction's missions, you'll lose rep with empire if you complete them and turn them in. These were working for me last night, but I've been at work all day today, and won't be able to test out until I get home in a few hours. I had to go out and farm some kills in warzone with no mission first, made it to friendly status with the station, then I'd get the occasional single mission for warzone offered by the Mining faction.

I'll stay in Sabago this evening and see if I can run a few more missions to see the results.

However, it is rather silly to accept a mining faction mission.. kill 7 of their allied ships, then return to have them pay you and lower your rep. :)
 
Are you picking up missions for the Mining Faction aligned with empire? If you are picking up the other faction's missions, you'll lose rep with empire if you complete them and turn them in. These were working for me last night, but I've been at work all day today, and won't be able to test out until I get home in a few hours. I had to go out and farm some kills in warzone with no mission first, made it to friendly status with the station, then I'd get the occasional single mission for warzone offered by the Mining faction.


I'm pretty sure I picked it up from the mining faction but not the slave's one. And I also very sure that I'm not the only one that picked the mission from the correct faction and still lose rep :/ Please update me know when u able to play and test it out once u get home!
 
It sucks for us really. We're basically unable to defend for our emperor!! And I don't think fed is having such issue since others have helped Crimson Revolution in Lugh way back...

they didnt have a warzone in lugh ^^

all they do was abandonning mission, killing ships of enemy faction and doing mission for the good one. that just change the influence % of the faction in the system nothing more.

they did a gamma without all the feature needing test so here we are now, empire is bugged everywhere ^^
 
I can accept the low pay (it's more interesting to fight for the sake of loyalty to a faction/ideology + at the end of the day, you've just decided to be a space grunt shooting enemy space grunts rather than a bounty hunter shooting pirates that dig serious dents into corporate profit margins), but the rep bug is what is keeping me from fighting for the Empire for now.
 
I'll stay in Sabago this evening and see if I can run a few more missions to see the results.

However, it is rather silly to accept a mining faction mission.. kill 7 of their allied ships, then return to have them pay you and lower your rep. :)

Yes there is a bug in there - or more likely an oversight - in that you are even able to get a running tally mission credit for shooting the same-factioned ships that offered you the mission to begin with. This is something that was observed in an earlier phase of beta, but I personally haven't seen it / been in the right scenario to reproduce that exact situation. Bear in mind, however: You will get rep for empire faction for killing the enemy ships, however upon turning in the mission, you are seeing the latest change in rep based on that mission turn-in. So, if I'm understanding how things seem to be currently working, you are likely gaining a little rep for the individual kills, but if you are then turning in the mission that was offered by the opposing faction rather than the empire-aligned faction, and since that is the latest change to rep, it shows it trending to the negative - red arrow down for empire.
 
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Yep. I did a mission to kill 5 Warzone ships, lost a big chunk of rep, went down to neutral from friendly with the mining company. Had to run 4 delivery missions to get it back up to friendly again.
 
they didnt have a warzone in lugh ^^

all they do was abandonning mission, killing ships of enemy faction and doing mission for the good one. that just change the influence % of the faction in the system nothing more.

they did a gamma without all the feature needing test so here we are now, empire is bugged everywhere ^^

Opps, didnt know that ;P

'''abandonning mission and killing ships of enemy faction'''
Will it work for us too if we kill slave's ship whenever they pass by and abandonning their mission??And I also wonder, did they affect the influence by killing ships without having to pick up the ''killing mission''? Coz it's kinda stupid that we have to pick up a war mission for the warzone in order to affect the influence and such .
 
Yes there is a bug in there - or more likely an oversight - in that you are even able to get a running tally mission credit for shooting the same-factioned ships that offered you the mission to begin with. This is something that was observed in an earlier phase of beta, but I personally haven't seen it / been in the right scenario to reproduce that exact situation. Bear in mind, however: You will get rep for empire faction for killing the enemy ships, however upon turning in the mission, you are seeing the latest change in rep based on that mission turn-in. So, if I'm understanding how things seem to be currently working, you are likely gaining a little rep for the individual kills, but if you are then turning in the mission that was offered by the opposing faction rather than the empire-aligned faction, and since that is the latest change to rep, it shows it trending to the negative - red arrow down for empire.


Definitely makes sense Rezri. That sounds like what it may be doing.

Something to test. I can fly over to a warzone tonight and take out the same ships without a kill mission in queue. That should visibly adjust the faction levels. A good way to test if the right faction is being raised in that instance. I suspect like you say, it is tallying properly. The mission turn-in may be borking it all up by reversing the faction 'reward'.

In any case, I hope to stay in the area to try to find some faction/profit benefit from the situation.
 
Definitely makes sense Rezri. That sounds like what it may be doing.

Something to test. I can fly over to a warzone tonight and take out the same ships without a kill mission in queue. That should visibly adjust the faction levels. A good way to test if the right faction is being raised in that instance. I suspect like you say, it is tallying properly. The mission turn-in may be borking it all up by reversing the faction 'reward'.

In any case, I hope to stay in the area to try to find some faction/profit benefit from the situation.

-- Apologies in advance, I'm at work, and don't recall the exact names of factions. I know the "Mining Faction" that I refer to is the one aligned with the empire. "Other faction" is whatever independant is fighting the mining faction. --

Yep. Just to clarify (sorry for broken-record here) -- If you take the mission from the wrong faction (not the Empire Mining faction) - but then side with Mining Faction in the warzone, and kill the Other faction's ships, you will still get a running tally of mission kills to completion. I *think* that you will get small amounts of rep up for the kills themselves, but if you then turn in the mission, the current way the missions system works in game will see you as simply having completed a mission for the opposing faction, resulting in negative rep for the Mining faction *and* empire, since they are aligned with the Empire.

One last clarification: After I had farmed kills without having a mission for the Mining faction, and I was sided with Mining faction upon entering warzone, that did trend my rep up. I just fought for fun for about an hour, came back to station with intention to go to bed, but then found I was friendly with the Mining faction, and I could indeed take a mission for them in the warzone for around 14k reward. Needless to say, I didn't go to bed, but did see that mission worked properly, and gave me proper reward and even more positive rep for Mining Faction and Empire.
 
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Opps, didnt know that ;P

'''abandonning mission and killing ships of enemy faction'''
Will it work for us too if we kill slave's ship whenever they pass by and abandonning their mission??And I also wonder, did they affect the influence by killing ships without having to pick up the ''killing mission''? Coz it's kinda stupid that we have to pick up a war mission for the warzone in order to affect the influence and such .


dont know for sure for the killing part i didnt take part in the lugh thing but i have read somewhere that killing many ships of a faction seem to drop it's influence even without mission, maybe the mission add influence to the other faction directly that just killing dont do? (maybe the loss is evenly shared between all the other faction when just killing ^^)

for the warzone i dont know, we dont even know what cause warzone to pop or disapear. if having an empire system with a independant faction with x% of influence launch a warzone or it's just add by the dev?

and how the warzone finished is unknow too since the only warzone we have test was a fixed one placed here by the dev for all the beta.

so much thing that we dont know on the game mechanism ^^
 
So I only had a short time to test last night, unfortunately. Just as I was about to start the stream, my X55 stick tension spring on rudder decided to snap =/

What I was able to test so far: Warzone kills last night, while I was sided with the Mining Corporation, did not provide any increase in rep this time, nor did they provide any increase in rep upon turning in war bonds. During the time I had to play, no Warzone missions for the Mining Corporation were offered, however there was a mission offered by Mining Corporation to kill 2 traders in a neighboring anarchy system. I traveled to said anarchy system, visited first USS I saw, and mission updated for alternate option via NPC dialogue (don't kill traders). I opted to instead kill the traders from the original mission offer. I did so, got mission complete dialogue, and at that point received no rep change. I then flew back to Mencke Orbital in Sorbago (where the mission was offered) turned in the mission, and immediately got negative reputation with Empire and the Mining Corporation instead of positive.

Is this a bug with reputation system itself, or are there typos / incorrect labels of the Faction that appears to be offering you the mission? Worth noting: all I received was the negative reputation for Empire and the Mining Corporation. I received no positive rep for any of the opposing factions in system. This is backwards from the expected, as I just successfully completed the original mission offered by the Mining Corporation, which is aligned with Empire.

Will test more tonight.
 
So I only had a short time to test last night, unfortunately. Just as I was about to start the stream, my X55 stick tension spring on rudder decided to snap =/

What I was able to test so far: Warzone kills last night, while I was sided with the Mining Corporation, did not provide any increase in rep this time, nor did they provide any increase in rep upon turning in war bonds. During the time I had to play, no Warzone missions for the Mining Corporation were offered, however there was a mission offered by Mining Corporation to kill 2 traders in a neighboring anarchy system. I traveled to said anarchy system, visited first USS I saw, and mission updated for alternate option via NPC dialogue (don't kill traders). I opted to instead kill the traders from the original mission offer. I did so, got mission complete dialogue, and at that point received no rep change. I then flew back to Mencke Orbital in Sorbago (where the mission was offered) turned in the mission, and immediately got negative reputation with Empire and the Mining Corporation instead of positive.

Is this a bug with reputation system itself, or are there typos / incorrect labels of the Faction that appears to be offering you the mission? Worth noting: all I received was the negative reputation for Empire and the Mining Corporation. I received no positive rep for any of the opposing factions in system. This is backwards from the expected, as I just successfully completed the original mission offered by the Mining Corporation, which is aligned with Empire.

Will test more tonight.

The one thought I have is did you target traders that were part of the Mining Corporation? That is something that is important to check - you can see it on your contacts tab.

Either way, it's clear something isn't working right, but that could explain at least part of it.
 
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