Yay NPC don't steal my bounties anymore :)

Wonder what the moaners are going to say when I jump in and start stealing their kills?
"nerf Tradesman!" "omg i got GRIEFED!"

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You guys crack me up, hardcore and skilled talk. I come from DCS where those words mean something. What this is, is competitive talk I am better than you crap. They changed it so you get less cheated, same thing that's happening with ai trading. Elite is a nice game, but to talk about it like it's a challenging sim,,, it's like someone coming to the DCS forums and saying they are into flight sim because they played war thunder. Please play a study sim and come back and have a real view of what skilled and hardcore gameplay means. Giving you a break on not loosing a kill and money, and calling it skill less basically states the combat effort you put into it, which is minimal, lacked skill. If you are saying that, I agree because lining up a dot that stays relatively stationary with a slow moving ship is not something that requires a ton of skill. That being said, last shot crappy isn't skill, it's timing and luck.
+1000
they talk like elite was some kind of simulator...
it's even funnier, because they love bugged design! that's hardcore indeed! ahahah
 
You guys crack me up, hardcore and skilled talk. I come from DCS where those words mean something. What this is, is competitive talk I am better than you crap. They changed it so you get less cheated, same thing that's happening with ai trading. Elite is a nice game, but to talk about it like it's a challenging sim,,, it's like someone coming to the DCS forums and saying they are into flight sim because they played war thunder. Please play a study sim and come back and have a real view of what skilled and hardcore gameplay means. Giving you a break on not loosing a kill and money, and calling it skill less basically states the combat effort you put into it, which is minimal, lacked skill. If you are saying that, I agree because lining up a dot that stays relatively stationary with a slow moving ship is not something that requires a ton of skill. That being said, last shot crappy isn't skill, it's timing and luck.

It warms the cockles of my heart every time this alpha backer reads the post of a non anorak, speaking bulk sense.

Thank you.
 
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It does effect my gameplay. Now I know the NPCs are pulling punches and that makes them feel like NPCs instead of other players. Huge difference.

Fixing bugs or actual flaws in game design is one thing. Handicapping AI in an unnatural way to pacify people unwilling to learn is another thing altogether. If FDev could achieve the same thing without making it obviously unnatural then I would be fine with it.
Not sure how the AI is handicapped, when they keep on doing the same thing as always, but the player made hull damage within 10 seconds of destruction counts as last kill.
Nothing was removed, this 10 seconds was added.

Wonder what the moaners are going to say when I jump in and start stealing their kills?
I wouldn't complain, it's you aiming, not an AI with a script forcing it to aim power plant and keep on barraging.
 
I don't understand why people are complaining about this fix. It's clear that it needed to be done. It's not dumbing down anything. You should get the bounty for your kill, not some copper. It makes no sense otherwise.

The game is and will continue to be challenging don't worry. Especially when they balance out shield cells.

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It does affect my gameplay. When you try to take down a target knowing that others are trying to do the same is exciting and it takes actual planing your power management and ammo reload.
Now I know I will always be successful because i have a 10 second window just for me and the thrill is not the same.

Sure, except most of the time in my experience it was security forces/authorities that were trying to kill your bounty.

I'd spend a lot of time killing a guy, and then some coppers show up and finish it, no bounty. That's annoying. If they had not shown up, I kill the guy and collect my bounty.

COPPERS DON'T WORK FOR BOUNTIES. They're NPC's who are in theory salary workers for their respective factions.
 
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About time.

I hated losing the kill shot after doing 98% of the damage and then get nothing for 15 minutes of dog fighting.

I have to ask, how did this ever not get implemented during Beta?
Really needed more Joe public testing this game before release, not just hardcore flyboys IMHO.

it happened to me once lesson learned, stay back and let them do the work and steal kill shot from them :) the npc taught you a lesson no rule against a player doing that so learn from it :) only problem is knowing when target has enough and tries to leave :)
 
I don't understand why people are complaining about this fix. It's clear that it needed to be done. It's not dumbing down anything. You should get the bounty for your kill, not some copper. It makes no sense otherwise.

The game is and will continue to be challenging don't worry. Especially when they balance out shield cells.

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Sure, except most of the time in my experience it was security forces/authorities that were trying to kill your bounty.

I'd spend a lot of time killing a guy, and then some coppers show up and finish it, no bounty. That's annoying. If they had no shown up, I kill the guy and collect my bounty.

COPPERS DON'T WORK FOR BOUNTIES. They're NPC's who are in theory salary workers for their respective factions.

Except some security vessels are not coppers, they are private security ;)

Like I said in a previous post, if you spend a lot of time killing a guy then a whole village of security forces will show up. It's the same like ship insurance, fly only what you can afford to lose, and go after a kill that you can take down quick. Don't try to take a ship with military shields for half an hour and then get upset someone stole your kill.

It's about progression, in the begining you will have quite a few kills stolen. As you get better weapons and be choosy of targets (dont try to fight anaconda with a sidewinder with 5 security ships around) and where you attack those targets you will have less kills stolen.
It has happened to all of us.
 
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It was a good change. I don't want NPC behaving like KS'ing players. That's why I play Solo, to avoid that type of nonsense.

NPCs are in the game for no other purpose than to provide content for players. That is literally all they are for.

Much like Tron, I fight for the users.
 
What happens in "Dog the Bounty Hunter" if Dog tracks the fugitive down, chases him all over town, gets in a messy fight, pummels him into submission and just as he is about to capture him a police team runs up, throws the cuffs on and vanishes with him?

Fixed that for ya.
 
It was a good change. I don't want NPC behaving like KS'ing players. That's why I play Solo, to avoid that type of nonsense.

NPCs are in the game for no other purpose than to provide content for players. That is literally all they are for.

Much like Tron, I fight for the users.
I suppose they are there just to look at.
 

Foreverowned

F
I'd probably find it really difficult to get the last hit on a ship as i'm not very skilled, but i would prefer it that way to an NPC pulling punches which is unrealistic. For my own preference, i feel the bounty should be split according to who did damage, and how much damage they did, did 60%? get 60% of the bounty.
 
I don't really see what all the fuss is about. The game got changed in order to create less frustration by players. They didn't dumb down the mechanics, the fights are still as hard (or easy) as before and the additional revenue created should actually placate some of the people who are still upset because of the rare commodities change.

The way I see it, the problem posed (i.e. the AI "stealing" bounties) could have been solved one of two ways: 1. The bounty gets split according to the inflicted damage and 2. The solution implemented. I actually would have preferred 1, because this also deals with players interfering and incentivizes helping each other out. But I guess the path taken isn't all bad.
 
Losing your Bounty because someone got the RANDOM last hit isn't a chalenge in any way, it's just stupid luck, nothing that involved skill. Just wait and let your Weapons cool down until the other do the work and they put your Target below 8% and then hammering all you got. Pretty lame.

If you wan't the game be challenging, then it's way more better to make the fight itself more challenging. Enemies that can fly better manouveres, have better wapons, use them more to their advantage. That's the part where the game should be hard, and not where it's just random luck.

Image all you bounties would get wiped with a 75% chance. Uhhhhhh what a "challenging" gameplay it has now, just because it's harder to get a Bounty, right? Surely not .....
The probleme here is that some confuse RANDOM LUCK with a HARD CHALLENGE.
 
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About time.

I hated losing the kill shot after doing 98% of the damage and then get nothing for 15 minutes of dog fighting.

I have to ask, how did this ever not get implemented during Beta?
Really needed more Joe public testing this game before release, not just hardcore flyboys IMHO.


Hilariously, I just lost a 20k bounty after expending 6k in ammo. I did 99.9% of damage. An npc stole my bounty. Even after they are supposedly not supposed to steal my bounty....

Yeah, I don't care what you people think about it being "easymode".... there is a difference between easymode and stupidity.

This, is stupidity.

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Losing your Bounty because someone got the RANDOM last hit isn't a chalenge in any way, it's just stupid luck, nothing that involved skill. Just wait and let your Weapons cool down until the other do the work and they put your Target below 8% and then hammering all you got. Pretty lame.

If you wan't the game be challenging, then it's way more better to make the fight itself more challenging. Enemies that can fly better manouveres, have better wapons, use them more to their advantage. That's the part where the game should be hard, and not where it's just random luck.

Image all you bounties would get wiped with a 75% chance. Uhhhhhh what a "challenging" gameplay it has now, just because it's harder to get a Bounty, right? Surely not .....
The probleme here is that some confuse RANDOM LUCK with a HARD CHALLENGE.

QFT, these people who are proponents of this "challenge" are ridiculous.
 
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