Yay NPC don't steal my bounties anymore :)

i paid my money, most of the issues in game are from you guys not understanding about the majority of future sales.
you were all too wrapped up in your own personal experience.
Open your eyes, the child you have created is misbehaving badly.

No, most of the issues with the gaming WORLD are from you guys demanding everything gets too easy all the time. One glance of the forum topics makes me sick.
We hoped ED would be different, which is why we paid a lot of money towards backing it.
It's heading in the wrong direction recently, for me and many others who backed the game early, to make it even possible for you to be here dumbing it down.

You will be gone in 6 months to the next dumbed down shiny that comes out, and the chance of ED being different will have been urinated down the river.
Hopefully there will still be enough of us left around by then to get it back on track to being the challenging game it always was and was always meant to be.

This is just another small step down that road, not much in itself, but at the end of a long list.

It is becoming disappointing how easy it is.

The tone of your replies speaks volumes to me as to why gaming is going wrong today in so many ways.
 
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They used to be. People used to enjoy a challenge. Now they just want rewards and unlocks. Facebook gamer generation.

I like a challenge, it's why I put so many hours into Kerbal Space Program and Dwarf Fortress. But I don't see what part of trying to get the last hit in through a barrage of police missiles is supposed to be challenging (or enjoyable for that matter.) I don't want WoW in space, but I do want something that's fun to play.
 
People who say they could easily get bounties from the hands of NPCs, going crazy because it became easier for others to get the bounties.

Jesus christ, this has no effect on your gameplay, but makes the game itself healthier, so why the whine?

And isn't the hardcore bounty hunting happening in anarchy systems and completely between players?
 
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Agreed, after a 15 minute high intense dogfight that leaves me with headaches and twitchy arms, having an NPc fly in for the last two shots to take your bounty is lik having someone at work hand in your research and then claim it is theirs because they put the staples in it... Games should be fun to play, not a recurring nightmare of poorly executed game mechanics.

but I want hardcore you say.... Then play it blindfolded and the only way you can press keys is with a feather duster.

Exactly this. I spent 10 minutes killing an Anaconda only to have a cop fire one shot and negate my bounty. I nearly got killed in the process. Very annoying. Not sure how granting me a bounty for doing greater damage to a target than someone else makes the game any easier. I still had to kill them. Though I did recently turn off "report crimes against me" which kind of solved the problem.

As I understand it you have to do the majority of the damage to earn the bounty anyway. So it doesn't affect my enjoyment. At least not negatively.

And I backed from Alpha. Not that it necessarily matters. Doesn't really make my opinion more important than someone else's.
 
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I like a challenge, it's why I put so many hours into Kerbal Space Program and Dwarf Fortress. But I don't see what part of trying to get the last hit in through a barrage of police missiles is supposed to be challenging (or enjoyable for that matter.) I don't want WoW in space, but I do want something that's fun to play.

I enjoyed KSP too. Don't see what thats got to do with it. If I only had 98% of the fuel to get to a planet it wouldnt let me have the other 2% just cos I nearly got there because not getting there is so rage inducing.

This is only added to keep players from having a tantrum and to make them feel rewarded even when they shouldnt. Which I'm against.
 
I enjoyed KSP too. Don't see what thats got to do with it. If I only had 98% of the fuel to get to a planet it wouldnt let me have the other 2% just cos I nearly got there because not getting there is so rage inducing.

This is only added to keep players from having a tantrum and to make them feel rewarded even when they shouldnt. Which I'm against.

I mention them to make the point that I'm not a "crybaby" who doesn't like a challenge. They are hard, they have steep learning curves, and they are great fun.

Your 98%/2% example isn't fair IMO. Would you deserve 100% of the reward for doing 2% of the work, simply because it was the last two? There's a reason modern games have done away with the "last hit credit" mechanic.
 
It's a useless mechanic and one more step down the road to Warcraft in Space in my opinion.
So easy. Everything is getting easier and easier all the time until game just erodes.
Any challenge left in the game is getting screamed out bit by bit by bit.
This is just one more step down that road.

By the way, nothing was stopping you joining Beta at any stage as well, and offering your opinions on the matter.

My opinion is that I generally love the game, but keep seeing it get easier and easier reducing any modicum of challenge left in it.
Just gets more boring the easier it gets with every patch, for me at least.

Yeah, just imagine that people were actually having fun playing this game. We can't be having that now can we?
 
Yeah, just imagine that people were actually having fun playing this game. We can't be having that now can we?

Just imagine there are other people who were quite happy with the challenge of managing the kills despite the cops joining in. Can't be having that now can we?
 
Bounty hunting and pirating shouldn't be easy. You can't ask, "hey guys please don't shoot at this target, i claimed him first". Tough deal, space is ruthless.

You try to pirate someone, security shows up, get the hell out of there. Pirating is best done interdicting.

You try to bounty hunt while there are 5 security ships around, get the hell out of there instead of crying security stole my kill.

Bounty hunting and pirating is done better when no one is around. If it takes you half an hour to kill someone than you are underpowered for that target and you are begging for someone to show up and deal the killing blow.
It's not about who is hard core and who is not, but understanding the profession you try to take.

my 0.02cents
 
I'm not a fan of this change and I'm not a hardcore player, but I do like a bit of a challenge. I'll give an example from a few minutes ago. I had engaged an NPC Python and had, along with a few other NPC's who were trying to help (mostly creating an extra hazard to avoid shooting them), whittled it down to low %. I closed in for the kill and stripped off the last few % points, but then I made a mistake and overshot the ship leaving it at 1%. Previously the other NPC's would have been likely to have gotten the kill, now they had effectively disengaged and gave me time to do a 180 and finish it off. Ok it was nice getting the 60k bounty, but it felt a bit flat. I'd made a mistake and was allowed by this change to get away with it. Prior to this change it would have felt doubly satisfying to recover from my mistake to get the kill.
 
If lowering the odds of getting your kills stolen is "dumbing down the experience" then I'm happy for it, because getting your kills stolen is not a challenge, that's just a crappy situation. The best solution is to just change how the system works in the first place because currently it's pretty stupid if you ask me.
 
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Jesus christ, this has no effect on your gameplay, but makes the game itself healthier, so why the whine?

It does effect my gameplay. Now I know the NPCs are pulling punches and that makes them feel like NPCs instead of other players. Huge difference.

Fixing bugs or actual flaws in game design is one thing. Handicapping AI in an unnatural way to pacify people unwilling to learn is another thing altogether. If FDev could achieve the same thing without making it obviously unnatural then I would be fine with it.
 
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As I stated in the other (let s call it popular) post about this, the 'I'm a hardcore gamer' seem to be whining about a tweak that doesn't affect them!!

Well done you are amazing and manage to pick off all your bounties without it being taken by an NPC, so why does this change affect you in anyway. You STILL get your bounties, it just those instances where people have there bounty taken by a single NPC shot are now not taken. Oh no someone else has a chance to earn credits, seriously, how does this affect you, it doesn't! Your game play hasn't change because your amazing at the game.

I backed from Alpha for £200 and wiped my save at release because I wanted a level playing field, most of the post about being a hardcore gamer are coming from those in already tricked out ASP's / Cobra's or above, when I get there, sure I will be able to get all my bounties with that kind of weaponry as would anyone. Why are you trying to restrict this game to an us and them type of game. Surely we ALL want this game to succeed..? This tweak only helps the new player to the game. Those of us already familiar with the game don't have any issues with this but as far as I can see I and you don't lose out.
 
I backed from Alpha for £200 and wiped my save at release because I wanted a level playing field, most of the post about being a hardcore gamer are coming from those in already tricked out ASP's / Cobra's or above

Stop trying to state things as fact that aren't. I wiped myself at launch, am still in a beat up sidewinder with a couple of mods, and I do not support this change.
 
One reason I'm against the "last hit gets the bounty" mechanic is because you can just farm off the npcs by stealing their kills. That's the laziest and least challenging way to bounty hunt out there. It should be split with the top 3 players who did the most damage to the target and the credits scaling with the amount of damage done.
 
As I stated in the other (let s call it popular) post about this, the 'I'm a hardcore gamer' seem to be whining about a tweak that doesn't affect them!!

Well done you are amazing and manage to pick off all your bounties without it being taken by an NPC, so why does this change affect you in anyway. You STILL get your bounties, it just those instances where people have there bounty taken by a single NPC shot are now not taken. Oh no someone else has a chance to earn credits, seriously, how does this affect you, it doesn't! Your game play hasn't change because your amazing at the game.

I backed from Alpha for £200 and wiped my save at release because I wanted a level playing field, most of the post about being a hardcore gamer are coming from those in already tricked out ASP's / Cobra's or above, when I get there, sure I will be able to get all my bounties with that kind of weaponry as would anyone. Why are you trying to restrict this game to an us and them type of game. Surely we ALL want this game to succeed..? This tweak only helps the new player to the game. Those of us already familiar with the game don't have any issues with this but as far as I can see I and you don't lose out.

It does affect my gameplay. When you try to take down a target knowing that others are trying to do the same is exciting and it takes actual planing your power management and ammo reload.
Now I know I will always be successful because i have a 10 second window just for me and the thrill is not the same.
 
It does effect my gameplay. Now I know the NPCs are pulling punches and that makes them feel like NPCs instead of other players. Huge difference.

Fixing bugs or actual flaws in game design is one thing. Handicapping AI in an unnatural way to pacify people unwilling to learn is another thing altogether. If FDev could achieve the same thing without making it obviously unnatural then I would be fine with it.

That sounds reasonable. I think what we have now is better than what we had, but I think an idea that makes more sense is the idea to give bounties relative to the damage done. do 98% hull damage, get 98% of the bounty.

Yeah, and its the same reason Simcity 2013 is a sequel to SC4.

You can't crap on an idea simply for the reason that it's being widely used today. Don't be a video game hipster :)
 
You guys crack me up, hardcore and skilled talk. I come from DCS where those words mean something. What this is, is competitive talk I am better than you crap. They changed it so you get less cheated, same thing that's happening with ai trading. Elite is a nice game, but to talk about it like it's a challenging sim,,, it's like someone coming to the DCS forums and saying they are into flight sim because they played war thunder. Please play a study sim and come back and have a real view of what skilled and hardcore gameplay means. Giving you a break on not loosing a kill and money, and calling it skill less basically states the combat effort you put into it, which is minimal, lacked skill. If you are saying that, I agree because lining up a dot that stays relatively stationary with a slow moving ship is not something that requires a ton of skill. That being said, last shot crappy isn't skill, it's timing and luck.
 
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