Just wanted to give my congratulations to you guys for an awesome launch!
I've been involved with a number of early-access games, and a lot of online game launches over the years. There's always missed deadlines, dropped features, changes to design; it's part of the game. What I admire about you guys is how steadfast you've been with your goals, designs, and how purely prolific you've been with updates. It's obvious from your patch notes that you're a highly motivated, efficient and agile team who is driven by a passion for the game. You've built something wonderful, and wonderfully against the grain. It's beautiful and rewarding, and it's just the beginning.
Also, I don't think I can give enough praise for the launch itself. Were there some bugs? Yes definitely, but every other online game that I can think of, on launch day, was a mess. Completely unplayable. The servers would be so bogged down and unstable that the game would be useless for a good week, when stuff settles down. In many games, every time there's an update you go through this same runaround. Everything downloading, everyone trying to log in, completely system shutdown.
Though thorough testing and foresight on your part, as well as some creative unorthodox decisions with architecture (and people said p2p couldn't be done!) you've successfully launched an online game that worked smoothly from day 1.
Bravo, Frontier! If you had an office in Baltimore, you'd already have my resume on your desk, which, as an indie dev, is about the best compliment I can think of for a gamedev team. Excited to see where things go from here!
I've been involved with a number of early-access games, and a lot of online game launches over the years. There's always missed deadlines, dropped features, changes to design; it's part of the game. What I admire about you guys is how steadfast you've been with your goals, designs, and how purely prolific you've been with updates. It's obvious from your patch notes that you're a highly motivated, efficient and agile team who is driven by a passion for the game. You've built something wonderful, and wonderfully against the grain. It's beautiful and rewarding, and it's just the beginning.
Also, I don't think I can give enough praise for the launch itself. Were there some bugs? Yes definitely, but every other online game that I can think of, on launch day, was a mess. Completely unplayable. The servers would be so bogged down and unstable that the game would be useless for a good week, when stuff settles down. In many games, every time there's an update you go through this same runaround. Everything downloading, everyone trying to log in, completely system shutdown.
Though thorough testing and foresight on your part, as well as some creative unorthodox decisions with architecture (and people said p2p couldn't be done!) you've successfully launched an online game that worked smoothly from day 1.
Bravo, Frontier! If you had an office in Baltimore, you'd already have my resume on your desk, which, as an indie dev, is about the best compliment I can think of for a gamedev team. Excited to see where things go from here!