Newcomer / Intro Frustrations of a new player - might be missing something

So, I've put many hours into the game so far, and here is a list of some of the things that are making the game 'not fun' and harder than it should be.

The question is: Am I doing something wrong, or is this how it should be.

1. Trading. I am struggling to understand things here. I know the very basics of "buy food at agriculture and sell to industrial" things, but only in the loosest sense. The most frustrating thing is that I cannot see the prices of things when I am not docked at that station.

So I am at station A - I see all the prices. I look for a commodity which is exported to a nearby system, and I look at the stations in the destination system, and I find a station which imports it. Great! So, I buy some. I then travel to station B and sell it and make a bit of a profit. All good. But now I am at station B, if I go into the commodity market, I cant see any of the prices at station A anymore, even though I was just there 5 mins ago.

I've tried changing the dropdown on the Galactic Average column to an "unsorted list", I find the system I was just at, and it simply says "Exported To" or "Imported From", which tells me nothing.


2. Mining

a. Asteroids do not show up on scanner and you cant target them. I can kinda see why this is, because if they showed up, your sensors would be full. But not targeting them is a pain.
b. Getting things in your cargo scoop is harder than it should be. And yes, I know practice helps. But even sometimes when it is right in line, it just bounces away at the last minute.
c. You should be able to scan the asteroid to see what is in it before wasting time mining it
d. Chunks that have been knocked off disappear not too long afterwards - I've had a few which disappear as I'm flying towards them.


3. Docking

a. It highlights the docking pad for me - Great. But it also highlights all the other docking pads for anyone else nearby, so I fly into the station and 5 of them are highlighted. Makes it very tricky to see which one is which. Surely, some augmented reality display that just points me in the direction of my pad.
b. The docking display doesn't show up until I am really close. This just makes it harder than it should be.
c. The graphics are nice, but I'm now completely bored of it having to turn me around when I launch.


4. Travel

a. This is the most annoying part. The supercharge flight overshoots my target 99% of the time. This is so frustrating. I engage the flight mode, set my speed to the blue bar, point it at the target, and watch it increase the speed, and then slow it down. But most of the time it overshoots. I've read something about gravity wells affecting it, but this is almost every time, and it is a pain - because you then slow down, turn around, find it again. speed up, possibly overshoot it a second time. Just a nightmare. This makes the game not fun to play and just harder work than it should be.


5. UI

a. What a complete pain. I'm slowly getting used to the keyboard controls to navigate around menus, but there is no 'back' key. I have to move my mouse to the exit button. And pressing escape returns to the main menu. It's just a nightmare and not at all user friendly.
b. Navigating around the system view is also a nightmare, moving the cursor around until it goes over something. The left and right keys here should allow you to cycle through the available stations.
c. From within system view, you should be able to target something. Right now, I go into the system view, find the station I want. Then I have to repeat its name in my head so I don't forget it, while I go back to navigation, and then select it from there. Again, this is just making it harder than it should be, and therefore less fun.


6. No proper guide

I know the game has a learning curve, but having to find answers to fundamental questions online in various forum posts, a lot of which is old information from the beta is really not fun. And the online sidewinder guide is out of date and wrong in places. Maybe some people like having to hunt around gaming forums to get answers on what some of the things on screen mean.

The video guides they have done online are excellent though - I don't know how you can play without watching these. I just wish there was more of them :)
 
1. I understand your frustration there. If you purchased items at the previous star system, click on the items you have in your hold and look to the right. You will see how much you purchased the items for. If you click to sell, it will tell you the profit you make on each sale.

If I know I'm going to be back and forward I use the snipping tool to capture a screenshot so I know what the prices at the other station. Pen and paper, excel, notepad is also good but more time consuming.

It is by design that the prices do not travel from one system to another, just as it was back 'in the day.'

2. Mining is not exactly what they had in mind, but it was enough to put in the game and for it to be worthwhile enough. They say that it will get better with future updates, so yes, we have all felt this frustration.

With regards to objects disappearing, yes, this happens with everything. Nearly everything that is not on a ship is volatile, including cargo that trader drop when you shoot them up a bit.

3. The numbers match with the authorisation text at the bottom of the display. There appears to be a bug that makes these numbers disappear and then reappear. To help, once inside the starport, check your compass... it is pointing towards your docking bay.

You have a common complaint with regards to the little down and around dance. Some people automatically enter the hanger on landing to compensate, you can still go in to Station Services while it is taking you down. Then it's less of a drag.

4. There is another thread on that. I'll point you to it rather than repeat the advice, if that's okay. Its here: https://forums.frontier.co.uk/showthread.php?t=78910

5. a. Yeah. I have to agree. I saw something in a recent update that said they would make this easier, but hey...
b. Yeah... you have to get used to that. There are separate key bindings you can use exclusively for the system mapping.
c. You can click on systems to show information in the left hand panel. When you hover the mouse over a system, you get a popout that allows you to select the system, plot a route, download trading data or system data, and view the system map.

6. Search Elite Dangerous <what you want to know> in youtube and you will generally find at least one or two videos discussing this. If you check the sticky at the top of the forum there are links to all sorts of places from where you can get a lot of information... :D
 
I feel the same on almost every of these points. Very frustrating newbie experience.

And I have a problem that I can't find the locations of missions from the bulletin board. Sometimes I find the blue crystal/arrow/marker on the mission system but when warping closer it's gone and after a while it's back but warping back doesn't help a thing. This has happened A LOT lately. But I will create a thread about it.
 
The Newcomers Thread Index - is the thread I was refering to.

The locations of all you missions is in the left-hand panel (Contacts) It will list all your missions. Click on one to see your target system.
 
3 - Your dock will also have its number lit up above it
Yes. It does. Just like all the other ones. So, I have to spend time looking closely at them all to check which is mine. The point is that the big orange highlight is the thing they put in to make it easy to spot, and that doesn't really work when 8 of them are highlighted.
 
Yes. It does. Just like all the other ones. So, I have to spend time looking closely at them all to check which is mine. The point is that the big orange highlight is the thing they put in to make it easy to spot, and that doesn't really work when 8 of them are highlighted.

They can be hard to read. I must admit, I've got that wrong. You get ready to settle on to the pad and you get a loitering warning... Scares the bjs out of you...

Watch the compass in that case. It will guide you to your port.
 
Yes. It does. Just like all the other ones. So, I have to spend time looking closely at them all to check which is mine. The point is that the big orange highlight is the thing they put in to make it easy to spot, and that doesn't really work when 8 of them are highlighted.

On the top left of your large radar is a small circular instrument. This is the compass.

If your docking permission was granted, the compass will point in the direction of your landing pad.
 
Yes. It does. Just like all the other ones. So, I have to spend time looking closely at them all to check which is mine. The point is that the big orange highlight is the thing they put in to make it easy to spot, and that doesn't really work when 8 of them are highlighted.

If you are inside a large station then your compass, to the left of your scanner, will point to your allotted docking bay. At smaller outposts I don't think it does but as they only have 2 or 3 docking bays they aren't normally as difficult to find.
 
Yes. It does. Just like all the other ones. So, I have to spend time looking closely at them all to check which is mine. The point is that the big orange highlight is the thing they put in to make it easy to spot, and that doesn't really work when 8 of them are highlighted.

Yeah but THAT number will be the same as THE number that has been assigned to you so I don't understand what the difficulty in looking for a pad with "10" or "5" hovering over it
 
c. You can click on systems to show information in the left hand panel. When you hover the mouse over a system, you get a popout that allows you to select the system, plot a route, download trading data or system data, and view the system map.
Yeah, its the system map which is a pain. There really need to be a context menu for clicking on things on there. And it doesn't even highlight which station you are currently at on the system view - even when docked!
Thanks for all the other tips. Glad I'm not the only one struggling :)
 
a. Asteroids do not show up on scanner...

Actually they do, they are just hard to make out.

...and you cant target them. [...] not targeting them is a pain.

Why? By the time you are close enough to employ your mining laser, that asteroid is the only one being *that* close, and easy to pick out again.

In case you are thinking about "how far away am I from that thing", switch your ship lights on. As soon as those reflect from the surface, it's close enough to mine.

b. Getting things in your cargo scoop is harder than it should be. And yes, I know practice helps. But even sometimes when it is right in line, it just bounces away at the last minute.

You aim with the reticule of your cargo scoop, to the left of your main scanner. Stay under 40 m/s (blue border). And don't start scooping immediately after getting a fragment off. Target the first fragment that comes off, then keep mining until there are five or six fragments around. (Less if you still have difficulties scooping them.) By that time, the first fragment has stopped moving, making it much easier to scoop.

c. You should be able to scan the asteroid to see what is in it before wasting time mining it

You should, and then you shouldn't. Some of those asteroids are 40% Platinum. If you could tell from a distance... you get the idea.

d. Chunks that have been knocked off disappear not too long afterwards - I've had a few which disappear as I'm flying towards them.

The targeted fragment has a percentage value under the scoop reticule. Once that reaches zero, the fragment vanishes. (I prefer to think that it cools down to the point where your scanner cannot pick it up anymore.)

a. It highlights the docking pad for me - Great. But it also highlights all the other docking pads for anyone else nearby, so I fly into the station and 5 of them are highlighted. Makes it very tricky to see which one is which. Surely, some augmented reality display that just points me in the direction of my pad.

Compass, to the left of your main scanner, and of course the bloody big numbers... This is one of those things you get used to rapidly: Picking out the right pad, by a combination of "knowing" which number is where, the compass, and practice at making out the numbers at a glance.

b. The docking display doesn't show up until I am really close. This just makes it harder than it should be.

Again, that's really only hard the first few times. You'll eventually stop looking at that display altogether...

c. The graphics are nice, but I'm now completely bored of it having to turn me around when I launch.

Yeah, that drags a bit after a while.

a. This is the most annoying part. The supercharge flight overshoots my target 99% of the time.

Ride the seven. As long as "time to target" is > 7 seconds, full throttle. When it reaches 7, throttle back into the blue range. On 8, a bit more thrust, on 6 a bit less. If you get 5 seconds, kill throttle completely -- you might still make it. If you're down to 4, you will overshoot.

With some practice, you'll be riding the six in no time.

a. What a complete pain. I'm slowly getting used to the keyboard controls to navigate around menus, but there is no 'back' key. I have to move my mouse to the exit button. And pressing escape returns to the main menu. It's just a nightmare and not at all user friendly.

All down to preference and key mapping. Personally I move through menus using the coolie hat on my joystick, and it's really quick and comfortable: Down, fire, done.

b. Navigating around the system view is also a nightmare, moving the cursor around until it goes over something. The left and right keys here should allow you to cycle through the available stations.

Errr... do I understand this correctly, you are playing keyboard only? Like, no joystick, and you don't really want to use the mouse?

c. From within system view, you should be able to target something. Right now, I go into the system view, find the station I want. Then I have to repeat its name in my head so I don't forget it, while I go back to navigation, and then select it from there. Again, this is just making it harder than it should be, and therefore less fun.

Generally you don't use the system map for navigating, much, except when exploring (to find what's still missing). But yes, setting SC target from the system map should be in there. But Frontier has delivered quite well on improvements like this, and I daresay they will continue to do so. Perhaps file a ticket?

6. No proper guide

Yes, release was rushed a bit for the xmas season. They need to work on the head start while they can.
 
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i always select enter hanger, and then immediately starport services.
it was so boring waiting for the animation, as good as it is, to always play out.

supercruise is less than ideal by a big margin. i agree.
overshooting is one thing, but some of the travel times are prohibitive and zero fun.

i thought they added a 'back' key recently in one of the gamma patches, but for the life of me i cant find the mapping for it in options.

tbh, you should be able to set the destination as a station and not just the star. so upon hyperdriving into a system your station of choice is automatically set for supercruising to instead of the current thing of having to cruise aimlessly through space as you fiddle with the left panel.
 
i always select enter hanger, and then immediately starport services.

I think the OP is referring to the turning-around animation when launching again, not the "enter hangar" anim.

The latter only shows up if you select it yourself, or you go for outfitting / shipyard. (You usually don't enter the hanger for the quick sell & buy.) The turning, however, cannot be avoided. (Actually it's the lowering of the blast shield that's bugging me more than the turning itself...)
 
yep hhat docking request denial in friendly space is anoying especially when you are in a contract .
Agreed. I had this bug last night. What made it painful is that there is a not-so-user-friendly 4 key presses to request docking clearance. Having to repeat that a dozen times before realising that it is broke and then rebooting the game was a bit of a pain.
 
I think the OP is referring to the turning-around animation when launching again, not the "enter hangar" anim.

The latter only shows up if you select it yourself, or you go for outfitting / shipyard. (You usually don't enter the hanger for the quick sell & buy.) The turning, however, cannot be avoided. (Actually it's the lowering of the blast shield that's bugging me more than the turning itself...)

If you select enter hanger as soon as you land you can avoid the turning round animation. Starport services will run on top of the animations so you can do your business while the ship is going down and returning to surface.Select launch and your ship imediatly undock without any waiting for animations to play.
 
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