Sort of hard to retrieve hydrogen out of a blown-up ship. What couldn't find oxygen to burn probably dissipates into the vacuum of space very rapidly. Might be a small chance of retrieving an intact tank or canister.
If I were a pirate and I knew you were out of fuel, though, I'd just order you to dump cargo and threaten to blow up anyone else who came to help if you didn't give me what I wanted. After all, I don't need to help you. If I chase off everyone else, eventually you run dry and suffocate when your life support fails. Why fight when I can retreat to a safe distance and just wait you out?
Yes i agree with that, i don't want a "get out of my mistakes free card" as i don't think this being interesting either. And actually in my current situation the self destruct does feel like an easy way out.
Buying fuel is for suckers. lol Why spend credits on fuel, when every system you go to has a huge free source right when you enter? I ran out once and had to do the self destruct. Now a fuel scoop is first thing I equip on any ship. This is how we learn.
It kinda depends. If you're off in some unexplored system, self-destruct or suffocate is pretty realistic.
In a high-security system you should probably be able to get help from the authorities, possibly with a fine for their trouble and a minor rep loss (both of which would get worse for repeat offenders to prevent abuse).
In a low-security populated system, activating a distress beacon is pretty much putting out a "Please rob me" sign.
It seems like everyone has a friend, who quit Elite for one or another reason.
My daughter quit after 5 minutes. Can't land on planets to pick flowers and there are no funny looking aliens. She said, the whole game is just a bunch of orange lines the spacecrafts sound like motorcycles.
Why would you try this ????...... and can still see a possible time this might happen if I tried to go long distances without a scoop.
Heheh, don't interpret my previous comments about what I would do if I were a pirate as what I would do. I kill pirates, and I take great pleasure in doing it.
That said, on the subject of interesting social interactions, what stops pirates from using the distress beacon to lure in would-be Good Samaritans with their guard down? And how do I the would-be helper make sure you aren't one of them? (In my case, you're in luck... If you're clean. I carry a KWS, so if you're clean I know there's at least a good chance you're legit. But many traders aren't so equipped and would need to be suspicious.
For the record, I like this idea. I like the "Whatcha gonna do?" scenarios it provokes. Might be a pain to implement, though.
Nah, no beacon actually fun. At first I was disagree heavily with decision, but one time without fuel was enough for me. I learned not to make that mistake twice and it's not that hard either. And then it felt much more fun because I actually started to manage my own fuel. How many pips it takes to go there, how many pips it takes to go back and so on. I barely notice it now, but such tiny features together makes whole thing that we call immersion.
Depends entirely what you are doing. Pootling around regular home systems is pretty safe and you arent going to need a fuel scoop. For Deep space exploration a fuel scoop is pretty necessary but you probably are not going to do it in an eagle with limited jump range and lack of slots. Medium range is probably ok if you are on the borders of civilisation and can jump back to an outpost fairly easily. But refuel every landing is pretty mandatory and something we learn pretty quickly or risk the consequences
I do like the career possibility of a galactic breakdown recovery person though...