Congrats Frontier!

Just wanted to give my congratulations to you guys for an awesome launch!

I've been involved with a number of early-access games, and a lot of online game launches over the years. There's always missed deadlines, dropped features, changes to design; it's part of the game. What I admire about you guys is how steadfast you've been with your goals, designs, and how purely prolific you've been with updates. It's obvious from your patch notes that you're a highly motivated, efficient and agile team who is driven by a passion for the game. You've built something wonderful, and wonderfully against the grain. It's beautiful and rewarding, and it's just the beginning.

Also, I don't think I can give enough praise for the launch itself. Were there some bugs? Yes definitely, but every other online game that I can think of, on launch day, was a mess. Completely unplayable. The servers would be so bogged down and unstable that the game would be useless for a good week, when stuff settles down. In many games, every time there's an update you go through this same runaround. Everything downloading, everyone trying to log in, completely system shutdown.

Though thorough testing and foresight on your part, as well as some creative unorthodox decisions with architecture (and people said p2p couldn't be done!) you've successfully launched an online game that worked smoothly from day 1.

Bravo, Frontier! If you had an office in Baltimore, you'd already have my resume on your desk, which, as an indie dev, is about the best compliment I can think of for a gamedev team. Excited to see where things go from here!
 
Good post, nice to see a rather balanced view amongst all "the sky is falling" nonsense. Granted, the content beyond the basic gameplay is rather shallow but I expect that to improve over time. I have no reason to doubt that FD will keep working on improving the game post release, since they said so. If not, well, I believe I have recieved my money's worth of fun already.
 
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Just wanted to give my congratulations to you guys for an awesome launch!

I've been involved with a number of early-access games, and a lot of online game launches over the years. There's always missed deadlines, dropped features, changes to design; it's part of the game. What I admire about you guys is how steadfast you've been with your goals, designs, and how purely prolific you've been with updates. It's obvious from your patch notes that you're a highly motivated, efficient and agile team who is driven by a passion for the game. You've built something wonderful, and wonderfully against the grain. It's beautiful and rewarding, and it's just the beginning.

Also, I don't think I can give enough praise for the launch itself. Were there some bugs? Yes definitely, but every other online game that I can think of, on launch day, was a mess. Completely unplayable. The servers would be so bogged down and unstable that the game would be useless for a good week, when stuff settles down. In many games, every time there's an update you go through this same runaround. Everything downloading, everyone trying to log in, completely system shutdown.

Though thorough testing and foresight on your part, as well as some creative unorthodox decisions with architecture (and people said p2p couldn't be done!) you've successfully launched an online game that worked smoothly from day 1.

Bravo, Frontier! If you had an office in Baltimore, you'd already have my resume on your desk, which, as an indie dev, is about the best compliment I can think of for a gamedev team. Excited to see where things go from here!

I'm also a game developer and I agree with this post. I really don't get why a small fraction of the gaming crowd here hates so passionately this game. We see the same posters arguing the same factless points over and over again... if everything was broken as they said how could've made enough Credits to get a fully kitted ASP Explorer?
I've been reading on this forum that multiplayer was non existent and not working at all. Well yesterday I tried it... bracing for the worst. Finally everything worked fine from voice comms, chat comms to following each other in different systems and dropping at the same USS and fight enemies together. Not what I expected at all (since I believed some of the haters' post a little bit)!

Granted the game is not perfect, but so far I've seen improvement upon improvements...

Now if you don't like the game as it is you can say so of course. You can suggest ideas to improve it. Then you can only hope FD go in the same direction.

If it's not the case, well you can choose to LEAVE. I would like that better than haters making 30 posts a day making unfounded derogatory comments about the game and FD. Get a damn life.
 
I'm really impressed. This is a beautiful game with tons of things to learn and do, and the devs have machine gunned out patches to fix problems way faster than other companies I've seen. I am one happy customer :)
 
Daily patches and senior developers replying to individual threads is impressive. I've seen a few betas and launches go horribly wrong but this has been smooth for me. Very pleased to be playing elite again!
 
Yes, there is a lot to like about the game already. Also, it's more the book than the film, to use an analogy, in that a little imagination goes a long way to increasing the enjoyment. A different, and frankly, refreshing kind of game experience.
 
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