Large FPS drops.

I'm still in the process of testing out various situations with this, but basically, I'm seeing large fps drops in SC, and randomly when in stations.

So going back to Gamma 2.00 and prior, basically with 1 280x running on all low settings and Oculus quality set to half way, I would never encounter the fps dropping down from the 75fps it was running at, excluding some transition loading screens. The only exception was that when the NPC count got to 10-12 then I would drop down to about 65-70fps, yet my GPU and CPU would not be near max usage. CPU would usually be around 40-50% on all 4 cores, and the GPU fluctuated a lot, but never went over 85% usage typically.

As we got each update come in, the fps appeared to drop more and more, requiring me to lower the Oculus quality in order to maintain a constant 75fps everywhere (I could sustain this about 95% of the time, including in asteroids and stations), but with this latest release, it has bottomed right out at times.

So upon jumping back in with the release today, I headed to LHS 3447 in Open Play to see what was happening. when I entered the system and was in SC, I had a lot of NPCs loaded in and some players as well, and this appeared to destroy my fps to the point it was like VR in the 80s almost. Now I didn't notice till after, but Bloom had been turned back on, as the game appears to reset the Oculus quality and Bloom upon restart, but this fps drop took me down to a low point of 8fps and an average of 10fps. Now I have a strong stomach for doing pretty much anything in VR and being fine, but this was just aweful, although somewhat amusing. This was the only case of it going that low, but it will frequently drop fps to 60 or so when in SC and NPCs start to pop up. I thought it was maybe the star system itself being the cause, but I can be in a system with 20+ stars and planets without issue, but once I get a few NPC pop in, then we are off to Judder Town, this can happen in star systems with just a couple stars or planets, once the NPCs start to pop up.

I have seen similar problems when in stations, with these settings so low, I can easily have 75fps constantly, but while sitting there docked, I'll get a fps hit below 75, and will only see that some additional NPC have spawn into my instance, although some times, they have yet to be rendered on screen, as they are still outside the station.

The thing is though, that when I checked the CPU and GPU stats during this massive drop in fps, the CPU was still around 50-60% usage, and the GPU actually had taken a vacation, as even though I was struggling at 10fps, the GPU usage was bouncing between 0 and 20% during this. I thought maybe this is a case of the CPU having an issue and maybe being the bottleneck with trying to load in all the NPCs and players, but I can drop out of SC into regular speed and have a capital ship with 20-30 NPC and other real players, and I have no issues with fps. Also upon monitoring the CPU clock, temperature and usage load, I see no signs of any kind of throttling. CPU will hit a max of 64c and GPU will hit about 75c, although other games do get the GPU up to around 80-83c.

So, I'm wondering if anybody else has seen anything similar to this behaviour? I can't see the CPU being the bottleneck atm, as its a i5 2500k running at 4.7Ghz, so it can keep pace with the newer i5s out there, and although I have seen the GPU hit 98% load at times, it frequently is lower than that, and can be having fps issues even when its not fully under load.

There are still variables in this that might be at play, so want to test out a few other things first. I'm just trying to reach the golden mark of a constant 75fps, and want to know if this is a case of something to do with my hardware, software, or if its the game itself with just needing more optimization. All else fails, I guess I will look at throwing money at the issue, but would rather hold off a new GPU till the 980Ti and 390x are out.

EDIT: forgot to clarify, the reason I'm posting in this section, as this issue is when playing using the Rift DK2. So these fps issues introduce judder every time. I have done no testing on a regular monitor.
 
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I have one R9 290x and I also get a lot of judder in SC. As everyone keep talking of nvidia card, I wonder if a GTX 970 will be better for the rift ?
I will be interested to know if anyone has managed to run Elite with no judder (75fps) and max setting (ultra) with a ATI card ?
 
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In general stuttering or occasional stalls in SC seem to be the norm, regardless of gpu. I've posted several times before that my suspicion is that its due to the procedural content creation on demand as you enter a system or get close to planets/asteroid fields. It may not be of course, it could be any manner of reasons or combinations such as net code, other processes running on your PC etc, but it seems to fit the results and in addition I think the small stalls look worse in the Rift as you are frequently moving your head looking around whilst in SC, where as on a monitor you are likely just flying straight and not looking around at all.

As to the OP's framerate issues they sound very strange and off the top of my head I can't think of a good reason. Your PC specs are pretty good, though the I5 sounds a bit old? You have plenty of memory so that shouldn't be an issue unless you are keeping open many programs at the same time as playing Elite? Frankly its the excessive fps drops that are concerning. Its one thing to drop to 60 fps in a station or briefly when in space, but to drop to single digits is rare. The only thing similar to this I've had on my GTX970 was when I tried mining high metal asteroid fields a few versions ago and found framerates dropping to 45 fps and even as low as 15fps. At the time it felt very odd, almost like some memory leak or something and a version or two afterward I tested the first tutorial and had no issues at all. Unfortunately I've sold all my mining equipment so not tested actual mining in game again since.

My only recommendation is to double check your graphic settings. Recent patches have frequently asked me if I want Elite to determine the best quality settings so its possible you may have accidentally reset them. Obvious performance drainers would be shadow mapping, AA and AO. Bloom shouldn't have any effect as a recent updated stated they combined it with the HDR shader code.

If you are still having problems then I would recommend making a back up of your current Elite settings (e.g Graphics - C:\Users\<username>\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics) and then trying the game on a monitor and check out performance there. If it exhibits the same issues then obviously something is wrong, though quite what its hard to say. Maybe update your drivers, perhaps un-install and delete Elite and redownload/install it.

If you do get to the bottom of it, please post back here as i'd be very interested to hear what is causing this.
 
in gamma 2.5 & 2.7 I was getting no stuttering at all, even in SC, but on the other hand I never saw any people either.

last night however in retail 1, I DID see people (yay) but the SC stutter was back. It was not horrible, an was certainly usable but it was clearly there.

Probably not enough data to make a positive conclusion but I still suspect network issues causing the stutter.

(GTX980 overclocked and an I5 2500K @ 4.3ghz and 12gb RAM on windows 7)
 
Considering mine started getting worse in 1.0 I am more inclined to think the stuttering in SC is network related.
 
I have suspected that the netcode may be at play here, although I have had this issue in Solo mode as well, but not sure if my particular instance NPCs would require any communication with the server though.

@NoiseCrime
I've tried running Elite after a restart, with minimal background apps, but has not made any difference. RAM usage is never even close to full either. I've also tried giving both the Oculus Runtime and Elite itself an affinity of "high" priority in task manager, and also set the power management to performance as well, these do help, with allowing a couple more NPC to spawn in before the fps drop, although this was when testing in Solo on the early Gamma versions.

Most this testing was done with Catalyst 14.11, although I'm now on 14.12 but yet to test it out. If all else fails, I'll be looking to a clean install as of Elite, and possible a reinstall of Windows, although want to delay that until I do a new build next year.

Regardless what I find, or if I find a solution, I'll post back here, as it sounds like all of us, regardless of PC config, could do with any kind of performance increase.
 
Sorry guys, I kinda lied in my previous post about posting back here once I find out more info on this issue. I just had a moment of weakness and am now the owner of a Strix 970. :D

It wasn't my fault I bought this, I personally blame all the users posting up their good experiences with the Nvidia GPUs and the Rift, its their fault. With the price, the offer for Far Cry 4, and many other features I have been liking on Nvidias part, it was only a matter of time before I switched teams, plus this should hold me over till the Rift CV and other GPUs come out, so we can see what will be needed for a possible 1440p/90hz Rift, thats gonna require some serious power.
 
Sorry guys, I kinda lied in my previous post about posting back here once I find out more info on this issue. I just had a moment of weakness and am now the owner of a Strix 970. :D

It wasn't my fault I bought this, I personally blame all the users posting up their good experiences with the Nvidia GPUs and the Rift, its their fault. With the price, the offer for Far Cry 4, and many other features I have been liking on Nvidias part, it was only a matter of time before I switched teams, plus this should hold me over till the Rift CV and other GPUs come out, so we can see what will be needed for a possible 1440p/90hz Rift, thats gonna require some serious power.

Welcome, we've been expecting you ;)

Well I really hope this fixes the severe framerate issues you've been seeing, don't forget to completely uninstall the AMD gpu drivers and stuff first.
 
Sorry guys, I kinda lied in my previous post about posting back here once I find out more info on this issue. I just had a moment of weakness and am now the owner of a Strix 970. :D

It wasn't my fault I bought this, I personally blame all the users posting up their good experiences with the Nvidia GPUs and the Rift, its their fault. With the price, the offer for Far Cry 4, and many other features I have been liking on Nvidias part, it was only a matter of time before I switched teams, plus this should hold me over till the Rift CV and other GPUs come out, so we can see what will be needed for a possible 1440p/90hz Rift, thats gonna require some serious power.

Let me know if you see a big difference, i`m also very tempted to switch to a gtx 980 from a 290x, but will it make a big difference . ? i`m wondering..
 
Welcome, we've been expecting you ;)

Well I really hope this fixes the severe framerate issues you've been seeing, don't forget to completely uninstall the AMD gpu drivers and stuff first.

My decision today was heavily reinforced when I read your comments about in the "DK2 and GPU" thread, they just backed up what I was thinking, so I found myself unable to talk myself out of the decision.

Let me know if you see a big difference, i`m also very tempted to switch to a gtx 980 from a 290x, but will it make a big difference . ? i`m wondering..

Due to the odd behaviour I was having, and maybe the possibility of the issue being caused by a CPU bottleneck, I'll let you know how it goes and if I still experience any judder. If I can run Elite with the Oculus Slider at max, the shadows on medium and everything else can be low/off, and still maintain 75fps everywhere, I'll be very happen, and somewhat surprised.
 
I just built a new computer with the following specs. With all settings maxed, I get a steady 75 fps everywhere including stations. However, even with my setup in SC, mostly near planets, I experience complete frame drops and stutters, which is obviously massively disorienting on the rift. It seems to have to do with loading textures or mapping shadows possibly, but it's not just a slowdown, its completely frozen/skipped frames.

I7-5930k (6-core) OCd to 4.6ghz
16gb ddr4 2400 ram
Gtx980 (reference) boosts to 1479mhz
Installed on 840evo ssd
 
I just built a new computer with the following specs. With all settings maxed, I get a steady 75 fps everywhere including stations. However, even with my setup in SC, mostly near planets, I experience complete frame drops and stutters, which is obviously massively disorienting on the rift. It seems to have to do with loading textures or mapping shadows possibly, but it's not just a slowdown, its completely frozen/skipped frames.

I7-5930k (6-core) OCd to 4.6ghz
16gb ddr4 2400 ram
Gtx980 (reference) boosts to 1479mhz
Installed on 840evo ssd

I've always had that regardless of settings or NPCs in the area. I believe you are right and it is down to the textures being loaded in, as I only got that type of frame drop when approaching a planet and get within a certain distance. That said, when watching youtube vids of those playing on a monitor, I have not noticed this happening, so not sure if its too do with using the Rift, or if its just more noticeable. Most players appear to approach a planet in a linear fashion heading right towards it, so without moving the screen around like you are pretty much always doing with a rift, it would be hard to notice in the game. I always approach a planet/station in a kind of orbit style swinging around it at full speed, so when this freeze happens, its pretty jarring to say the least.
I don't think this issue is caused by CPU or GPU config, but could be wrong.

I would hope this would be something that could be addressed via faster read and access speeds to the games data, although I already have it on a SSD, and I doubt even a RAID setup would help much, although would be willing to change to one if it did help.

Maybe someone with more knowledge on how game engines operate can chime in on the possible causes.
 
I've been playing with my rift on a 280x for a while and for the first time yesterday had the studdering issue, in LHS 3447 - same as the OP. I also believe that the issue is a latency issue more than a resource problem as the second I drop out of SC, or when I go into SC in another system it's totally fine, and the system resources seem to be fine, not maxed at all. I've also observed it fluctuate in severity between cruises. There was a crazy amount of traffic in the system at the time, so it may have been related.
 
I've been playing with my rift on a 280x for a while and for the first time yesterday had the studdering issue, in LHS 3447 - same as the OP. I also believe that the issue is a latency issue more than a resource problem as the second I drop out of SC, or when I go into SC in another system it's totally fine, and the system resources seem to be fine, not maxed at all. I've also observed it fluctuate in severity between cruises. There was a crazy amount of traffic in the system at the time, so it may have been related.

Yup, I should of mentioned I also had fps return to normal if I dropped out of SC, and LHS 3447 did have a much larger amount of NPCs than I had seen previously.

I should know in about 2-3 hours if this was all somehow GPU related.
 
Yup, I should of mentioned I also had fps return to normal if I dropped out of SC, and LHS 3447 did have a much larger amount of NPCs than I had seen previously.

I should know in about 2-3 hours if this was all somehow GPU related.

Be sure to let us know what you find. It was pretty frustrating.
 
Be sure to let us know what you find. It was pretty frustrating.

Well I'm happy to report that the 970 did solve my issues. I'm only running it with Oculus Quality at max, shadows on medium, reflections on high and bloom turned on, but so far, apart from the load screens, it is maintaining a solid 75fps. When I first jumped into SC, I instantly had 20 NPC and Players showing, and there was no drops in the fps. I'm quite shocked that my GPU appears to be the cause of pretty much all of the issues I had, I was expecting an improvement, but not this much. The station I was in also ran fine, but yet to test a busy asteroid belt, but will find out soon enough.

Another thing I noticed, is that issue that both MonkeyMan and I encountered with a freeze when approaching planets and stars appears to possibly be gone for me, but I'll be testing that soon to find out for sure.

Now I can't throw out the possibility that something was wrong with my 280x, as I have kinda abused them in the past with running them hard, so maybe some of my issues have been due to that. I'm noticing a very steady GPU usage on this card where as my 280x jumped all over the place. I'm very happy with this 970, after the fps issues last night, I was pretty gutted to think that this may be as good as I could get it to run.

OT, but it appears the latest update has changed the reputation system, I was constantly Hostile to the Feds and have done nothing to repair that, other than claim bounties. Also noticed a change in the FSD wake icons.
 
So, after much playing around tonight, mainly with testing and trying different scenarios a few times to see what would happen and if I can replicate certain conditions, so far things are...inconclusive.

As previously mentioned, I started tonight playing with OQ (Oculus Quality) set to max, with shadows on medium and Bloom turned on and Reflections on high. I was able to have smooth 75fps in a station, while in SC with about 20 NPC and players showing, also tested in a couple other stations, went to the closest planet with rings, and went into the ice rings as well as the dirt/space dust looking ones, and with all of these, I got 75fps with the only exception being the loading transitions. I even ended up upping all settings to High, except left AO, Blur, AA off and shadows on medium, I still continued to have 75fps in the asteroid belts, SC and in a couple stations I went to.

I then went to a Capital Ship location since I was in Sorbago, and watched as as the ship came in, and various NPCs started showing up, typically around 18-20 or so, and would continue to have 75fps. Then a Cmdr jumped in, and pretty much right away the NPC count jumped up to around 30 I would say, and the fps started to drop. Not being sure if this was the GPU actually struggling or if it was the CPU, I then lowered the graphics and then lower more and more till eventually all settings were at there lowesr, including the OQ being minimum, yet it had no effect on the fps and I remained around 55-60fps. Oddly enough, during this when the judder and fps issues started, doing any changes to the graphic settings appeared to actually increase the judder effect, this included when I turned shadows off, and even when lowering all settings. I was able to replicate this effect a few times, although conditions were not always the same as not being able to control the environment.

One of the strangest things that happened though, is that when I was in the Capital ship instance and started to encounter the fps drop/judder, I then started to fly away, eventually looking at nothing but empty space, having nothing listed in the Contact menu, yet still having the fps around 60 or so, this was while I was about 60km out (never went into SC). I then turned around to head back, to see what effect it would have, which I could still see the capital ship and some lasers, then after about 20 seconds or so, the fps actually improved, and even got to the point of hitting 75fps again. This stayed there even when I was back in the action and a Cmdr was also in range. Looking at the contact list showed about 20 NPC again.

I believe this is something related to certain Cmdrs spawning in, and causing an increase in the NPC count in that instance. As some times when I was in the Capital Ship instance with no other Cmdrs, I could be there for 10 minutes, not have any fps drop and the NPC count would not increase beyond about 20. Although this NPC increase when a Cmdr jumped in would vary.

I also do not believe the Contact menu for NPCs is accurate, as although most the time I had the fps drop, was when there was a larger amount of NPC, that appeared to be related to a Cmdr being there, there were times I would have this fps issue and the Contact Menu would still show around 20 NPC, although a Cmdr would still be in the same instance.

So in the one case it appeared like it was linked to the NPC count, but that does not always match the Contact menu. Other times it would appear to be related to other Cmdrs being there, yet I had no issues in SC or being at a station with 5+ Cmdrs showing.

One of the last things I tried, was sitting in the station I had originally started at tonight (where I had no issues with some decent settings) I entered the hanger in order to have a some what static image being displayed, and started to play with graphic settings again. I could not get anything tested in a way that I could accurately replicate it each time. I could be sat there with no fps issues regardless of graphic settings. Only have 4 NPCs listed in the contacts, then out of no where I would drop to 60fps for a short while and then go back up. The only thing I came close to being able to replicate, is while I was sat there, if I looked down into the avatars lap and started to move my head back and forth, it would usually result in a fps drop, this was also regardless of graphic settings that I tested, although I would say 80% of the time while looking down, I was able to cause the fps to drop.

Even though my CPU usage was higher than previously, and the GPU at times was actually up in the 90% range, when the fps drop would hit, there would actually be no big changes in the usage of the CPU and GPU, although that doesn't mean much looking at what I saw with my 280x.

At this time, I'm leaning more towards it being due to ED needing some further optimization or bugs worked out, or it may be due to the netcode and CPU becoming a bit of a bottleneck.

After all this, while sat inside the hanger, settings at there lowest, and moving my head back and forth, even though the fps counting was basically always locked at 75fps, I did notice a very minor freeze in the frame, like the screen freezing for just a few milliseconds. Not sure if it was there when I started tonight or even with my 280x, but I'm usually pretty good at noticing any kind of latency issues or slight freezing/pausing.

One improvement I did notice though, is that when playing with the 280x and getting 75fps. If I was rotating the ship at full speed, the stars off in my peripheral would appear like they are running at a lower fps than the centre of the screen, this being due to not having enough frames to represent a given amount of travel for these stars in the peripheral, compared to the centre of the screen, that wouldn't need as many in order to appear smooth. The 970 running at the same 75fps appears to have a smoother movement of those stars at the same speed, travelling the same distance, which I found surprising, and am not sure why that would be. Although its still not completely smooth, and I think that's one of the reasons Oculus are aiming for 90hz in the CV.

Well hopefully someone finds this information helpful. I'll still be looking to test some things out, as I want to understand what's at play here, but if you have read all of this, you probably deserve a medal.
 
This is interesting, I have one R9 290x right now and I see a lot of FPS drop in SC. It's really bother me as I want to do some exploration. Hangar and asteroid belt seem to be "acceptable" however (67-75 fps with the same graphic parameters as you).
I am also tempted to buy a GTX 970 and sold my R9 290x, but I'm not sure if that will be really better because it's maybe a network problem (npc & player travelling)
Do you buy only one 970 or two ? With you old hardware, you used two 280x in crossfire ? Have you tried single one ?
 
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The stutter in Super Cruiser in my case is due to the amount of contacts in my radar, more than 5 result in average stutter, more than 10 is unplayable, and I dont think is a hardware problem since I have a decent PC it's more about network optimization problem. Even playing directly on my monitor I can notice the frame drop in SC.
I have a i7 4790k@ 4000 mhz, amd R9 290x SSD disk and ddr 3@2133 mhz.
 
This is interesting, I have one R9 290x right now and I see a lot of FPS drop in SC. It's really bother me as I want to do some exploration. Hangar and asteroid belt seem to be "acceptable" however (67-75 fps with the same graphic parameters as you).
I am also tempted to buy a GTX 970 and sold my R9 290x, but I'm not sure if that will be really better because it's maybe a network problem (npc & player travelling)
Do you buy only one 970 or two ? With you old hardware, you used two 280x in crossfire ? Have you tried single one ?

I only bought the 1, and although I had 2 280x, I wasn't able to run Crossfire as it would usually crash and would have major juddering, plus although I have read some that say Crossfire works for them, I'm not sure if its only working for some, or if they maybe think that its working. When I ran Crossfire, I would see the second GPU show the same GPU usage as the primary, but there wasn't any change to my fps. I also had it show that when I was running the game with just 1 card, the second GPU would still show usage, and would display a fps for it as well, although this fps on the second card fluctuated between 0-100 fps.

I don't believe I tried Crossfire since Gamma 2, but I think I was running CCC 14.11 at the time, or at the very least 14.9

I have yet to encounter any issues in SC with the 970 at this time, and although it is more powerful than the 280x, I do wonder if this is maybe also something to do with ED and AMD cards, or if its the CCC drivers themselves holding back the GPUs, creating a kind of bottleneck. Like I mentioned before, I could have lowest settings with the 280x (Bloom was turned on though) and with 20 NPC and players in SC, it dropped to 9-10 fps consistently, with the GPU hardly having any usage, yet a 970 in SC with the 20 or so NPCs can maintain a constant 75fps regardless of graphic settings. I just don't think they should be THAT much of a gap between the 2.

I'm currently running with most graphic settings on medium, with Bloom, AO and AA off, although from testing so far, my current fps issues do not seem to be tied to what graphic settings I am using for the most part.

The stutter in Super Cruiser in my case is due to the amount of contacts in my radar, more than 5 result in average stutter, more than 10 is unplayable, and I dont think is a hardware problem since I have a decent PC it's more about network optimization problem. Even playing directly on my monitor I can notice the frame drop in SC.
I have a i7 4790k@ 4000 mhz, amd R9 290x SSD disk and ddr 3@2133 mhz.

I still am not ruling out that some of these issues are NPC related, and apart from our different GPUs (more maybe about the brand/drivers instead of raw GPU power, as the 290x is still a beast) you really shouldn't have any issues, especially the higher end CPU you have.

Speaking of your CPU though, if you haven't already, you should look into Core parking, as it appears to help the i7 CPUs a lot. I believe some have said that turning hyperthreading off can help as well.

Also just to add to my previous "report" post I had. I did notice when testing in the hanger, that sometimes AO would not have any effect graphically, and other times it would (did a lot of cycling back and forth, as well as entering the hanger and returning to surface. So I do wonder if maybe some graphic settings are maybe still turned on or at a different setting to what is shown, as I have an issue with Elite not actually remembering the OQ slider settings. If I set it to the lowest setting and restart Elite, it will go back to full OQ settings, yet the slider would still be at max, until I just move the slider and then back to its original position, and then apply the setting.
 
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