OP's argument is the stupidest I've heard. It was in the 90's game so it should be easy now?!
A game like GTA V costs millions of dollars to make, thousands of people work on it. The games of the 90s you could make with 20 people on the team. When things start to look and act more like reality, the effort curve of replicating it flies up.
Wow, thought I'd pop back to see what people think of the game.
Frontier did get it's millions in initial backing, and will continue to get it's millions on product purchases.
Your's truly has been developing software since the 90's, and is well aware of the changes in end-user expectations, and the changes in the software development tools and resources available.
Credit where credit is due, the planets and suns in the current game look very pretty, but at the moment they are just that, nice looking spheres that you can only look at from a distance.
A question for the user base is, are you happy to play a game for hours that will take you from one space station to another? A subset of what Elite 2 was/is? If so congrats, you've got the right game.
A question for David Braven, can you be proud of this release of Elite Dangerous?