I knew I was going to enjoy this book as soon as I saw the preface, Slough of Despond, and read it out with delight to my parents as we opened our presents. My folks are in their 70's bless, they have no idea what Elite is, or what it has to do with Slough, but they found it quite amusing all the same.
One thing I really liked was there was just enough clues to anticipate the twist without ruining it, I picked up on the spelling "error" and AI discussion as early plot devices, and was pondering who was getting there ahead of Angel. It clicked just a few pages before I read it, which seems perfect to me. It must be difficult to achieve as a writer when you know every detail of the plot. I loved that Doris was disposed of accidentally; I thought that was both humorous and fitting on several levels. I also liked Angel as a character, contemporary but also more subtle and believable than the stereotyped empowered females we often encounter in this genre, and her pirate friends were interesting too. I wondered if she might end up trapped in witch space, on her way to meet Doris' client, but the actual ending was rather better than that.
I'm not sure it described the Elite world in quite the depth I expected, but it certainly brought it to life. It was slightly different to how I imagined it reading Dark Wheel, the story was more focused on people than technology which is no bad thing. Doris was disguised a little too obviously, although that kind of added to the humour; especially when it revealed the deadly tools of its trade at the end which made me giggle. I loved the low gravity fight, and the descriptions of facilities in the space stations and pirate base, and the retro-tech keyboard fitted perfectly with how I play the game and the original game's flight manual.
The graphic deaths were slightly at odds with the rest of the book's light humorous style, but only jarred slightly.