Rares no longer being stocked????

I do not get it, if you spent 8 hours filling your hold with rares, you would make maybe 3 million max if you had a type 7. That would be 9 million a day give or take. How long would you have to do this to get a larger ship that would cost 100-300 million credits to buy and equip with good equipment? So if you played the game 24-7 you might get one in a month. How was that so bad. Some people liked the rares long haul missions but the best way is to just grind back and forth once you find a good route between 2-3 systems.
 
And flying 150LY for a whopping 150k profit, yeah right...

Really? That's a problem? You can do that in like 10-20 mins with the right ship. 150k is around 75% of my total worth (don't get to play much). Personally speaking I'd nerf them even more to make them random spawns for each player. But them I am brutal and I don't like shortcuts as they kind of defeat the point of the game.
 
Really? That's a problem? You can do that in like 10-20 mins with the right ship. 150k is around 75% of my total worth (don't get to play much). Personally speaking I'd nerf them even more to make them random spawns for each player. But them I am brutal and I don't like shortcuts as they kind of defeat the point of the game.
Thing is, it wasn't so much a short-cut as a different way to earn credits, as far as I was concerned, that wasn't so monotonous as trading between neighboring systems. If it was really earning too much credits, I wouldn't have minded cutting down the per-ton profits or something.

On the matter of 150k profit, I easily earned enough for a Cobra within my first day of Gamma phase just by doing missions, and was able to afford to upgrade it most of the way in the next day with even more missions. 150k is chump change, as far as I'm concerned.

- - - - - Additional Content Posted / Auto Merge - - - - -

Stupid question: What are these 'rares' ? (No time to read this entire thread, so i didn't)
'Rares' are unique commodities that are produced at specific colonies all across human-occupied space (consider them a 'specialty' commodity of that given colony) that sell for more the further away from their origin they are taken. For instance, you could pick up a few tons of Eranin Whiskey at Azeban City in Eranin System and then take it about 150 or more lightyears to sell it for thousands of credits per ton of profit.
 
So some of you guys pick up rare items, hang around, pick up some more, hang around, pick up some more, hang around, pick up some more. Get a full hold and go off and sell them at massive profit? Im out at thiin and have never even seen one let alone know what to do with it. If ED have balanced this then perhaps it is a good idea to save you from yourselves...

If we all get a personal allocation you can have mine if it makes you better. I wont be needing them...
 
SOLUTION = Increase personal allowance, allow it to regenerate ever hour or two then INCREASE DISTANCE needed to travel to profit. Make the curve steeper and further out. (200ly or more)

Result increase in time between trades. But still allows people to take their time and do large long runs across the sector and still profit.
 
So some of you guys pick up rare items, hang around, pick up some more, hang around, pick up some more, hang around, pick up some more. Get a full hold and go off and sell them at massive profit? Im out at thiin and have never even seen one let alone know what to do with it. If ED have balanced this then perhaps it is a good idea to save you from yourselves...

If we all get a personal allocation you can have mine if it makes you better. I wont be needing them...
Well, I'm pretty sure a good number of us liked it for the long-haul nature itself, and the profits were just a bonus. Lowering the profit margins would have preserved the long-haul gameplay without impacting cargo loads. Or, better yet, what Colonel Kenney suggested just below your post.

As for 'let alone know what to do with it', the 'Rare items' pretty much tell you how to make beaucoup bucks off them. The area that tells you the details of the commodity mentions in no uncertain terms that the value of the commodity increases the further you travel.
 
  • Like (+1)
Reactions: MJC
I had sort of seen Rares (in their 1.0 form) as a sort of equivalent of "rest XP", allowing those with less time to play a mechanic for catching up with the time rich a little. For the latter, bulk trading or missions/bounties would be more sustainably profitable.
 
Considering the time it took to fill a cargo hold with rares and the distance to travel, you didn't make that much more money than running back and forth from Eranin to Aulin over and over trading gold and iridium. It was just more fun and less tedious.
 
Well this just plain SUCKS... Yes I was doing long distance rare trading between a few systems. But my method was to buy what was available (2 to 8 on average), go out and hit up USS's and bounty hunt for 10 to 15 minutes, redock, stock up some more and repeat until my hold was full. Sometimes it was an hour, sometimes it was 2 hours to do this just to stock up. Then plot a route 160 to 180 ly away and explore every system I went into with the advanced discovery scanner. That would take another 1 to 4 hours depending on what I found on the way. It was the ONLY reason I really had to go any farther than 20 to 30 ly's from ANY system. My payoff would be around 1.5 million with Cartography sales and my rares. I could easily make more just trading locally in a small cluster of systems. Rares really are not overpriced in value when you factor the time needed to fill up a larger ship. I fly an ASP now. It's taken 3 weeks of playing but to get it, I have over 300 bounties collected and almost 400 systems explored. A single module upgrade for my FSD is 5.6 million. Even with rares as they were, it would have taken me 20+ hours to do the one upgrade (which I havent done yet) So please explain why everyone thinks it was so outlandish the way it was as of Release 1.0.0.0?


And to those with a smaller ship, 1.5 mil cr SOUNDS like a lot, but with a larger ship, larger profits are needed to just maintain it. The ASP may only be around 6 mil cr to buy, but it can easily cost another 50-60 mil to upgrade. Everyone needs to stop looking at just the numbers and saying OMG THATS A HUGE AMOUNT!!!! when in reality that "huge amount" is really just drops in the bucket towards even upgrading anything above a Cobra.
 
Last edited:
The sad part is that with a couple of accounts you can get around this by just having one account purchase the goods then drop them for the other account.

Ha, that's one way I guess! Bit extreme, but at least Frontier makes money from 2 sales. Another solution is Round Robin Travelling Salesman. Work a route, pick up those...5-10 each system, and just do a massive loop around, selling on the other side. So you'll end up with a full hold continually topped off but continually needing to travel a huge route to maximise returns. Not all a bad thing to do really.
I saw these rares as a way to cover the jump cost, kinda currency based wormholes to get 200LY away. There's the great trading tools, but they're looking local. This lets you map a route between two 'rares islands' and see more of the galaxy.
semi-afk levelling should always be worse return than actually playing the game surely?
 
Also, this does slow us down later, but is a HUGE boost to a just starting player. You'd be able to get your starter Sidey, fill 'er up, fly her out, and get a very nice return, with a scary amount of jumping too, but what an adventure.
 
Stupid question: What are these 'rares' ? (No time to read this entire thread, so i didn't)

Well if you can't spare the time to read the thread my guess is that you can't spare the time to trade rare commodities so I wont bother to tell you :D

ok I'll do it anyway.

In a nutshell a rare commodity can be bought only at a single station (ie Lavian Brandy which is produced only at Lave Station in Lave). You make profit with rare commodities by hauling them really far from their origins (peak price is at around 140 ly). You can sell them anywhere but it has to be far. You can make 17000 cr/ton of profit on rare commodities.
We used to be able to haul a good quantity but now they nerfed it...

Search "rare" in the forum. One of the threads is called "rare commodity list" you will have a list of all of them.
 
Last edited:
I think they just need to implement something and stick to it.
-
The original rare model was not OP as lots of people are suggesting. Like I've said a dozen times, in the amount of time I waited to fill my Type 6's hull with rare items, and the distance I had to travel to sell them for max profit, I could have made exactly the same through bog-standard backwards and forwardsing prog cells & gold between two systems.
-
Seem to have been a few nerfs based on people complaining about it on here; I sometimes wonder whether they stamp their feet the loudest in order to spoil the game, after all, we have established that there are a minority of people trying to talk it down publicly for whatever reason.
 
I think they just need to implement something and stick to it.
-
The original rare model was not OP as lots of people are suggesting. Like I've said a dozen times, in the amount of time I waited to fill my Type 6's hull with rare items, and the distance I had to travel to sell them for max profit, I could have made exactly the same through bog-standard backwards and forwardsing prog cells & gold between two systems.
-
Seem to have been a few nerfs based on people complaining about it on here; I sometimes wonder whether they stamp their feet the loudest in order to spoil the game, after all, we have established that there are a minority of people trying to talk it down publicly for whatever reason.

This.....

This is also why I think some places should give you rep the more you trade with them - meaning the better your rep the better the margins and discounts you'll get from particular merchants. This is where NPC's would have been really dandy if they would have stuck to the DDF.
 
Well this just plain SUCKS... Yes I was doing long distance rare trading between a few systems. But my method was to buy what was available (2 to 8 on average), go out and hit up USS's and bounty hunt for 10 to 15 minutes, redock, stock up some more and repeat until my hold was full. Sometimes it was an hour, sometimes it was 2 hours to do this just to stock up. Then plot a route 160 to 180 ly away and explore every system I went into with the advanced discovery scanner. That would take another 1 to 4 hours depending on what I found on the way. It was the ONLY reason I really had to go any farther than 20 to 30 ly's from ANY system. My payoff would be around 1.5 million with Cartography sales and my rares. I could easily make more just trading locally in a small cluster of systems. Rares really are not overpriced in value when you factor the time needed to fill up a larger ship. I fly an ASP now. It's taken 3 weeks of playing but to get it, I have over 300 bounties collected and almost 400 systems explored. A single module upgrade for my FSD is 5.6 million. Even with rares as they were, it would have taken me 20+ hours to do the one upgrade (which I havent done yet) So please explain why everyone thinks it was so outlandish the way it was as of Release 1.0.0.0?


And to those with a smaller ship, 1.5 mil cr SOUNDS like a lot, but with a larger ship, larger profits are needed to just maintain it. The ASP may only be around 6 mil cr to buy, but it can easily cost another 50-60 mil to upgrade. Everyone needs to stop looking at just the numbers and saying OMG THATS A HUGE AMOUNT!!!! when in reality that "huge amount" is really just drops in the bucket towards even upgrading anything above a Cobra.

screenshots on the forum have shown 70 t, so I'm assuming THAT is the hard cap, correct me if I'm wrong. If not, this barely impacts your play style, as you now make the long trip twice as often but otherwise are not impacted.
 
Thing is, it wasn't so much a short-cut as a different way to earn credits, as far as I was concerned, that wasn't so monotonous as trading between neighboring systems.

And it being at a much higher rate was just an added bonus? :p

If it was really earning too much credits, I wouldn't have minded cutting down the per-ton profits or something.

FD have decided you were earning too much :)

On the matter of 150k profit, I easily earned enough for a Cobra within my first day of Gamma phase just by doing missions, and was able to afford to upgrade it most of the way in the next day with even more missions. 150k is chump change, as far as I'm concerned.

Then it's not the mission for you anymore. For me 150k is A LOT of money. I'm happy if I can find a 7k haulage mission. I do think big payout missions are needed, but they need to be dangerous i.e. agroing every pirate is a system when you jump in, for example - to really push the players who're closer to the "end game".

- - - - - Additional Content Posted / Auto Merge - - - - -

This is also why I think some places should give you rep the more you trade with them - meaning the better your rep the better the margins and discounts you'll get from particular merchants. This is where NPC's would have been really dandy if they would have stuck to the DDF.

Agreed. I would like to see a mail system so when you dock at a station you may have mail waiting with missions/deals that give the impression that you've been sought out. This might be intended for future release, but there's no roadmap so no idea.
 
screenshots on the forum have shown 70 t, so I'm assuming THAT is the hard cap, correct me if I'm wrong. If not, this barely impacts your play style, as you now make the long trip twice as often but otherwise are not impacted.

I loggd out yesterday with 50ish units of toxandji virocide, when I came bacj this evening, 0 unit to pick. so it's lower than that.
 
I bought 15t of toxandji virocide and no more updates so that seems to be near the max, looking at about 225000 per half hour + spawn time finding rares on the other side or coming back. Nice haul for a smaller ship but forget about anything larger then a type 6. Just not worth the time. In a type 7 I can make 180k every 5 minutes or so.
 
Back
Top Bottom