Why make the game easier?

It seems we are inundated with threads to make the game easier. Why don't people just want to get better? To me that is the fun and challenge of gaming. Are people really so obsessed with grinding that anything that hampers that by requiring improvement or effort is complained about?
 
Some aspects of the game are poorly implemented at this time. It's not so much that the game should be made easier, but that the game should be made better.

Don't settle for what you have now, give the devs a little pressure to improve things. You'll end up with a better game.
 
I'm not seeing all that many people asking to make the game "easier" per say....admitted, some are.

What's being asked for is better implementation, documentation and accessibility, not making the gameplay less challenging.

In an ideal world a game is challenging to play, and easy to pick up...tough thing to achieve that, and ED can definitely improve in that department.
 
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It seems we are inundated with threads to make the game easier. Why don't people just want to get better? To me that is the fun and challenge of gaming. Are people really so obsessed with grinding that anything that hampers that by requiring improvement or effort is complained about?




But the other posters are correct...the game systems as implemented now are quite limited...hence the game must be temporarily made easier for people just starting on the 16th until the devs have time to fix the gigantic number of things that are flat out broken(missions, trading, repution etc etc)......Would you rather have people leave in droves??? That would be the end of this game for sure.
 
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Some aspects of the game are poorly implemented at this time. It's not so much that the game should be made easier, but that the game should be made better.

Don't settle for what you have now, give the devs a little pressure to improve things. You'll end up with a better game.

Problem is that some people's idea of better is easier!!
 
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To be honest I don't see it as asking for easier gameplay, just more... functional gameplay :p as others have noted some of the concepts are really really poorly implemented. Which is good that people are talking about since we get a lot of ideas and thoughts about the mechanics. And since the devs profusely keeps thanking everyone for feedback it seems to me that it is perfect :)
 
But the other posters are correct...the game systems as implemented now are quite limited...hence the game must be temporarily made easier for people just starting on the 16th.....Would you rather have people leave in droves??? That would be the end of this game for sure.

You might be dumb as well. Who knows.

Point is make the game easier and other players will leave in their droves as they are bored.

Also answer the question perhaps. Why do these new players not want to challenge of improvement? What's fun about having everything on a plate?
 
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You might be dumb as well. Who knows.

Point is make the game easier and other players will leave in their droves as they are bored.

Also answer the question perhaps. Why do these new players not want to challenge of improvement? What's fun about having everything on a plate?

Have you actually seen droves of people asking for everything on a plate? I haven't. I've seen people asking for systems that make more sense, are more consistent with suspension of disbelief and expansion upon mechanics that are so bare bones as to be ridiculous atm. Mining stands out in that department.
 
To be honest I don't see it as asking for easier gameplay, just more... functional gameplay :p as others have noted some of the concepts are really really poorly implemented. Which is good that people are talking about since we get a lot of ideas and thoughts about the mechanics. And since the devs profusely keeps thanking everyone for feedback it seems to me that it is perfect :)

What's poorly implemented?

For example bounty hunting and the way it's implemented as to who get's the payout is absolutely fine. Yet it draws a lot of complaints because people are expecting instant success.

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Have you actually seen droves of people asking for everything on a plate? I haven't. I've seen people asking for systems that make more sense, are more consistent with suspension of disbelief and expansion upon mechanics that are so bare bones as to be ridiculous atm. Mining stands out in that department.

Mining is fine. I see plenty of people saying how much the are making. You will not get good results unless you mine the best locations i.e pristine reserves and have a decent refinary. Going to any old system with base equipment and poor reserves will obviously yield frustrating results. People need to understand this instead of complaining it's broken.
 
It seems we are inundated with threads to make the game easier. Why don't people just want to get better? To me that is the fun and challenge of gaming. Are people really so obsessed with grinding that anything that hampers that by requiring improvement or effort is complained about?

Agreed.

The bottomline is some folk want ED to represent the progression mechanics of all the other (dumbed down/easy mode) MMO's, multiplay and modern gaming in general. I'm also amazed at how many folk have missed the glaring fact that this is a SIM and for example; not Eveonline or the X series! Eve online in particular was very broken in the beginning and a very time consuming especially travel. It's still time consuming but considerably easier to manage.

Some folk just want an easy life plain and simple and don't really want a challenge anymore. Pity. I personally love the game and glad they haven't dumbed it down yet as most other games have been due to demand. Most of the negativity in the forums is conjecture anyway as ED is at official release stage and no further, with (more than likely) an enormous feature set future to come.

However apart from some genuine problems folk are experiencing most other negativity is opinion and general knee'jerk reaction! To a massive list of preconceived idea's. Mind you that's the spirit of a forum. Freedom to express! ;)

Anyway what will be will be and FD will progress the game accordingly.
Here's to a bright ED future

NB: Poor implemetation - err not strictly correct. The lack of overwhelming contents that people are falling over and in turn generating their own unique problems, maybe, but to label it poor implemetation is a wee bit too general and easy.
 
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Point is make the game easier and other players will leave in their droves as they are bored.
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How is implementing a proper tutorial and proper presets for the controls making the game boring for players that have already done this?

It seems to me that some people think that dying / failing through a lousy implemented learning phase is somehow honorable and magically bestowes skill upon the victim.

I for one expected not an easier game, but a game that properly explains itself. This is retail afaik and not beta anymore.
The way it is the game is throwing a chessboard and some pieces at the players, but it does not give them the rule book...
 
This video makes some great points about the difference between hard and punishing games: https://www.youtube.com/watch?v=ea6UuRTjkKs

Some people want the game to be easier while it should be hard, I agree on that. But many are just asking to change annoying things that don't actually make the game harder(Ex: While getting K/S by npcs all the time makes the game more frustrating to play, it doesn't add any challenge to the game). In other words: The game should be hard, not annoying. So let's get rid of the annoying part and replace it with more challenge.
 
What's poorly implemented?

For example bounty hunting and the way it's implemented as to who get's the payout is absolutely fine. Yet it draws a lot of complaints because people are expecting instant success.

I think you'd do well to stop trying to mind read people. The reason the pre-patch mechanic was annoying people was that what was rewarded wasn't the skill to take down really hard opponents, it was the skill to land the last shot. Now you could argue that the best bounty hunter is the one who shoots... last? but inituitively that makes no sense, and on a level of rewarding skill and perseverance it doesn't either. The new system is, imo, a bad bandaid on top of a bad mechanic, but that is for another day.

Mining is basically "point at rock, pick up rock, repeat ad nauseum" There is more or less zero skill nor progression involved in it what so ever. It isn't as if better rocks are harder to find, harder to mine etc. It needs to be WAY more fleshed out.

Trading is in theory well implemented and integrated into the bigger simulation, only it is atm still reeling from a really bad AI code or two. So I'd say that that is potentially well implemented. I'd say that they really need to make different kinds of trading viable so like.. atm long haul trading (2-400'ish ly+) is completely pointless, yet would for some I'm sure be bliss and a wonderful way to play instead of one jump trading which is atm far superior in every way.

Pirating is just... borked, I'd almost say it is unimplemented or unsupported.

Conflict zones are... really unreactive atm and could use a lot of work.

so there were some examples :)
 
You might be dumb as well. Who knows.

Point is make the game easier and other players will leave in their droves as they are bored.

Also answer the question perhaps. Why do these new players not want to challenge of improvement? What's fun about having everything on a plate?

The people who are already bored from beta/gamma you mean?? Okay sir..ok.


You apparently only want to hear what you want to hear.

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What's poorly implemented?

For example bounty hunting and the way it's implemented as to who get's the payout is absolutely fine. Yet it draws a lot of complaints because people are expecting instant success.

- - - - - Additional Content Posted / Auto Merge - - - - -



Mining is fine. I see plenty of people saying how much the are making. You will not get good results unless you mine the best locations i.e pristine reserves and have a decent refinary. Going to any old system with base equipment and poor reserves will obviously yield frustrating results. People need to understand this instead of complaining it's broken.

So umm...why even put the other systems in the game at all? It takes about 5 seconds to find all the pristine metallic rings in known space on google. Just head to the innermost resource collection site....

The system is dumb, and has a ton of wasted design space. The first effective mining ship you get is the Cobra and you can mine your way to a L6....but you will leave the game if you try mining in an L6...then its off to space trucker land until you can get an Asp, etc etc etc..

Also, if you think your going to bounty hunt your way to an Asp in anything other then months....welll.....wait...Is this a british version of the korean grindfest??
 
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What's poorly implemented?

For example bounty hunting and the way it's implemented as to who get's the payout is absolutely fine. Yet it draws a lot of complaints because people are expecting instant success.

- - - - - Additional Content Posted / Auto Merge - - - - -



Mining is fine. I see plenty of people saying how much the are making. You will not get good results unless you mine the best locations i.e pristine reserves and have a decent refinary. Going to any old system with base equipment and poor reserves will obviously yield frustrating results. People need to understand this instead of complaining it's broken.

Dude, please read what is written, it isn't about how much or little you make/hour, it is a poorly implemented simplistic barebones system with way too little gameplay and diversity.
 
What's poorly implemented?

For example bounty hunting and the way it's implemented as to who get's the payout is absolutely fine. Yet it draws a lot of complaints because people are expecting instant success.

- - - - - Additional Content Posted / Auto Merge - - - - -



Mining is fine. I see plenty of people saying how much the are making. You will not get good results unless you mine the best locations i.e pristine reserves and have a decent refinary. Going to any old system with base equipment and poor reserves will obviously yield frustrating results. People need to understand this instead of complaining it's broken.

Lol do you really think people complain about mining because it's too challenging? Or it's hard to grasp? Go to a metal rich area with pristine reserves with a cargo rack, a mining, laser, and refinery, get the biggest upgrades you can. Figuring that out isn't a challenge. Finding out you'll never make enough money to get any of the bigger ships doing that is more of a challenge than figuring out how to do it for max profit.

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I think you'd do well to stop trying to mind read people. The reason the pre-patch mechanic was annoying people was that what was rewarded wasn't the skill to take down really hard opponents, it was the skill to land the last shot. Now you could argue that the best bounty hunter is the one who shoots... last? but inituitively that makes no sense, and on a level of rewarding skill and perseverance it doesn't either. The new system is, imo, a bad bandaid on top of a bad mechanic, but that is for another day.

Mining is basically "point at rock, pick up rock, repeat ad nauseum" There is more or less zero skill nor progression involved in it what so ever. It isn't as if better rocks are harder to find, harder to mine etc. It needs to be WAY more fleshed out.

Trading is in theory well implemented and integrated into the bigger simulation, only it is atm still reeling from a really bad AI code or two. So I'd say that that is potentially well implemented. I'd say that they really need to make different kinds of trading viable so like.. atm long haul trading (2-400'ish ly+) is completely pointless, yet would for some I'm sure be bliss and a wonderful way to play instead of one jump trading which is atm far superior in every way.

Pirating is just... borked, I'd almost say it is unimplemented or unsupported.

Conflict zones are... really unreactive atm and could use a lot of work.

so there were some examples :)


Yeah not rewarding long haul trucking, in the trucking portion of the largest game ever made just boggles the mind.
 
Yeah ive seen it too. "Too hard to dock manually", "chat should work system wide with no restrictions like MMO's" and "SC takes too long, and for some stupid reason slows you down now and then".
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1. Docking is not hard at all. It takes a bit of practice to get good at flying in ED because you have so many directions the ship can fly in (thrusters). You have, simplified explanation, sideways strafe, up/down, forward/backwards, sideways turn, tilting back and forth, tilting left/right. So if this is a first for someone then you just have to know it takes practice to get good. And ED feels awesome to fly when you know how. Definately shouldnt be dumbed down and made "easier" just cause some dont have the will or passion to get into it enough. It would hurt the game a lot to simplify it. There are always docking comp modules.
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2. Chat system wide would be constantly abused and spammed by those who think its too hard to dock and too slow to SC. When they are bored, and they get bored fast, they will spam the comms with and we will have to sit and block these people (ehum, censor didnt let me name them properly) on a daily basis. It would also break the feeling of being in a vast universe. Maybe we could have longer range, but have planets and other large mass scramble the incoming text which would restrict it and make it feel more "realistic" while at the same time get a little longer range so others are happy too.
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3. SC does not take too long and you are not slowed down for some stupid reason. When passing planets you are attracted to its gravity and you will slow down. Fly AROUND planets and you will not be slowed down. I am never slowed down when SC'ing from knowing this little bit of fact. And those rare times where you have to SC far for a couple of minutes, well thats space for you. If everything was "insta-get there" then it wouldnt feel like space. However, yes im also for inter-system jumping as long as there are binary stars there. And i think ED said they are looking into this so that should make people happy.
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Seriously though, if you think space is too big and SC too slow then ED might just not be for you. I play ED cause i have a passion for space and flying. I played combat flight sims for many many years where 1 single plane, for example in DCS, had 700 page manual to learn the systems and buttons. You wouldnt take off or be able to do a mission without learning this first. So months of learning to just get good at flying because of all the systems you need to have a grasp of, and then months/years to get really good at flying AND do combat (combat systems are a handfull, and doing that while flying and being shot at at the same time is hard/impossible for beginners). All the people in those communities play them cause they have a passion for it. Someone buying a simulator to pass time will get very frustrated, and since i see the flying in ED being very good i cant sympathize with those wanting it to be easier. They just have to get their cool on and start practicing more. With a little bit of time they will soar like eagles. :) Now im awaiting Wings to join up with mates and take on space together. When we get that and its going to be possible to group up and share rewards then i think we will see more people flying together, and flying together means that you will be able to talk to someone while doing the "long flights" so that should ease the pain for some that think its too boring to SC. ;)
 

I cannot help but to feel like the kids whining about everything being too thinly-spread, the space being too big (lol) or want autopilot or whatever really just want to play EVE Online, but somehow do not realise that it exists or went into Elite: Dangerous expecting a first-person shooter of some kind. Whichever it is, complaining about one thing might be legitimate criticism, depending on what it is, but if somebody complains about half of the game, it is rather evident that the guy in question simply sucks really bad at the game (or if he finds it boring, a game simply not for them; I mean why play a game that you find boring to begin with, and complain about it on the official forums?).

I am not saying that none of the people have any point simply because they are frustrated, but I think we can generally say that if half of the game doesn't appeal to you then you should just go play something else.
 
Dude, please read what is written, it isn't about how much or little you make/hour, it is a poorly implemented simplistic barebones system with way too little gameplay and diversity.

The trouble is some of the suggestions we see can end up reducing diversity. Dumbing something down can have adverse affects on gameplay and all too often that's ignored in favour of someone finding something "annoying". For example, the recent changes, and currently being requested changes to combat. =/
 
I think you'd do well to stop trying to mind read people. The reason the pre-patch mechanic was annoying people was that what was rewarded wasn't the skill to take down really hard opponents, it was the skill to land the last shot. Now you could argue that the best bounty hunter is the one who shoots... last? but inituitively that makes no sense, and on a level of rewarding skill and perseverance it doesn't either. The new system is, imo, a bad bandaid on top of a bad mechanic, but that is for another day.

Mining is basically "point at rock, pick up rock, repeat ad nauseum" There is more or less zero skill nor progression involved in it what so ever. It isn't as if better rocks are harder to find, harder to mine etc. It needs to be WAY more fleshed out.

Trading is in theory well implemented and integrated into the bigger simulation, only it is atm still reeling from a really bad AI code or two. So I'd say that that is potentially well implemented. I'd say that they really need to make different kinds of trading viable so like.. atm long haul trading (2-400'ish ly+) is completely pointless, yet would for some I'm sure be bliss and a wonderful way to play instead of one jump trading which is atm far superior in every way.

Pirating is just... borked, I'd almost say it is unimplemented or unsupported.

Conflict zones are... really unreactive atm and could use a lot of work.

so there were some examples :)

I disagree with you there about mining. It works exactly a way where a pilot skill involved . I am sure a better skilled pilot will mine way more faster and efficently than a rookie one. Mining is an "interactive" activity not just a "point and click than repeat ad nauseum" as you described it, It would be with tractor beams and "automatization". I can describe driving a formula one car like that... "turn to a direction accelerate in straight line deccelerate at corners, rinse and repeat, go around the same circuit "62" times, The End...

I find mining a fun activity. Flying in the "ocean of rocks" at planetary rings, boost from one roid to an other to see what composition the next rock would be. Visually these place are a joy to look at and there can be combat also against pirates trying to get your cargo.
 
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