Friends rage quit today afer running out of fuel.

Buying fuel is for suckers. lol Why spend credits on fuel, when every system you go to has a huge free source right when you enter? I ran out once and had to do the self destruct. Now a fuel scoop is first thing I equip on any ship. This is how we learn.
 
Sort of hard to retrieve hydrogen out of a blown-up ship. What couldn't find oxygen to burn probably dissipates into the vacuum of space very rapidly. Might be a small chance of retrieving an intact tank or canister.

If I were a pirate and I knew you were out of fuel, though, I'd just order you to dump cargo and threaten to blow up anyone else who came to help if you didn't give me what I wanted. After all, I don't need to help you. If I chase off everyone else, eventually you run dry and suffocate when your life support fails. Why fight when I can retreat to a safe distance and just wait you out?

Yes there should be a chance to retrieve a tank, if we can find other cargo stuff floating around destroyed ship there is no reason why some tank couldn't stay intacts.

You might wait a long time if i'm not moving XD

Anyway if there is a way to get fuel tank out of other ship you could choose to not hit the distress call and try to kill another ship just for fuel, which can end up in interesting / desperate situations. Even if you have not enough fuel to jump you can still do plenty in the current system.
 
Yes i agree with that, i don't want a "get out of my mistakes free card" as i don't think this being interesting either. And actually in my current situation the self destruct does feel like an easy way out.

It kinda depends. If you're off in some unexplored system, self-destruct or suffocate is pretty realistic.

In a high-security system you should probably be able to get help from the authorities, possibly with a fine for their trouble and a minor rep loss (both of which would get worse for repeat offenders to prevent abuse).

In a low-security populated system, activating a distress beacon is pretty much putting out a "Please rob me" sign.
 
Buying fuel is for suckers. lol Why spend credits on fuel, when every system you go to has a huge free source right when you enter? I ran out once and had to do the self destruct. Now a fuel scoop is first thing I equip on any ship. This is how we learn.

Because I can make more money with 4 tonnes of cargo space than I pay for fuel
 

Sargon

Banned
Well, it kind of fits. Stations blow us up for parking in the wrong spot... So committing suicide for running out of fuel stands to reason. :D
 
It kinda depends. If you're off in some unexplored system, self-destruct or suffocate is pretty realistic.

In a high-security system you should probably be able to get help from the authorities, possibly with a fine for their trouble and a minor rep loss (both of which would get worse for repeat offenders to prevent abuse).

In a low-security populated system, activating a distress beacon is pretty much putting out a "Please rob me" sign.

That's all fine, whatever happen you would have a feeling that at least you tried. Also not every players want to kills you, some people actually want to help, i would probably be one of those you would and i'm sure it could lead to some very good social interaction between players and stronger bonding.

Shooting and killing everyone doesn't feel as satisfying as another players giving you a few thousand credits out of gratitude even though you didnt ask anything, i'm sure people would be willing to give you more than to insurance fees just for the "adventure".
 
I wanna pick flowers too!

It seems like everyone has a friend, who quit Elite for one or another reason.
My daughter quit after 5 minutes. Can't land on planets to pick flowers and there are no funny looking aliens. She said, the whole game is just a bunch of orange lines the spacecrafts sound like motorcycles.

:D I have to admit I too would like to land on planets to pick flowers and, truth be told, she is spot on about the motorcycle noise while in super cruise (I still call it the Torus drive by the way), perhaps this is a place holder for a more advanced sound effect, who can say. As for funny looking aliens, I am sure too they will be along at some point. ;)

Now to the topic, yes fuel scoops are relatively inexpensive, but sometimes you may need that utility slot on your ship for something else. In this case (as it ought to be in everything you do in the game) preparation and as much forward planning is the key. So always assess every journey you set out on to minimise the chances of running dry on fuel.

As a suggestion for the future, perhaps the FD devs could borrow a handy idea from Oolite. This game has an addon which adds refueling stations near nav beacons. Its called The Fuel Stations OXP.
 
Heheh, don't interpret my previous comments about what I would do if I were a pirate as what I would do. I kill pirates, and I take great pleasure in doing it.

That said, on the subject of interesting social interactions, what stops pirates from using the distress beacon to lure in would-be Good Samaritans with their guard down? And how do I the would-be helper make sure you aren't one of them? (In my case, you're in luck... If you're clean. I carry a KWS, so if you're clean I know there's at least a good chance you're legit. But many traders aren't so equipped and would need to be suspicious.

For the record, I like this idea. I like the "Whatcha gonna do?" scenarios it provokes. Might be a pain to implement, though.
 
Heheh, don't interpret my previous comments about what I would do if I were a pirate as what I would do. I kill pirates, and I take great pleasure in doing it.

That said, on the subject of interesting social interactions, what stops pirates from using the distress beacon to lure in would-be Good Samaritans with their guard down? And how do I the would-be helper make sure you aren't one of them? (In my case, you're in luck... If you're clean. I carry a KWS, so if you're clean I know there's at least a good chance you're legit. But many traders aren't so equipped and would need to be suspicious.

For the record, I like this idea. I like the "Whatcha gonna do?" scenarios it provokes. Might be a pain to implement, though.

I knew you were talking in general, not just what you would do :p

I'm not sure i can think of good solution just like that, but surely Frontier can. I guess yes the pirate could use the beacon for that and it's actually a common situation in many sci fy movies so it could be interesting. As you said there is ways to see is the guy is clean, i wouldnt help a wanted guy i guess.
In the end it would be very time consuming for a pirate to use a beacon all the time, not sure it would be worth it, also as it was pointed out the result are very random, you might attract other pirate that will start shooting you directly so overall may be not a good idea for pirate purpose XD
 
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Nah, no beacon actually fun. At first I was disagree heavily with decision, but one time without fuel was enough for me. I learned not to make that mistake twice and it's not that hard either. And then it felt much more fun because I actually started to manage my own fuel. How many pips it takes to go there, how many pips it takes to go back and so on. I barely notice it now, but such tiny features together makes whole thing that we call immersion.
 
Nah, no beacon actually fun. At first I was disagree heavily with decision, but one time without fuel was enough for me. I learned not to make that mistake twice and it's not that hard either. And then it felt much more fun because I actually started to manage my own fuel. How many pips it takes to go there, how many pips it takes to go back and so on. I barely notice it now, but such tiny features together makes whole thing that we call immersion.

I agree, and yet I think a sufficiently risky distress beacon mechanic could preserve that - if done right, the beacon becomes a last resort you really want to avoid having to depend on. I do think it is important that the fact that the player is responsible for their choices and the consequences thereof needs to be maintained, though.
 
I do long distance rares hauling without a scoop, u gotta be a bit thick to run out of fuel. There is always somewhere near unless your exploring far out.
 
Depends entirely what you are doing. Pootling around regular home systems is pretty safe and you arent going to need a fuel scoop. For Deep space exploration a fuel scoop is pretty necessary but you probably are not going to do it in an eagle with limited jump range and lack of slots. Medium range is probably ok if you are on the borders of civilisation and can jump back to an outpost fairly easily. But refuel every landing is pretty mandatory and something we learn pretty quickly or risk the consequences

I do like the career possibility of a galactic breakdown recovery person though...
 
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Rage quit after losing only 2 hours of progress?

Your friend, if s/he exists, would not be playing ED for long anyway then (even without the lack of fuel issue).
 
for a start anyone exploring deep space should always take a fuel scoop incase of this precise thing happening. also it is always ideal to keep tabs on your fuel gage and if your 100s of lightyears out and you send a distress call who will come? any elite veteran has probably been in the same boat at some point over the years, it is a hard lesson learnt and one best not forgotten. take it as experience and move on.
 
Depends entirely what you are doing. Pootling around regular home systems is pretty safe and you arent going to need a fuel scoop. For Deep space exploration a fuel scoop is pretty necessary but you probably are not going to do it in an eagle with limited jump range and lack of slots. Medium range is probably ok if you are on the borders of civilisation and can jump back to an outpost fairly easily. But refuel every landing is pretty mandatory and something we learn pretty quickly or risk the consequences

I do like the career possibility of a galactic breakdown recovery person though...

"Thank you for calling OnStar..."
 
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