When early game is kept accessible, more people come in.
More people come in, more money is made.
More money is made, the larger the game gets.
The larger the game gets, the more endgame content there is.
The more endgame content there is, the more HC players profit.
This is of course, only if FD decides to choose this development direction.
This is a large change to new players, which might become who knows what when they move up from the easy bounties.
This change is nearly non-existing to the HC players that hunt bounties that ride Anacondas in anarchy systems or fleet fights.
I agree with a lot of this. Was reading through this thread last night, and have skimmed some of the pages this morning, so forgive me if someone has already said this.
Some people want the game harder (have probably been playing a while), others want it easier (just bought it and are struggling). The game is a challenge to begin with, and will likely always become too easy after a long time of playing, after all, it's just a computer game. But without new players coming into the game, I'm not sure how FD can continue to develop it, so they need to make it accessible to newcomers. And if they stop developing it, then all those who suggest to 'complainers' that 'this game is probably not for you' will not have their game either.
Someone mentioned a hard/easy mode, which other games have had, but don't know how easy for FD to implement. Another pilot bemoaned Flight Assist, suggesting it should be dumped because it makes flying too easy. Although I doubt he meant it that way, he has the answer. There's no need at all to dump Flight Assist,
you just toggle it off if
you want more of a challenge, and if there were a way to 'toggle' more interdictions then that might satisfy those people who enjoy a bit of a dogfight. I know I'd use it, as I find flying for hours without any hostile interdictions to be a bit boring. As for NPC's stealing kills, well I don't think it's happened to me yet, so I'm not really very bothered, but as others have pointed out, if you would rather the authorities don't come and interfere you have the option to not send them the message, and I imagine there are some pretty dangerous places in this online galaxy with minimal police presence where one can go for a more dangerous experience. We should be able to make the game harder or easier for ourselves by the choices we make, not have those choices dictated to us.
This game is about open gameplay, and FD market it as being about making your own story. I think they are doing a pretty good job for such an ambitious project, and I am enjoying the game a lot, as well as having times of frustration. I suspect that they will continue to inject more challenges into the storyline, or harder and more complex military missions and so on as the game evolves, after all, we can't even land on planets yet, so obviously after a while the game appears easy and possibly more to the point, repetitious. We know they are working on new things and that they will be inserted into the game over time, but they'll only be able to do that if they have a revenue stream from new players coming to the game.