Elite: Easymode. NPCs stop shooting 'your' target...whatever next? (rambling rant)

All these threads make it apparent to me Frontier need to make two game modes ASAP or risk losing half their player base.

One for people who want a challenge, to get punished for mistakes and encouraged to learn and improved.

Another for people who want a pat on the back and a cookie whatever they do.

Call them Hardcore/Casual Arcade/Simulation Hard/Easy

Splitting the player base into more different game modes really wont make a difference when you so rarely see other players anyway.

That would be called Ironman - a mode they talked about, fleshed out, gave separate rules for (incluing 1 life) but FD have yet to impliment it ... shame.
 
Split the bounty makes really no sense and sound really ridicolous (I imagine 2 pilots arguing at the police station about hit percentage LOL! ) . The only one entitled to take the money is the one who kill the criminal. The universe is NOT A FAIR PLACE.


At least give to ALL the ones who take part in fight the entire bounty and give the price to the first who reclaim it!
 
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Split the bounty makes really no sense and sound really ridicolous (I imagine 2 pilots arguing at the police station about hit percentage LOL! ) . The only one entitled to take the money is the one who kill the criminal. The universe is NOT A FAIR PLACE.


At least give to ALL the ones who take part in fight the entire bounty and give the price to the first who reclaim it!

+1 To the first and the second part. First come first serve. :)
 
Split the bounty makes really no sense and sound really ridicolous (I imagine 2 pilots arguing at the police station about hit percentage LOL! ) . The only one entitled to take the money is the one who kill the criminal. The universe is NOT A FAIR PLACE.


At least give to ALL the ones who take part in fight the entire bounty and give the price to the first who reclaim it!

It makes no sense but it will be in the pipeline, because thats what people will start demanding next.
 
It's interesting to see that the majority of players in favor of npc kill stealing are those from beta and such previews, who have accumulated the spacebucks required for fancy guns, fancy ships, fancy upgrades and shield health potion banks. "just use this expensive ship and these expensive guns and have tons of experience fighting, it's no problem!"... No.

People are just starting out, and they end up leaving frustrated because they can't get the kills to afford any of those fancy things.
So yeah i agree with this new patch change, and don't worry it's not foolrpoof, i just had an ana-cop-da shoot through me to steal my 40k bounty and then proceed to finish me off because hey, it's saturday, and they felt like shooting a non-wanted player.

But for the most part this patch has improved things.
 
Can we sticky this so all the toxic elitist crap that conflates tedium and gamey-ness with challenge has one place to be contained in?
 
I thought it was fine as it was but I much prefer this solution than the one being suggested by most players who want to make bounty hunting easier; that is a % split of rewards based on all parties attacking.

That would result in a significant loss of credits for competent bounty hunters.

I'm glad they haven't done that and I hope they never do. The only place it's needed is conflict zones - along with a buff to rewards.

If this is an attempt to appease the players incapable of scoring winning shots, whilst not totally ruining the game for every other bounty hunter, I'll take it.
 
If this is an attempt to appease the players incapable of scoring winning shots, whilst not totally ruining the game for every other bounty hunter, I'll take it.

The winning shots should go to the one, who inflict the most damage for a sustained amount of time and dogfighting for a while (adjusting throttle, distributor, switching guns), not the one who jumps in the last 1 second to score a troll shot with a puny laser.
 
It's interesting to see that the majority of players in favor of npc kill stealing are those from beta and such previews, who have accumulated the spacebucks required for fancy guns, fancy ships, fancy upgrades and shield health potion banks. "just use this expensive ship and these expensive guns and have tons of experience fighting, it's no problem!"... No.

People are just starting out, and they end up leaving frustrated because they can't get the kills to afford any of those fancy things.
So yeah i agree with this new patch change, and don't worry it's not foolrpoof, i just had an ana-cop-da shoot through me to steal my 40k bounty and then proceed to finish me off because hey, it's saturday, and they felt like shooting a non-wanted player.

But for the most part this patch has improved things.

I started in beta with pretty much what everyone is starting with now, I don't see the difference? Granted, I did get a free eagle but it was 130Lys away. I'd earned 200k before I got there.

Personally, think going for kills before you've accumulated some creds is a one way street to frustration whatever the npc kill rules are.

Edit: Also, just remembered, there was a wipe at Gamma launch too.
 
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It's interesting to see that the majority of players in favor of npc kill stealing are those from beta and such previews, who have accumulated the spacebucks required for fancy guns, fancy ships, fancy upgrades and shield health potion banks. "just use this expensive ship and these expensive guns and have tons of experience fighting, it's no problem!"... No.

People are just starting out, and they end up leaving frustrated because they can't get the kills to afford any of those fancy things.
So yeah i agree with this new patch change, and don't worry it's not foolrpoof, i just had an ana-cop-da shoot through me to steal my 40k bounty and then proceed to finish me off because hey, it's saturday, and they felt like shooting a non-wanted player.

But for the most part this patch has improved things.

I wiped on the 17th and then only stayed in the start system till I got 1 mil credits, lots to do in one system...

Sure FD will sort it all out, wont matter any how as we'll all be billionaires with nothing to do in a few weeks . :S
 


When early game is kept accessible, more people come in.
More people come in, more money is made.
More money is made, the larger the game gets.
The larger the game gets, the more endgame content there is.
The more endgame content there is, the more HC players profit.

This is of course, only if FD decides to choose this development direction.

This is a large change to new players, which might become who knows what when they move up from the easy bounties.
This change is nearly non-existing to the HC players that hunt bounties that ride Anacondas in anarchy systems or fleet fights.

I agree with a lot of this. Was reading through this thread last night, and have skimmed some of the pages this morning, so forgive me if someone has already said this.

Some people want the game harder (have probably been playing a while), others want it easier (just bought it and are struggling). The game is a challenge to begin with, and will likely always become too easy after a long time of playing, after all, it's just a computer game. But without new players coming into the game, I'm not sure how FD can continue to develop it, so they need to make it accessible to newcomers. And if they stop developing it, then all those who suggest to 'complainers' that 'this game is probably not for you' will not have their game either.

Someone mentioned a hard/easy mode, which other games have had, but don't know how easy for FD to implement. Another pilot bemoaned Flight Assist, suggesting it should be dumped because it makes flying too easy. Although I doubt he meant it that way, he has the answer. There's no need at all to dump Flight Assist, you just toggle it off if you want more of a challenge, and if there were a way to 'toggle' more interdictions then that might satisfy those people who enjoy a bit of a dogfight. I know I'd use it, as I find flying for hours without any hostile interdictions to be a bit boring. As for NPC's stealing kills, well I don't think it's happened to me yet, so I'm not really very bothered, but as others have pointed out, if you would rather the authorities don't come and interfere you have the option to not send them the message, and I imagine there are some pretty dangerous places in this online galaxy with minimal police presence where one can go for a more dangerous experience. We should be able to make the game harder or easier for ourselves by the choices we make, not have those choices dictated to us.

This game is about open gameplay, and FD market it as being about making your own story. I think they are doing a pretty good job for such an ambitious project, and I am enjoying the game a lot, as well as having times of frustration. I suspect that they will continue to inject more challenges into the storyline, or harder and more complex military missions and so on as the game evolves, after all, we can't even land on planets yet, so obviously after a while the game appears easy and possibly more to the point, repetitious. We know they are working on new things and that they will be inserted into the game over time, but they'll only be able to do that if they have a revenue stream from new players coming to the game.
 
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the AI doesn't stop firing at targets to let you get a kill, you've misunderstood a poorly written fix explaination. (not your fault!)
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it was cleared up later by a Dev, all they did was slightly increase a timer that checks for a player hit on a target when it dies. Now if an AI kills a target you had fired on just seconds before hand you'll still get the credit, it's a very small window of opportunity to intends to fix bounties being stolen by AI in the dying moments.
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i totally agree that Elite needs to ramp up the difficulty in places but that's unrelated to this particular rule tweak / bug fix
 
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the AI doesn't stop firing at targets to let you get a kill, you've misunderstood a poorly written fix explaination. (not your fault!)
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it was cleared up later by a Dev, all they did was slightly increase a timer that checks for a player hit on a target when it dies. Now if an AI kills a target you had fired on just seconds before hand you'll still get the credit, it's a very small window of opportunity to intends to fix bounties being stolen by AI in the dying moments.
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i totally agree that Elite needs to ramp up the difficulty in places but that's unrelated to this particular rule tweak / bug fix

It's not a small window, it's 10 seconds. If they did stop firing I think that would actually be better than what we have now (see video in similar thread - https://forums.frontier.co.uk/showthread.php?t=80428&page=6&p=1310337&viewfull=1#post1310337).
 
Uh, i havent noticed them stopping at shooting a target. I do however feel that if i tag an enemy before it blows up i get the kill no matter what.
 
A lot of my Elite misery has revolved around... putting in a lot of work and getting nothing back even though the intense dogfighting for 20 minutes is wonderful and thrilling and reward in itself etc... nothing is making me rage MORE than epic battles for ages then... *poof* he suddenly jumps at 2% hull or... *ping* a fed lands a shot or just *huh?* no bounty awarded... mystery...

Here's me trying to follow the advice of the forum "pros" and letting the security vessels do all the work. I'm about to open fire as this 30k bounty Asp reaches 6% hull and it's shields drop *rubbing hands*

[video=youtube_share;T7cValHuyQA]http://youtu.be/T7cValHuyQA[/video]

Bah bah and thrice bah!

The hull was breached when it crashed into the other ship. You can see the hull drop from 4 to 0 and the power plant go critical prior to you firing on it. You missed the opportunity.

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Uh, i havent noticed them stopping at shooting a target. I do however feel that if i tag an enemy before it blows up i get the kill no matter what.

Th4ey don't stop shooting at the target.

FD should lower the timing from 10 to 3-5 seconds. This will keep the folks happy that hate NPC stealing their kills with that last shot and make it a little more challenging for the more experienced players.
 
I used this trick to make a lot of Cr when i was in my BASIC sidey .... I stoled so many kills to the police that i managed to buy a full equiped viper !

Now my Viper is so pimped that it's really impossible to steal me a kill .
 
I wiped on the 17th and then only stayed in the start system till I got 1 mil credits, lots to do in one system...

Sure FD will sort it all out, wont matter any how as we'll all be billionaires with nothing to do in a few weeks . :S

Both the previous mechanic and the current one are flawed!


So called "realism" has nothing to do with game mechanics in this case. We are flying in space in spaceships, at vast speeds, and also undertaking dogfights in ships that bank like airplanes. Concessions against "realism" have already been made, we are way, way past that point.


Balance, fun and longevity are what it should be about. We need the game to be fun and we need it to not not be frustrating, but also hard as nails. It's easy to put a cheap / lazy game mechanic into a game such as 'last hit wins' and call it hard. It's not hard because there is no skill involved in obtaining that last hit. Just as now, it is far too easy. I thought people wanted Elite to be about skill not lottery luck.


So you guys go ahead and argue over which method is better "last hit wins" or "current version". I think both are poor implementations that lack the depth and difficultly a great game should have.


As for billionaires in a few weeks...well that is how MMO's go. People wanted an online game, welcome to the world of online games. The longevity is what you make of it.
 
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Both the previous mechanic and the current one are flawed!


So called "realism" has nothing to do with game mechanics in this case. We are flying in space in spaceships, at vast speeds, and also undertaking dogfights in ships that bank like airplanes. Concessions against "realism" have already been made, we are way, way past that point.


Balance, fun and longevity are what it should be about. We need the game to be fun and we need it to not not be frustrating, but also hard as nails. It's easy to put a cheap / lazy game mechanic into a game such as 'last hit wins' and call it hard. It's not hard because there is no skill involved in obtaining that last hit. Just as now, it is far too easy. I thought people wanted Elite to be about skill not lottery luck.


So you guys go ahead and argue over which method is better "last hit wins" or "current version". I think both are poor implementations that lack the depth and difficultly a great game should have.

As for billionaires in a few weeks...well that is how MMO's go. People wanted an online game, welcome to the world of online games. The longevity is what you make of it.

Its not really about difficulty. Its about people wanting/demanding/expecting to be rewarded and patted on the back as often as possible as that is the only way they find fun.

Being rewarded in game for doing something you did not do is a cheap mechanic devs put in to lower the threshold.

Now having interdictions turned off so you call sell your shields and grind in peace that is lowering the difficulty.

Frontier have done both to appease entitled gamers who demanded it.

And it will not stop, and this is why we cant have nice things and why PC owners will pick up the next game that comes along and then blame consoles for dumbing down gaming.
 
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